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Comments for Necrophobia

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TiloXofXTanto

Oct. 30, 2011

Under rating threshold (show) Please please PLEASE move the exit button, I can't count the number of times I've accidentally clicked on it while moving a unit up.

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(1)

Developer response from turnA

Thanks for the feedback. I'm adding a confirmation screen to avoid player exit to title screen automatically.

thegoodlocust

Oct. 30, 2011

Under rating threshold (show) Oh, and the double click is a bit sensitive and I removed a few troops accidentally sometimes. You may want a toggle for it or an option to press a button on mouse over to prevent such accidents. I liked the endings too.

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(2)

thegoodlocust

Oct. 30, 2011

Under rating threshold (show) "Selfishness never got anyone anywhere. I'm taking the Sun book." Great game, this should be rated much higher. I was a bit annoyed in the earlier levels since I didn't know how to move and when I tried to make an incorrect move it would still deduct movement points from me but I wouldn't get any move. Fix that and this game is golden. It is probably frustrating the newer players.

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(78)

Developer response from turnA

Can you give more detail about this problem? "when I tried to make an incorrect move it would still deduct movement points from me but I wouldn't get any move" You can always move an unit anywere across board, but it will only Charging after matching three units. Unfortunately I'm agree with you, I think he learning curve for this game is a bit steep for newer player in the beginning. But once you grasp the concept, it actually really easy.

kralmir

Oct. 30, 2011

Under rating threshold (show) i like how this game has its own set of rules to play with. can even form different strategy, mine was strong high charge per combo round and preferebly long charge time units. pro is that when i manage to strike i destroy everything and on defense my units are better. con is that the enemy can send in lots of faster weaker units to wittle my strength down before i complete my charge, and they can resupply their losses quickly. while my units didnt die, just got weakened, so no reinforcements.

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(25)

Developer response from turnA

Thanks kralmir, hope you enjoy various mix and match strategy here :)

tribust

Oct. 30, 2011

Under rating threshold (show) finaly a great 3match battle puzzle game 5/5

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(5)

Developer response from turnA

Thanks, really appreciate it :)

Valle

Oct. 30, 2011

Under rating threshold (show) i just read this as necrofilia...

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(-1)

sirspikey

Oct. 30, 2011

Under rating threshold (show)

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(-4)

Chris__B

Oct. 30, 2011

Under rating threshold (show) Pretty nice game. It was a nice take on the match-3 concept. I found a few bugs, though: 1. Sometimes characters would be removed after I unclicked, usually after moving them. This even would remove characters about to be charged up. 2. When you focus out of the screen, it says paused, but the enemy turn still proceeds as does your charge. 3. Sometimes when you click back into the screen, you'll be exited back to the main menu, even when you definitely do not click the exit button. I would recommend getting rid of pause on unfocus, since there's not much need for that in a turn-based game. I would also recommend moving the exit button into some sort of pause menu. I accidentally hit exit instead of end waaaaay too many times. But overall, I really enjoyed it. :)

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(7)

Developer response from turnA

Thank you very much for all the detailed feedback :) After some consideration and testing, I think that was a good idea and I have implemented all of it in the latest build. Enjoy!

Taggle

Oct. 30, 2011

Under rating threshold (show)

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(-3)

Taggle

Oct. 30, 2011

Under rating threshold (show)

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(-5)

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