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Easy way to do the 3 weapon achieves....finish most of the game except the LAST map encounter, then just go through the ran-gen dungeon, eventually you will single-shot anyone with any weapon
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Your character kills a whole bunch of demon worshippers. 2 seconds later, you join them, and they don't put up a fight. WHAAAAAAAAAAAA???
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The man asked for any inspiring words. I said that this game is cool. They said that its wise words indeed, altough not knowing what is it.
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It would be great if 85% hit chance meant you actually hit 85% of the time. I did a little study, comparing claimed hit rate vs. actual hit rate over 10 dungeons, which was 87 battles. Over the course of those dungeons, I counted how many times I used an attack and how often it hit. My normal attack hit chance increased from 76% at the beginning to 95% by the end (against most enemies; it was slightly lower for some). My heavy attack went from 58% to 71% (again, slightly lower against some enemies). My normal attack actually hit 47% of the time, and my heavy attack hit only 32%. In two instances, I recorded eight heavy attack misses in a row. Statistically, according to the given hit rates, the chance of missing eight times in a row was 1 in 4000. And it happened twice within 87 battles. Very messy, very unfair, and very aggravating combat system. It basically ruined the whole thing for me. 3/5 for being otherwise playable.
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I still wonder. How did i walked to a dungeon thats seems to be SOOO long from me, and i got no parasites on my feet. Is Arkanadia parasita-free? IS YOU THE LUCKIEST ONE IN WORLD BECASUE I ACCIDENTALY SAID I WAS HUNGRY, then they said that they are wise words indeed.
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Would it be possible to have the option to USE an item via the prize collection page? That way, instead of having to toss a potion I could use it instead.
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Alright, so please explain to me why I have the "+100% hit chance sword," my heavy hit is at 66% (which should be at least 1 in 3) and it takes me SEVEN swings to make contact with the enemy??? Doesn't quite seem like the game is set up properly in some aspects.
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Sorry I just realized something I wrote doesn't sound right. I meant the recipes for the potions, not the potions themselves.
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Why are all of the recipes 552 gold and decreasing concurrently? Is that a bug? Because some guide I was just looking at has them listed at different prices starting at 30 gp. Also, the potions shouldn't be able to be bought again. Once you have them, it would be better if they didn't constantly pop up and take up space in the shop. I've seen the barrel 4 times, the minor healing and plain healing and mana potions more times than i can count (in two places) but I still haven't seen the bottom half of the bed. Is there a system, here, or is it just random?
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change defend from defending a single attack to defend until life points are at some number or lower, and have it fast forward all attacks and increases in skills until that point. would greatly improve the grind
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This game could be improved if my best strategy wasn't spending 3 hours hitting the defend button against low level magic users to get my magic defense up
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I don't understand how demons can look to the heavens and have their health replenished by little red crosses, it's some sort of heavenly blessing isn't it?
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1) Great game, going to finish it before I start part 2. PLEASE make more! 2)Who noticed the game of pong on the starting screen?
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Would be awesome if you could cast heal out of battle. Almost a waste to use it during battle, since the enemy just hits you back negating some of the healing effects.
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Man, I wonder why there's a bunch of birkenstock wearing college students trying to protect all these spells.
ah well, might as well kill them.
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tips:if your heavy or regular attack misses it misses for the most of the round tip 2:if your heavy or regular attacks do low dmg at first they will miss at one point
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Let me see if I understand the protection rating system. The base rate from armor stacks, so if you have body armor worth 5 and gloves worth 5, your base rate is 10. But bonus protection from magical items does not stack, so if you have a ring with a bonus of 3 and an amulet with a bonus of 2, your bonus rate is only 3 because it overrides the 2. Am I right?
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Bug find: Placing a Terror Mask (Any face-based item probably would have the same effect) onto a lizard (ie, the one you get from that one early quest) makes it placed onto in the human shape, while their snout still goes through.