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i like how this game has its own set of rules to play with. can even form different strategy, mine was strong high charge per combo round and preferebly long charge time units. pro is that when i manage to strike i destroy everything and on defense my units are better. con is that the enemy can send in lots of faster weaker units to wittle my strength down before i complete my charge, and they can resupply their losses quickly. while my units didnt die, just got weakened, so no reinforcements.
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really don't understand a thing :P seems funny though.
Does it matter where on the field you place your combos, and those not in a combo are they good for anything or should I just send them back to the reserve?
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Pretty nice game. It was a nice take on the match-3 concept. I found a few bugs, though:
1. Sometimes characters would be removed after I unclicked, usually after moving them. This even would remove characters about to be charged up.
2. When you focus out of the screen, it says paused, but the enemy turn still proceeds as does your charge.
3. Sometimes when you click back into the screen, you'll be exited back to the main menu, even when you definitely do not click the exit button.
I would recommend getting rid of pause on unfocus, since there's not much need for that in a turn-based game. I would also recommend moving the exit button into some sort of pause menu. I accidentally hit exit instead of end waaaaay too many times.
But overall, I really enjoyed it. :)
Thank you very much for all the detailed feedback :)
After some consideration and testing, I think that was a good idea and I have implemented all of it in the latest build. Enjoy!