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Well, that bug isn't fixed for level 5.1. It freezes after the game is finished (win or lose). Be careful not to undermine your own game (which is awsome btw) with lousy details.
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Is the scorcher meant to be unable to be leveled up to maximum? Cause the amount required to fully level it up is 1500, and my current max IR is 1200, and that's the highest it'll go.
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FIX IT!!!! it keeps freezing after i complete the level it like stops at the machine door things and i have to exit to complete the level..WTF shouldnt it have a continue button or something
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Unfortunately the game is not playable on IE6 (Yes, I know it's IE6, but I don't have a choice at work, where I usually spend my time on Kongregate). When you finish a level, it just sits there. There's no indication that you've completed it and no way to resolve the victory. In addition, using the restart and exit buttons from the in-game menu will start the transition animation (the metal doors), but they just stay closed and the page needs to be refreshed to be able to play the game again. Basically, it is unplayable on this browser.
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BUG on v1.3, using Chrome: each time I lose a level, game freezes on transition screen after trying to restart or to exit :-(. Except that, great game ;-)
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Bug: lost a level but the enemies just froze in place, and my towers could still attack them. Then I clicked "restart in the menu" and it just froze at a screen.
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hmm. upon losing a map, all towers and robots vanish, though you can still hear the guns firing and things exploding.
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Bug: Lvl 4 swarm: I placed a scorcher, zapper, glue and magnet in a possion I guess the very last bot was perm stunned and could not die, but eventually I got a victory screen. ps, i was on fastest time.
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@godzillabbg I can win any level with a lot less than 10 flamethrowers. you just need to put 2-3 them at the U-turns in the map and maybe one need the end.
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Need to be able to mute the damned thing from the menu and muting needs to mute the damned speaking. So obnoxious. This is beyond a rookie mistake. 1 star before playing until that's changed!
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Update 1.3 Correction:
1) Robots Still go off their paths, rendering levels unwinnable; 2) After losing, exiting, restarting, or beating a level, the level will continue to go on as though the level never ended; 3) Random spawns of robots with enough HP to where 5 Drone Towers and 3 E.M.P. towers fully upgraded need over 10 minutes to kill it. A single wave should never take more time than most of the game.
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Another bug -- many robots will have a health bar that decreases like so when being shot by a pellet tower: "100, 99, 98, 97, 0". I doubt pellet towers are suddenly getting crits at the last second, especially not on every robot in an entire wave.
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Still buggy. Sometimes I'll be playing, all the thug robots and towers vanish, but the music continues playing, the circle around my highlighted tower is still there, and I'm still getting iR from the passive bonus. I have to go 'menu -> restart' and try the level again.
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Cool game, skillsystem like gemcraft.
Few bugs though. Encountered on different systems that the game keeps freezing when killed, also the cut-video’s sound sometimes keep playing in an infinite loop.
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good game, just 2 things i have to comment on; the 'golems' (heavy armoured robots) seemed to be really hard to kill, even with the rust towers... and also the youtube clips were a cool addition but youtube is blocked in some countries so it causes problems...
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i might be blind but i just finished lvl12 on normal and cant see anything more. but i still didnt get achiev for clearing all on normal. are there more lvls or is it just an achiev issue?
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It sure is a nice game, but a little too easy - basically whatever turrets you spam alongside the roads, you probably wont lose...