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Has anybody won the "no upgrades" achievement? Does it mean no upgrades to the character (turn number, reserve number, life) or no upgrades to the units? Or does it mean no upgrades at all? Is it even possible or did the developer just put it in to see who would go for it?
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I was surprised by what happened at the end of the final battle if you loose. I like the thought you put into this game. Well done.
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not bad but need a better tutorial... take a bit of time to know how to make our minions charge ( was spawning the lauch button and why it dont work) Then it was ok. Then the lvl become harder and harder. Then I say the shop.
Thanks, really appreciate your sentiment ^^. Although I think the story of Louvre and his friends is already completed in this game, I do have several idea for the next sequel with this world setting and mechanism :)
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A good game, but the tutorial could be just a bit better. It suffers from stuff happening in the background and thus causing it to potentially auto-skip dialog. It took until about the second to last battle to realize that charge power was how much power you got per turn of charging, not how much you got for finishing the charge. Also, some of the abilities are unclear. I'm still not entirely sure what defend success and failure mean, and if -1 charge is a good thing or a bad thing. Finally, the grammar needs some serious work. Even with those problems, a great game overall.
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We need to be able to either jump rows (cost 2 movement) or else be able to add to the end of a stack to move past...
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I really enjoyed the game, definatly a good way to pass the time when sitting around in the classroom with nothing much to do.
Good job developers!
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This game is AWESOME, I loved the story and I loved the battle system, it was a little short though, 5/5 and i request a sequel
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I think that pointing out where to upgrade your units would help a lot of new players. Once you figured that out and used some better strategies, it's kinda hard to not get the perfect ending. Increasing the score required for that ending would also give the player a reason to improve his score on earlier levels. Other than that, awesome game!
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I encountered a bug - if you have low health and the charging ability of the Ogre Shaman reduces it below zero, you aren't recognized as dead. You can keep on playing and won't receive any damage, but if your armies break through the enemies' barriers, your damage doesn't count either. (This happened in the Green Forest with all 3 chars, the ninja and the ogre zombie and no upgrades in a new game after finishing it once, if this might be relevant).
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hmm.. somthing must be wrong be cause my ferious spitter have a power of 47, and that is not normal?
love the game tought! 5/5
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If you go for normal ending: replay missions with score more than 400. The game preserves only last score, not the best, so you can lower your score if you try. The first missions have to be under 300 points. I got last around 600.
People usually want the best ending :)
Btw, you can get normal ending by not playing that perfect. A total score about 5000 when finishing the game will trigger normal ending.
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Intresting... I have 0 Life left. But I'm still alive and well. And other enemy units get through and I still don't die? Bug?
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