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Cool. I wasn't willing to shell out 800 Microsoft Points for Plants vs. Zombies, so I can just play this relatively comparable game instead! Thanks!!
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Fun game with good cartoon drawings. I could do without the garish colors in the menus and such. So far no trouble playing.
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I wish to undo my previous statement, the enemies come too early to prepare, and the tougher enemies come too early, but otherwise good game. 4/5
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Im stuck at level 9 (Bat Country). After the last wave the level (and "boss") just don't want to be completed. Would like to get further. PLease fix it!
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The game went into a loop after the second level. No more enemies appear but the level doesn't end, either. Not sure if I'm missing anything or if it just messed up. Either way, lame.
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Besides the "monstropedia idea", you should include a similar "chapter" dedicated to your troops, to remember range, dmg, etc. Also, in the monster entries, perhaps you can unlock more info the more monsters of the same type you kill.
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how to beat ""Who's this Guy?"
1. no knives no pistols
2. fast to blockers(all workers to blockers)
3. blockers to the right end of the screen
4. you may not kill any of monsters just block them
5. machinegunners (several workers) continue building blockers
6. 5 machinegunners -> then blockers only
tactics: when zombie come to your shooters - block them to the right side of the screen
continue til they die
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On the who is this guy level, I pretty much spammed the handgun carrying ones while putting a large amount of barb wires. Once they get close, I push them to the end of the map using the shield guy. I only played normal though so I don't know what I would do when it comes to hard. xD
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Game is awesome, but it is kinda easy with a simple, constant strategy. Also there should be permament upgrades i think.
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Improvements: 1) We NEED a way to compare units, such as stats for range & strength, plus extra strengths/weaknesses (like STRONG vs Werewolf), and need to be able to look these up at any time (in tooltips, or access through the pause menu). 2) The red progress meters on buildings should not remain full just because one unit is available, I see the number saying how many I have, I want to see progress towards the next unit. 3) Needs some sort of payback (extra sould points?) for RETREATing a unit. If I want to replace one, I usually wait til they die.
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EASY WAY TO KILL THE DEVIL = Once you have acuired a decent defence, put two rows of snipers on your far back squares away from the frontline, then when the devil appears on one of the rows, use the power up ability on your snipers that are on the same row, wait for them to shoot then bam :3
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Is the red bar at the top supposed to be when the zombies come? Because on the very first stage (I'm on normal difficulty) I can only get one person on the field before the zombies come, and the red bar isn't even full yet. The instructions tell me to put a person on every line but how am I supposed to do that if the zombies are coming before they're supposed to?
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Please add a quality button. My computer can get pretty bogged down if there is too much stuff
happening on screen. I have quit games before because my comp was to slow.
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tactics:
1.place line of knife(2 squares form left)
2.place 2 lines of pistols(behind knives)
3.place line of wire(in front of knives)
4.replace knives with shotguns
5.replace 1 line of pistols with machingunners
6.replace second line with snipers
7.add more wires
8.PROFIT
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gd very gd but cud hav more improvements well i guess any game needs inprovements its just how bad they need them but nice work
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Great game, but please add:
- some way to upgrade units, like bigger knife, etc, 1point per mission or something like that
- description for units and enemies, like HP damage done, speed
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you need:
-better unit introduction
-a cancel building button
-change hotkeys: (1-9 for "powers" q-u for #1. units a-h for #2 units)
-lol #2
-replace "medium" with "3 squares"
-a way to select ALL workers
-mute music button (not all sound)
-achievements would be nice
-pause button (untill the UI works more efficient)
-perspective (thigs get bigger as they are further away??)
the difficulty is fair, only hard part was the "jason stage" untill i puzzeled the right unit to pick, then it was easy. (see: unit introduction)
fun game
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Scratch my previous comment. I've been on the last battle for an hour. Whatever fun the rest of the game had is null and void after sitting for an hour-long grindfest just because the devil needed to have eight billion hit points.
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I'm sorry if I missed it, but what exactly do the 'civilians' do other than force you to place units in front of them? Seriously, all they seem to be there for is 'added challenge' so that you're forced to place units further out/behind than you normally would. If they were beneficial, like they added to your souls or sped up unit production once they were fully healed, then I could see a purpose for them. But, no, all they do is lose you a point of health if they die. That's all. Which makes them even more useless, and in fact detrimental even.
The only thing that keeps me from wanting them simply removed is the fact that the enemy ALWAYS comes from the same route. Perhaps remove civilians but randomize enemy spawn location?
ALSO: Okay, I get it, I shouldn't be able to just move my people up whenever I feel like it, but why does it cost 80 souls to move? Perhaps 60 instead? Or am I the only one that thinks this?