Under rating threshold (hideshow)
I would like to point out that the Burn skill reduces the enemies max hp rather than their current hp, making it seemingly useless, other than that I enjoyed this game.
Under rating threshold (hideshow)
1. Defense missions are impossible. Only have beaten the tutorial level and i have been playing for about 2.5 hours now.
2. Items are decently easy to come by, but they are by not likely to be useful.
3. This is a game about endless grinding. Some people like that. I do not. The story is lacking, and the 'mini game' you get with this game (defense) is a damn joke. i have 5-6 enemies moving across the map that i may (if i am lucky) kill one or two of them, and it only takes one on your BACK LINE for you to lose, because you can ONLY attack in front. If they get to your back line, game over. And its too expensive to get ANY recruits out, and by the time you get close to having enough gold to get ONE out, you've already been swarmed.
-As much potential that this game has, this is hardly a game. It is a frustrating piece of grind-work, and with only a lightly interesting story line from the start.
-1.5/5 stars. (Hoping for the next one to be better. Looking forward to a better sequel)
Under rating threshold (hideshow)
It seems that not all of the ingredient drops from won defence missions get added into your materials inventory properly. I've had Amphibian Feet (frog legs) drop several times now and tallied among the collected drops in the defence debriefing screen, but I didn't see the increase in the available alchemy materials.
Under rating threshold (hideshow)
to get the achievement for the 60+ armor gain armor with high protection rating base, then add armor that has additional protection properties and upgrade your mysticism skill. This will increase the maximum additional protection you can add
Under rating threshold (hideshow)
for those of u that think there are no reason to train skills combat wise other than magic and your main attack type if u use a combat type u stink with against stronger creatures your tactics are more likely to increase
Under rating threshold (hideshow)
This game is awesome! Definitely a 10/10. They should add a dungeon maker so you can make your own dungeons! I think that'd be really cool, with player made dungeons and such.
Under rating threshold (hideshow)
Hi everyone. Check the Wikia for this game. I'm trying to improve it, maybe this will help the developer in a way to make more of these great games
Under rating threshold (hideshow)
maybe add an option to travel to previously visited floors of a dungeon to speed things up walking through two finished levels is a little bit tedious.
Under rating threshold (hideshow)
during defense quest the to hit is all that really matters so wish defense could level up your weapon attack to increase hit ratio and help with dungeons
Under rating threshold (hideshow)
THE GREATEST WEAPON IS A WEAPON YOU DONT EVEN KNOW HOW TO USE WELL
THE WORLD IS CRUEL HERE. WELCOME TO ARKANDIA! Where the greatest loots are shit you cant use.
Under rating threshold (hideshow)
I really love this game, and most of what I would like has been said, but make it so you can use the potions that give buffs before battles, using up an entire turn to use a potion that some only last one more turn after is not helpful in battles where you might actually need them.
Also in addition to this, I would say add mini-boss encounters, but make their little symbol different from the normal ones so you know its coming, like the artifact chests.
Under rating threshold (hideshow)
I'm not looking forward to the time when I go through my storehouse looking for stuff to either sell or arm my garrison...
Under rating threshold (hideshow)
I'm in a red level dungeon and get attacked by several girls in PJ's and fuzzy bunny slippers trying to hit me with carrots! Really?!?