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pereirak

Nov. 04, 2011

Under rating threshold (show) Cool. I wasn't willing to shell out 800 Microsoft Points for Plants vs. Zombies, so I can just play this relatively comparable game instead! Thanks!!

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(-1)

phoyphoy

Nov. 04, 2011

Under rating threshold (show) Where are the monsters for the final level? I left the game idle for 40 minutes, nothing has happened.

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(-1)

gabhazz

Nov. 04, 2011

Under rating threshold (show) Monsters explode when they die?

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(3)

LadyWiz100

Nov. 04, 2011

Under rating threshold (show) Fun game with good cartoon drawings. I could do without the garish colors in the menus and such. So far no trouble playing.

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(1)

Shou

Nov. 03, 2011

Under rating threshold (show) it seems like i lost a square too

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(-2)

Shou

Nov. 03, 2011

Under rating threshold (show) i'd like it if you could stack the jobs for the armory

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(-1)

ultimatejosher

Nov. 03, 2011

Under rating threshold (show) awsome game if you had a speedup butten it would be even better :D

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(5)

roger8897

Nov. 03, 2011

Under rating threshold (show) I wish to undo my previous statement, the enemies come too early to prepare, and the tougher enemies come too early, but otherwise good game. 4/5

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(1)

Argens

Nov. 03, 2011

Under rating threshold (show) Im stuck at level 9 (Bat Country). After the last wave the level (and "boss") just don't want to be completed. Would like to get further. PLease fix it!

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(1)

1977Nintendo

Nov. 02, 2011

Under rating threshold (show) I play the game, but the level never ends. What a upsetting thing to happen. 1/5 stars.

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(0)

blue_skies

Nov. 02, 2011

Under rating threshold (show) hope we could buy upgrades...like maybe, make the units run faster to their posts :)

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(1)

Neuralrust

Nov. 02, 2011

Under rating threshold (show) The game went into a loop after the second level. No more enemies appear but the level doesn't end, either. Not sure if I'm missing anything or if it just messed up. Either way, lame.

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(-1)

roger8897

Nov. 02, 2011

Under rating threshold (show) Good defense, good offense, kind of like plants verses zombies with humans and a Halloween twist, 5/5

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(1)

punksush1

Nov. 02, 2011

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(-8)

Oficinaman

Nov. 02, 2011

Under rating threshold (show) Besides the "monstropedia idea", you should include a similar "chapter" dedicated to your troops, to remember range, dmg, etc. Also, in the monster entries, perhaps you can unlock more info the more monsters of the same type you kill.

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(0)

simplemagik

Nov. 02, 2011

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(-5)

simplemagik

Nov. 02, 2011

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(-3)

Manahimik

Nov. 02, 2011

Under rating threshold (show) On the who is this guy level, I pretty much spammed the handgun carrying ones while putting a large amount of barb wires. Once they get close, I push them to the end of the map using the shield guy. I only played normal though so I don't know what I would do when it comes to hard. xD

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(-1)

CartonCaron

Nov. 01, 2011

Under rating threshold (show) who is this guy, use defense

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(-2)

Foraiur

Nov. 01, 2011

Under rating threshold (show) I'm stuck on the "Who's this Guy?" level (the Freddy Krugar one) any advice?

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(-1)

dreadlord_tr

Nov. 01, 2011

Under rating threshold (show) Game is awesome, but it is kinda easy with a simple, constant strategy. Also there should be permament upgrades i think.

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(2)

MechanicalKnight

Nov. 01, 2011

Under rating threshold (show) This deserves at least a 4.00 score.

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(2)

thelizardreborn

Nov. 01, 2011

Under rating threshold (show) Improvements: 1) We NEED a way to compare units, such as stats for range & strength, plus extra strengths/weaknesses (like STRONG vs Werewolf), and need to be able to look these up at any time (in tooltips, or access through the pause menu). 2) The red progress meters on buildings should not remain full just because one unit is available, I see the number saying how many I have, I want to see progress towards the next unit. 3) Needs some sort of payback (extra sould points?) for RETREATing a unit. If I want to replace one, I usually wait til they die.

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(23)

Manahimik

Nov. 01, 2011

Under rating threshold (show) Just finished it. Wish there were more units and that you can build more depots.

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(0)

gamerking333

Nov. 01, 2011

Under rating threshold (show) EASY WAY TO KILL THE DEVIL = Once you have acuired a decent defence, put two rows of snipers on your far back squares away from the frontline, then when the devil appears on one of the rows, use the power up ability on your snipers that are on the same row, wait for them to shoot then bam :3

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(3)

Falconsly2

Nov. 01, 2011

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(-4)

emixp

Nov. 01, 2011

Under rating threshold (show) Nice game! but, bug bug bug bug bug the level doesn't end. bug bug bug :( sad face

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(1)

lop4111

Nov. 01, 2011

Under rating threshold (show) Great game! I'm sure that badges will come. Only one question: I keep getting pumpkin medals. Is that good?

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(2)

Bamfrivet

Nov. 01, 2011

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(-3)

shinsin

Nov. 01, 2011

Under rating threshold (show) My favorite Developer (Ninja Kiwi) I've play SAS:Zombie Assault 3 Beta and Multiplayer

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(-1)

riverdeep

Nov. 01, 2011

Under rating threshold (show) all i get is a black screen... :-(

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(0)

valeco

Nov. 01, 2011

Under rating threshold (show) bugged on final boss. The demon disapeared (he wasn't dead), no more monsters are comming but the game doesn't end

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(1)

Rainith

Nov. 01, 2011

Under rating threshold (show) Please add a quality button. My computer can get pretty bogged down if there is too much stuff happening on screen. I have quit games before because my comp was to slow.

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(2)

razy3l

Nov. 01, 2011

Under rating threshold (show) excelent game!!!!tnx

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(0)

simplemagik

Nov. 01, 2011

Under rating threshold (show) tactics: 1.place line of knife(2 squares form left) 2.place 2 lines of pistols(behind knives) 3.place line of wire(in front of knives) 4.replace knives with shotguns 5.replace 1 line of pistols with machingunners 6.replace second line with snipers 7.add more wires 8.PROFIT

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(7)

Yssay2004

Nov. 01, 2011

Under rating threshold (show) please add a FF button

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(0)

flame51

Nov. 01, 2011

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(-4)

flame51

Nov. 01, 2011

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(-7)

DillonC3

Nov. 01, 2011

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(-3)

DillonC3

Nov. 01, 2011

Under rating threshold (show) gd very gd but cud hav more improvements well i guess any game needs inprovements its just how bad they need them but nice work

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(-1)

Ultrachimp

Nov. 01, 2011

Under rating threshold (show) Needs persistent upgrades.

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(4)

mutatious

Nov. 01, 2011

Under rating threshold (show) It was fun until it bugged out on level 7. The top bar went light blue and i couldn't place any units.

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(0)

wacek_1984

Nov. 01, 2011

Under rating threshold (show) Great game, but please add: - some way to upgrade units, like bigger knife, etc, 1point per mission or something like that - description for units and enemies, like HP damage done, speed

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(1)

Darthpsi

Nov. 01, 2011

Under rating threshold (show) I don't care what happens after I hit the "Play" button, but I gave it 5/5 for the music. XD

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(1)

KAEN

Nov. 01, 2011

Under rating threshold (show) Air Strike costs 2000, labeled as 1000.

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(-1)

killed_by_dante

Nov. 01, 2011

Under rating threshold (show) i'm trying to remember where i have heard the music elsewhere..

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(1)

ZombiePlays

Nov. 01, 2011

Under rating threshold (show) you need: -better unit introduction -a cancel building button -change hotkeys: (1-9 for "powers" q-u for #1. units a-h for #2 units) -lol #2 -replace "medium" with "3 squares" -a way to select ALL workers -mute music button (not all sound) -achievements would be nice -pause button (untill the UI works more efficient) -perspective (thigs get bigger as they are further away??) the difficulty is fair, only hard part was the "jason stage" untill i puzzeled the right unit to pick, then it was easy. (see: unit introduction) fun game

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(5)

albertodoke

Nov. 01, 2011

Under rating threshold (show) last mision have a bug. The demon doesnt apear after a while.

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(4)

Assassinfox

Nov. 01, 2011

Under rating threshold (show) Scratch my previous comment. I've been on the last battle for an hour. Whatever fun the rest of the game had is null and void after sitting for an hour-long grindfest just because the devil needed to have eight billion hit points.

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(12)

RanmaYagami

Nov. 01, 2011

Under rating threshold (show) I'm sorry if I missed it, but what exactly do the 'civilians' do other than force you to place units in front of them? Seriously, all they seem to be there for is 'added challenge' so that you're forced to place units further out/behind than you normally would. If they were beneficial, like they added to your souls or sped up unit production once they were fully healed, then I could see a purpose for them. But, no, all they do is lose you a point of health if they die. That's all. Which makes them even more useless, and in fact detrimental even. The only thing that keeps me from wanting them simply removed is the fact that the enemy ALWAYS comes from the same route. Perhaps remove civilians but randomize enemy spawn location? ALSO: Okay, I get it, I shouldn't be able to just move my people up whenever I feel like it, but why does it cost 80 souls to move? Perhaps 60 instead? Or am I the only one that thinks this?

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(8)

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