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You really need to make this be able to go faster....make an option to turn off battle effects or just make fighting/moving faster in general.
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Just one thing...I had a bow, unequipped it, and re-equiped it and now it's a halberd that shoots arrows. But, It's totally cool with me XD
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Would be awesome if you could cast heal out of battle. Almost a waste to use it during battle, since the enemy just hits you back negating some of the healing effects.
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I'm in a red level dungeon and get attacked by several girls in PJ's and fuzzy bunny slippers trying to hit me with carrots! Really?!?
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When you are deciding between 2 items, it needs to show the equipped item's stats when you hover over the nonequipped item, so you won't have to go back and forth. 5/5
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Yeah I agree Moclord: SPEED ANIMATION UP! Otherwise you could give us the chance to stop the combat animation in order to see only the dices throw and the damage inflicted/suffered.
P.S. Using my speelbooks I really often feel like Hyoga in "Saint Seya" manga.... DIAMOND DUST !!!
P.S.S.: A rellay great game, anyway! 5/5
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that tutorial weapon, 4d10, is something I've held on to the whole game. Was it supposed to stick around? Was I supposed to be able to walk right through all the adventures?
if not, it may have to do with navigating away from the game during that very first battle with a powerful demon.
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The more difficult dungeons should have loot that's actually useful. A 1d8 Katar in an Underworld Bank? That ain't right.
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I am fighting a skeleton with a sword and gloves... It drops a bow a book and some gold... How was it hiding that stuff!?
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Several things would greatly improve this game:
1) Have an option to turn off the combat animation. This would be for both dungeons and defense missions.
2) Have the equipment in the shop improve as you progress. It's really pointless to have basic weapons and armor in the store when you've almost finished the game.
3) Even though they have different volume bars, whenever I mute the music, the sfx go with it. Might just be me, but I think it warrants mentioning.
4) Being able to cast spells outside of battle would be a big help. Say you didn't use magic much at first, but don't have room to carry around potions later on. Therefore, you're wasting a turn to heal just enough so that it nullifies the next hit. Not very efficient, since you could be using that turn to defeat the enemy.
I'm sure there are a few others, but this is all I can think of. I'll post more as I come across them. Other than that, this is a really great game and I look forward to the next one.
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you can still drink potions to clear space for other items by opening your inventory while the item aquisition screen is up. just be careful which screen you are closing. i have lost quite a few items doing this
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...I failed a 100% chance craft! Yes, i had all the recources required. Please rate this up so The developer can see. Then the error will be fixed for everyone.
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It fills the items in such a way that it uses the basic backpack followed by each upgrade. It does get annoying. I also wish you could arrange the backpack.
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I wonder why I'm missing with my bolts of magic so much. Hmm... Maybe it's because I'm violently swinging my spellbook to fire them?
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I'd really appreciate it if the store would sell only recipes I don't have, instead of offering me recipes that I already have, but am forced to buy anyway to make others appear.
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Love the game but a thing to add would be a skip the battle animation ability since sometimes you can play for hours and watching same attacks gets tedious
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for those looking for recipes, there's a thread with most of them http://www.kongregate.com/forums/3-general-gaming/topics/133084-arkandian-crusade-the-crafting-thread
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Hello, I'm a woman skeleton. All my skin are rotten, but my hair still find its way on my skull. All my flesh has vanished, yet you can still tell that I'm a woman by my bossom.
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Mana drain just removes some of the enemy's mana; mana leech gives it to you. Learning supposedly ups your chance of skill gain when you do stuff.