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Awesome game! Very depth story, good characters, and Im not giong to say nothing about animation ´cause Its a pixel game.
Good battle system units are not overpowered, you could add more units? Or you can make the upgrades more significant because a spitter full Its almost the same that a flying zombie...nevertheless this is a awesome game and deserves 2 things:
My 5/5 and achievements (for at least finishing the story)
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i found a glitch where i got 0 life and i couldn't die but i couldn't kill the opponent (i was in ahrest). hope this helps.
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Maybe I am just a fool but... I do not see even how one attacks... I have tried everything I can with clicking my mouse to make my troops move to the right side to fight...
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I really liked the game. The only problem i had was the inability to move charging units. I didn't mind it too much except when I created a row in the center and it walled off potential matches from each other. It was particularly frustrating with long charge units. Overall though this is the most depth I've seen in a match 3 game and I loved it.
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ugh :/ so apparently the game records your most RECENT score, not your highest...thats...pretty gay.
other than that amazingly fun
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The most annoying thing about the "No Upgrades" badge is i bet i could easily beat the game with no UNIT upgrades. As it is, i simply don't have enough people on the board to go all the way. Even with Roze's unusually high charge value, i don't have enough people to have a reasonable chance at victory now, much less for the next 3 missions. My current Threshold of Uselessness appears to be Green Forest. If we were allowed to buy up non-unit upgrades for the achievement or there was some way have 3 or 4 units rather than 5, it'd be doable, but right now it appears to be a near impossible "bragging rights" acheivement with nobody to brag to.
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Found a new error on move consumption. If the reserve number is at "0" and you click the launch button, the move counter doesn't get reduced until you move a monster. So if your Move Counter is at 4 with Reserve at 0 and you click Launch it stays at 4, but when you move a monster it reduces it to 2 (one for the launch button and another for moving the monster). I clicked on the launch button 20 times for the heck of it and when I moved a monster it went to -22 before reverting back to 0.
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I found a downside to the exploit reported earlier. If you use all your move before it registers your Charges for the turn, it skips straight to "Turn End". I guess it seems silly to report a glitch on an exploit, however, considering that if the exploit gets fixed, the glitch becomes inaccessible.
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Grrr... It is so hard to get all the achievements. Playing through with NO upgrades feels like it relies on luck an patience rather than skill, and (ignoring whatever my score will be if/when i ever get through with no upgrades) playing through poorly enough to get to see the normal ending is difficult for me.
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Pretty nice game! It's story is fantastic, but some grammar issues should likely be improved, and it's good that the story do have multiple endings. Also the one and only problem here is graphics, especially the pixellized characters and some places. Over all i would give this 4. The story is the best.
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Really enjoying this game, though would be nice if the monsters NOT in a chain could use the empty portions of the field to move and not just swap. I lost a few games due to being forced to wait X amount of turns for a chain that was made (either by me or by clicking "Launch") so I couldn't form any more chains that I could easily have made.
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hehe...anyone else amused by the fact that: 1)the necromancer and the giant spider are the good guys 2)no one is even remotely frightened by a GIANT SPIDER?!?!?!?
1) Yeah, got bored playing as Knight/Paladin/Mage/Soldier in all the game that I played :)
2) If you already surrounded by a Necromancer and his army of zombie without get frightened, I think it's safe to say that you are able to talk to Barratie normally :D
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I think what thegoodlocust meant is that there are certain legal moves that don't change the game board at all, but deduct a move. It would be good if moves that don't change the field, as in it returns to what it was before you made the move, would not be charged. Like if you try to move the end piece on a row back one step because you think it'll stay, but it falls back forward.
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I don't know if this has been said before, but if you make a set of three or more just before the charge-meter goes down, the charge of that set goes down in the same turn; makes the game a lot easier, but i reckon it's a glitch.
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It's a nice game, but there are few bugs and typos that are a bit annoying.
One thing that bugged the crap out of me, was that no matter how much I spent on new troop upgrades, they never, and I do mean never, got palced on the field.
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I like this more than Clash of Heroes. I never really saw eye to eye with that game.
Louvre is pretty cool. I think his backstory boils down to "Well-intentioned Extremist". Or maybe Batman with murder and attempted world dominition.
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Fun game to play, but I had to hang on at the beginning. IMO a tutorial where the IA shows the different moves and strategies would help.
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Thanks for the updates! One more bug: If you click "Launch" but there's no one to launch, then you make a normal move, it decreases your moves by 2 (should be 1). Also, the game will be more newcomer-friendly if you make illegal moves (like shifting the leftmost guy to the left) not cost a move.
Strange, if you have 0 Reserve Unit, you shouldn't be able to use it. Can you elaborate more on how is this happen?
The illegal move problem have been fixed :)
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Sorry for the triple post but... "Unlock Normal Ending"? Any hints how? I didn't see any secret side quests and as far as i know you can only win or lose the final battle...
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Great game. I loved it, but this is the list of things i DIDN'T like: Sometimes i accidently move things without meaning to due to the drag system, there is no diagonal movement and as soon as you move "up" you fall "down". Although i understand the logic behind this, these cause some common user errors: wasting turns trying to stack 3 people in a column that is 2 creatures tall, burning move by accidentally moving a creature "up" into empty space causing him to fall right back down, etc.
Just a few suggestions, though.
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Pretty good game that was pretty fun to play. I did see a lot or grammar errors and other errors in the wording/words used in the texts. I would suggest proofreading everything and correcting those errors or many people might just speed click so that they will not have to try to read it and miss out on the story line. I also saw a error with the fully upgrade unit & character achievement it's not working even though I have all 12 characters maxed move count is at 5 unit reserve is at 20 and hp is at 150. Good game it just needs a lot of tweaking.
Thanks for the feedback. Any specific detail on grammar error will be greatly appreciated as I am not a native English speaker :)
Sorry for that, I also have fixed the achievement bug. Just enter Upgrade menu and exit again.
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It's a good game. I've seen lots of game mixing bejeweled/3 in a row etc with other gameplay things, but this one does it in a unique way, and a nice way.
Only problem is that you don't really have that much control, and the game is piss easy.
I still REALLY enjoyed the game.
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There's a bug that I find really exploitable... When your turn starts, if you're really fast you can match 3 (or more) units BEFORE the charge counter changes... This game is very fun though! 5/5
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When it says "Elwynn hits Roze and makes her unconscious," do you mean "Florine knocks Roze unconscious?" Because Elwynn isn't there at the time.
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Please please PLEASE move the exit button, I can't count the number of times I've accidentally clicked on it while moving a unit up.
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Oh, and the double click is a bit sensitive and I removed a few troops accidentally sometimes. You may want a toggle for it or an option to press a button on mouse over to prevent such accidents.
I liked the endings too.
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"Selfishness never got anyone anywhere. I'm taking the Sun book."
Great game, this should be rated much higher. I was a bit annoyed in the earlier levels since I didn't know how to move and when I tried to make an incorrect move it would still deduct movement points from me but I wouldn't get any move.
Fix that and this game is golden. It is probably frustrating the newer players.
Can you give more detail about this problem? "when I tried to make an incorrect move it would still deduct movement points from me but I wouldn't get any move"
You can always move an unit anywere across board, but it will only Charging after matching three units.
Unfortunately I'm agree with you, I think he learning curve for this game is a bit steep for newer player in the beginning. But once you grasp the concept, it actually really easy.
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i like how this game has its own set of rules to play with. can even form different strategy, mine was strong high charge per combo round and preferebly long charge time units. pro is that when i manage to strike i destroy everything and on defense my units are better. con is that the enemy can send in lots of faster weaker units to wittle my strength down before i complete my charge, and they can resupply their losses quickly. while my units didnt die, just got weakened, so no reinforcements.