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Comments for Dash'n Knights

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EziSarious

Apr. 25, 2012

Under rating threshold (show) Game doesn't load for me. Just sits at the gamesfree presents screen indefinitely.

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(0)

TheNightSky

Apr. 25, 2012

Under rating threshold (show) Even with all the bugs, i think this game deserves badges.

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(3)

dileoz

Apr. 25, 2012

Under rating threshold (show) Durability and elemental damage are inverted

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(-1)

Yurro

Apr. 25, 2012

Under rating threshold (show) This bug with weapon upgrade is not good.

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(0)

richardlycn013

Apr. 25, 2012

Under rating threshold (show) Why does the screen shake left and right repeatedly whenever I am in a battle?

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(-2)

Sleepallnight

Apr. 25, 2012

Under rating threshold (show) I like it, can you make one of the character could hit multiple enemies around it at once?

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(4)

Sleepallnight

Apr. 25, 2012

Under rating threshold (show) why there are times when the enemy bounced back they hurt us, and there are times when it allowed for another attack?

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(-2)

koumuro7c3

Apr. 25, 2012

Under rating threshold (show) I think there's a bug in the 1st item slot of each charater, if a weapon is found and put in the 1st slot item, it will have a problem of "elemental-cross". In my case, i bought a minor attack potion for dash in the 1st item slot of him, found 1 flaming spear, 1 flaming axe and 1 whirling knife, after a while, the flaming spear turned to watery spear, the flaming axe turned to rocky axe, and the whirling knife turned to rocky knife (the three weapons were in the 1st slot item of course), dash's weapon was safe. So ppl should buy an item in the 1st slot item of each character inventory.

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(2)

8008man2

Apr. 25, 2012

Under rating threshold (show) Wonderful! A developer that updates their game! But don't change the weapon system. In a game like this, I think the weapons are perfectly though out, and they add quite a bit of strategy as to when to use them. You could either max out a weapon for one devastating blow against an infuriatingly tough enemy, or horde weapons to use later. Either way, it allows the player to make their own play style, something most games are missing these days.

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(1)

Qweklain

Apr. 25, 2012

Under rating threshold (show) Some of the element icons and names do not match on the characters useable weapons. For example, Nana has a fire knife, but is named Whirling knife, and it deals wind dmg instead of fire. Garth has a fire dmg spear, but it is named watery spear, and deals water dmg. It seems to be the name is always correct for the indication of element type, but the icon is not.

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(2)

Abastiner

Apr. 25, 2012

Under rating threshold (show) I like when the enemies attack each others.

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(3)

lonewolf2nd

Apr. 25, 2012

Under rating threshold (show) I find it a great game, but I've found one glitch. When I want to upgrade my wapons. It seems that the element limitation is linked to durability and the otherway around, because I can upgrade my wapon not further then 10 elemental damage and I've got already 25 turns+ for a wapon for durability.

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(6)

Guy49

Apr. 25, 2012

Under rating threshold (show) I love having insane speed and just pinballing enemies around the map haha

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(4)

Guy49

Apr. 25, 2012

Under rating threshold (show) and as I make my comment about moving the screen, i learned how to do it ...>.> disregard

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(1)

Kickingwing

Apr. 25, 2012

Under rating threshold (show) Need to resize the screen. Seems to not fit in the space provided. And because of that, when it's my turn to make a move during battle.... the game screen jiggles back and forth real fast. Not sure why... Anyways, I'm playing on Google Chrome, with updated Adobe Flash.

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(1)

ImmunityBow

Apr. 24, 2012

Under rating threshold (show) While killing the dragon I made the mistake of putting one of my heroes on Counter while my Might Potioned Dash swung at the dragon. What basically happened was he hit the Dragon into Barbara, making her take 18 damage and letting her counter, and the counter made the dragon rebound off Dash, making him take 20~ damage, and then it just repeated like 8 times with Dash Barbara and the Dragon duking it out. It was a fun moment until I realized that basically what it ended up to doing was leaving the dragon at half health while I lost both of my characters. It feels like the game should reward you for having those moments where you land several counters off at max Force in a row, instead of letting the dragon hit full damage on your characters 8 times in a row for minimal gain... I love the game though, innovative battle and a great amount of polish to it.

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(2)

Minuetto

Apr. 24, 2012

Under rating threshold (show) to make characters vary more from each other, they could have auras which take effect in a certain radius. for example, warrior: +%defense, protector: +%healing, barbarian: +%attack, scout: +%speed.

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(1)

static12

Apr. 24, 2012

Under rating threshold (show) Wow!!! I love when game developers make new ideas. This is genious nice. Thank you. inspirational my man

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(1)

Minuetto

Apr. 24, 2012

Under rating threshold (show) a Rest command to restore 1 or 2 HP would be nice.

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(2)

ElSatanno

Apr. 24, 2012

Under rating threshold (show) This is a fun game with novel mechanics. One suggestion I have is to make the collision points between your characters and objects (characters and scenery) clear. Perhaps have the color of the movement marker change when you're going to hit something? I say this mostly because I have blown many, many turns thinking I would clear a rock or tree and instead carom off in a random direction. Many foul words are produced by this occurrence. ;)

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(0)

Grimreapr476

Apr. 24, 2012

Under rating threshold (show) there really needs to be a counter in game that lets you know how many turns u have left with ur weapon. and make the coutner really apparent, because I'd lose track and all of a sudden my weapon is broken

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(0)

koumuro7c3

Apr. 24, 2012

Under rating threshold (show) nice update!

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(1)

davionboy

Apr. 24, 2012

Under rating threshold (show) is it me or element upgrade limit is tied to maximum durability upgrade limit 0.o?! (adding element upgrade limit = durability upgrade limit increases)

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(2)

Developer response from turnA

Strange... I will check and fix it as soon as possible.

Jigokuro

Apr. 24, 2012

Under rating threshold (show) It should really be said somewhere that if you 'restart' a battle your items don't regenerate. Furthermore, how blind are these knights that they attack their allies with absolutely equal power as enemies?

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(1)

Mega_Guard

Apr. 24, 2012

Under rating threshold (show) pinball gods, don't fail me now!

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(0)

Developer response from turnA

Pinball God will help those who help themselves :))

Azreal341

Apr. 24, 2012

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(-4)

Gabessc

Apr. 24, 2012

Under rating threshold (show) Very fun and seems to me like an innovative rpg concept. I do have a suggestion: Special skills. Stuff like having a skill that makes the ranger/thief teleport past allies to hit an enemy on teh other side, a barbarian deal double distance/damage on an attack, a Paladin/Templar heal or deal area damage... I dunno, stuff like that :p Maybe even a Mage who fires projectiles instead of attacking himself

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(1)

Developer response from turnA

Unique character skill is a really neat feature that I would love to implement if I have the time! Thanks for the suggestion.

Jondalar19

Apr. 24, 2012

Under rating threshold (show) By the way, 5/5, excellent game, despite all what the lazy ones say.

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(2)

Jondalar19

Apr. 24, 2012

Under rating threshold (show) Oh, come on... This is a very good game, with a very good and original concept. There are few games so innovative as this one. And with the first very little difficult, you start crying out. One of the most important things of this strategy game is to think ahead your movements, and you just want the computer to tell you the movements, so you don't have to think. Come on, do you also want it to tell you what will the enemy do next? Oh, and I don't disagree with the weapon system. It makes it use you for special occasions, and to choose if you prefer to play it "simple" at the beginning, upgrading the critical hit, or to use the weapons, and choose them in the best moment.

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(2)

Developer response from turnA

Thanks for the nice comment, really appreciate it. I do think it's partially my fault that the feature is not explained clear enough. Will try to revise this on the next update.

TZwien

Apr. 24, 2012

Under rating threshold (show) I still can't buy potions. And I have no idea how combos work.

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(0)

Developer response from turnA

Do you have enough gold to buy them? Combo can be done by tossing an enemy to other enemy/knight that preparing a counter.

SoStacieFan

Apr. 24, 2012

Under rating threshold (show) I do not like the fact you can attack your own allies.

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(-1)

JohnnyVega

Apr. 24, 2012

Under rating threshold (show) Not a fan of the physics of this game and the idea of friendly fire one bit. The limited duration of the weapons seemed like a good idea at first until I realized that you could upgrade them. Perhaps I'm missing something, but I'm not able to switch in between weapons to avoid the turn limit so my weapon ends up getting destroyed no matter what course I take. The fact that we can use pretty much anything in the level itself to aim our attacks or our characters is a great concept, I just don't like how we're unable to see exactly where our dash is directed to plot a move... Hopefully these things get addressed because I do like this game and think it'll be a big hit.

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(0)

Developer response from turnA

You can un-equip the weapon by selecting it again in the inventory. I have added a direction path guide to help player plan their movement in the latest update. Check it out!

Zombinator

Apr. 24, 2012

Under rating threshold (show) Great game, cool concept. However, 4/5. The fact that I can hit my own people is not working for me. Do my knights not have enough sense to opt NOT to stab their friends? Also, I think the physics need a little work. What should be glancing blows that send me at wide angles end up bouncing me right back to where I came from.

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(1)

insight_cat

Apr. 24, 2012

Under rating threshold (show) how about turn team kill to a friendly combo?

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(5)

Developer response from turnA

You can do that by making a character do Counter, and then toss an enemy at them.

wakslo

Apr. 24, 2012

Under rating threshold (show) I wish you could play the harder difficulties earlier. I hate having to play the same level 5 times when I could have just beat it the first shot.

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(3)

Alyka

Apr. 24, 2012

Under rating threshold (show) There should be a better intro/tutorial. It took me a couple of tries to figure out how to "aim" an enemy after haphazardly knocking them around the screen. Once I figured out the physics though, I upped my rating to 4/5. It's a good, original concept and it's pretty well-executed, but it needs better description.

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(59)

Developer response from turnA

I see. I have tried to cram tutorial on the level and battle transition screen, but it seems that was not enough. Maybe I can add additional tutorial entry to flesh the concept further.

Srane

Apr. 24, 2012

Under rating threshold (show) Really nice game but the element upgrade is bugged. No way I can go over 10 even after buying the upgrade.Strangely survivavility of the weapong can be increase over the upgrade I paid for.>.<

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(5)

Developer response from turnA

Hmm, that's strange. I will check it out. Thanks for the report!

Neafariousdeath

Apr. 24, 2012

Under rating threshold (show) very good concept but a few improvent is required... maybe the tutorial should teach how to do multiple combos (for example putting a character in counter then hitting a monster towards him), moreover since it's a stragegic game we shuold be able at least to see where we are throwing the monster instead of hoping in some Pinball God to aid us.

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(123)

Developer response from turnA

You're right about that. Maybe I need to add more explanation about various game system in-depth. The Pinball God already bestowed his blessing in the form of Movement Prediction Guide feature ;)

minmi

Apr. 24, 2012

Under rating threshold (show) I'm prepared to accept that this is a ripper of a game. It's not my cup of tea, but there's some originality, which I always applaud, and it's polished. Now, I'm off to play Kingdom Rush again.

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(-2)

rjdjdaw

Apr. 24, 2012

Under rating threshold (show) i'd personally disagree with other comments regarding having allies be capable of hitting enemies bounced into them. that would easily result in overkill and highly unbalance the game. i think the dev might instead want to condition the minds of the players more since obviously not everyone grasps the following concepts immediately. so for those complaining, here are those concepts. 1) not hitting allies is actually part of the game challenge. (although granted maybe half-damage or such may be requested.) 2) weapons are not to be used regularly and reserve them especially for those more difficult challenges. (my personal suggestion for the dev though is to reduce the speed of the bar to make regular non-weapon combat more acceptable.) 3) as for upgrading... well, since i haven't even been using my weapons i feel the impact of this less. oh well, it's not like i've never grinded for a game before and it should be minimal if i am economical in my weapon usage.

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(6)

Developer response from turnA

You're absolutely right about that. I think the tutorial not clear enough addressing this matter. Will try to fix it on next update.

bunnerzz

Apr. 24, 2012

Under rating threshold (show) hey wat do i do? i managed to whack the dragon 4 times initially, now he's pinballing around and can't stop....randomly appears anywhere on the map. now i've got this 100+ hit combo, all my characters have 0 hp but are still pinballing around too,dragon's dead too. i managed to kill all 4 of my characters and the dragon by a single combo...

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(2)

Developer response from turnA

That's a nasty bug. Can you try to recreate the bug and let me know about it?

Dijinnu

Apr. 24, 2012

Under rating threshold (show) Nice. Original game. Keep up the good work and hope it gets badges. :)

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(2)

Developer response from turnA

Thanks! :)

rjdjdaw

Apr. 24, 2012

Under rating threshold (show) before the invention of corrective glasses, warriors with poor eyesight would simply charge and slash towards whatever direction they were pointed at regardless of what they hit or bounced off of.

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(4)

Developer response from turnA

Yeah, that's the sacrifice that need to be done in exchange of blessing from the Pinball God :))

mkire

Apr. 24, 2012

Under rating threshold (show) i'm not much of a pool person, but this is a nifty idea.

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(1)

Guyver2099

Apr. 24, 2012

Under rating threshold (show) how are all the newbs with no life putting this down... the combat system is fine... if you have ever played "pool" or "billiards" then you know how to play this...

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(1)

Aerow

Apr. 24, 2012

Under rating threshold (show) Needs a bit of polish to mechanics. Graphics are fine, but lack of explanation of how rebound combos and elements work causes some frustration. Original idea which gives at least a 3 star, but definitely a 4 star game. It works pretty well as is just some things need fixing. While I understand the annoyance of durability to the games, Fire Emblem uses the same system so whats the big deal? However, I RECOMMEND that durability changes to number of hits not turns - rebounds do not count against this number but friendly fire would. You can tell by the number of people writing lengthy responses that they really want this game to work for them!

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(2)

Developer response from turnA

Durability reduce on hit? I think that's a nice idea. Will see though about the implementation.

Karyuudan

Apr. 23, 2012

Under rating threshold (show) It's sad when people don't grip the game mechanics.... Ok here we go , WEAPONS ARE SUPPOSE TO BREAKE , this game is based on TACTICS and not GRINDING. You are not suppose to use your UBER weapon on every single fight , only on difficult situations. Most of the game is done by knowing how to build your characters. I already finished the game and i used items only two times , only once was a weapon. Great game dude 5/5 , keep your good job on making innovative games.

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(29)

Developer response from turnA

Thanks for the comment! It's just as you said, but I think I don't make it clear enough on the game. Will try to improve the tutorial/explanation for this.

Zebster

Apr. 23, 2012

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(-3)

burdendeath

Apr. 23, 2012

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(-3)

lovejustin

Apr. 23, 2012

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(-7)

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