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Mouse commands would be BAD with the screen moving.
Power-ups are a possilibity, but I'm afraid the game would be too boring if it was just dodge and get power-ups for minutes. That's why I added a pong boss. I will try to work on it though.
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i started and was like, "Not another avoid the falling things game." but then the box started moving and then changing shape and morphing and i was like, "Woah!"
good game.
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Some powerups would be nice, then it would deserve 5/5 , so far 4/5, nice concept , nice game :) This is that kind of game that gets badges!
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I discovered a bug, when you finish a game (win or lose) the music always starts playing again, even if you muted it before. however the button does not change
for the full game:
- make different modes
- make a good interface, and make sure people understand what they should be doing
- get some kind of powerup system in, to keep the game from getting repetitive
- instead of twisting and turning the screen, try resizing too, would be fun
next to that you can also try changing the game speed the same way
I'm looking forward to the full game already
gave it 5/5 for now :p
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Yellandy, that's basically why I am rewriting the code.
This won't happen on all situations though. I also placed a small handicap when the screen is turning.
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You need to fix the red and green bricks, they can hurt you without even touching you, they'lll be a centimeter away.
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I enjoyed it, I does get hard when the screen begins to flip and mirror itself. I think its a really good concept, i'm intrested to see how the final product turns out.
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The real challange is fighting the controls! The keys stick A LOT and I often move left or right without pushing a single key.