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Pretty good game that was pretty fun to play. I did see a lot or grammar errors and other errors in the wording/words used in the texts. I would suggest proofreading everything and correcting those errors or many people might just speed click so that they will not have to try to read it and miss out on the story line. I also saw a error with the fully upgrade unit & character achievement it's not working even though I have all 12 characters maxed move count is at 5 unit reserve is at 20 and hp is at 150. Good game it just needs a lot of tweaking.
Thanks for the feedback. Any specific detail on grammar error will be greatly appreciated as I am not a native English speaker :)
Sorry for that, I also have fixed the achievement bug. Just enter Upgrade menu and exit again.
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When it says "Elwynn hits Roze and makes her unconscious," do you mean "Florine knocks Roze unconscious?" Because Elwynn isn't there at the time.
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Fun game to play, but I had to hang on at the beginning. IMO a tutorial where the IA shows the different moves and strategies would help.
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Oh, and the double click is a bit sensitive and I removed a few troops accidentally sometimes. You may want a toggle for it or an option to press a button on mouse over to prevent such accidents.
I liked the endings too.
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Please please PLEASE move the exit button, I can't count the number of times I've accidentally clicked on it while moving a unit up.
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Definitely innovative. I can deal with the bad grammar for the sake of a good puzzle game. The only thing stopping me from getting a "no-upgrade" run are the werewolves and ogre shaman units in the 2nd forest after the witch battle. Health drain on charge for the shaman and just plain power for the wolves. :/
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Honestly I love this game. The battle style is fun and requires strategy(So many different combos) The story kept me enthralled even while I was farming for gold to fully upgrade myself. The one flaw I found is that if you haven't played before it becomes nearly impossible until you figure it out, a better detailed tutorial at the beggining would have been a godsend. Overall 4/5 fix the tutorial and you'll be getting a 10/5 from me. Keep up the good work turnA.
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hehe...anyone else amused by the fact that: 1)the necromancer and the giant spider are the good guys 2)no one is even remotely frightened by a GIANT SPIDER?!?!?!?
1) Yeah, got bored playing as Knight/Paladin/Mage/Soldier in all the game that I played :)
2) If you already surrounded by a Necromancer and his army of zombie without get frightened, I think it's safe to say that you are able to talk to Barratie normally :D
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I don't know if this has been said before, but if you make a set of three or more just before the charge-meter goes down, the charge of that set goes down in the same turn; makes the game a lot easier, but i reckon it's a glitch.
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It's a nice game, but there are few bugs and typos that are a bit annoying.
One thing that bugged the crap out of me, was that no matter how much I spent on new troop upgrades, they never, and I do mean never, got palced on the field.
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I think what thegoodlocust meant is that there are certain legal moves that don't change the game board at all, but deduct a move. It would be good if moves that don't change the field, as in it returns to what it was before you made the move, would not be charged. Like if you try to move the end piece on a row back one step because you think it'll stay, but it falls back forward.
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of course the tutorial helps. that's the whole ****ing POINT!!!! and if you don't get it, then it's still pretty self-explanatory. i think you're just finding something to bitch about
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Completely unrelated, but what if one of the world's supreme countries started going by a different system of time or calendar, without letting anyone else know?
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There's a bug that I find really exploitable... When your turn starts, if you're really fast you can match 3 (or more) units BEFORE the charge counter changes... This game is very fun though! 5/5
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If the tutorial doesn't make it clear how to play, then I don't feel like investing the effort required to learn how to play. This game could have had potential but it was ruined. :(
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I think that pointing out where to upgrade your units would help a lot of new players. Once you figured that out and used some better strategies, it's kinda hard to not get the perfect ending. Increasing the score required for that ending would also give the player a reason to improve his score on earlier levels. Other than that, awesome game!
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To anyone else getting a black screen: Necrophobia is particularly picky about your version of Flash. Updating Flash to v1.1-something fixed it for me. Great game.
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game was easy, I just rushed level 3 units..and was using them and 2 "human" characters gave them the occasional level (I think they ended at 2) and just leveled up units on field..i lost twice? (once was just the ai got perfect drops on the first turn and i was almost wiped instantly)
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I thoroughly enjoyed this game. You have a new system here and it works. The game itself was fun. The grinding wasn't too upsetting as I enjoyed slamming tons of units on enemies during strikes. Please make more games like this. Maybe as a bonus allow the players to use some of the enemy troops in the game after a win or at the end of the game. The AI isn't too bright, kind of a bummer. Maybe special powers could be incorporated to expand the upgrade abilities? I'm just throwing ideas out here. Thanks for making this great game. You sir, WIN!
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A unique if not particularly impressive combat system, but kudos for creativity. The story however is what makes this game special, as well as the humor. Grammar needs some fixing but I've seen a lot worse (unfortunately). One suggestion - you should make units deleted some other way than double-clicking, as it's far too easy to accidentally get rid of ones you want. Otherwise, fantastic game, this should be rated much higher than it is.
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Simple tutorial:
To attack, you must get 3 or more of the same unit in a row or column at the same time (You get an extra turn if you combo 4). They will attack in the amount of turns denoted by "charge turns". You can move units around by clicking on one and then clicking on the space next to it that you want to switch it with - you can move your unit into both an empty spot and one with a unit.
You may change units in your army by clicking "Army", then clicking on the unit you want to replace on the top (1, 2, 3, 4 or 5th slot), and then clicking on the unit you want to replace it with. You can't switch in a unit you already have in your army.
Hope this helped.
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Really enjoying this game, though would be nice if the monsters NOT in a chain could use the empty portions of the field to move and not just swap. I lost a few games due to being forced to wait X amount of turns for a chain that was made (either by me or by clicking "Launch") so I couldn't form any more chains that I could easily have made.