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Hit knight with (simple bow) bow and arrow heavy attack 15 dmg, hit archer with bow and arrow heavy attack 15 damage, hit mage with bow and arrow heavy attack: 3 rounds of 1-3 dmg and then 10 dmg at most. The mages should be the most squishy since they can hit me for 25 dmg for some hits, instead, I fear them.
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and how about some better equipment for archers? it took me the whole game until i found a better bow than the one in the store. but yet i have sooo many better swords than the one i have now...
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these defence quests are sooooooo bullshit if your only good being an archer. seriously, y cant an archer shoot straight?
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and to add to my last comment, it doesnt help that im an archer so if i dont hit them, its not like i can stand in front of them to block them
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i never got a hit on the guardian thing in the defense quests. i beat every single side quest. this game went from a five star to a 2. cause i think it is completely bullshit that i cant even hit anyone.
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To anyone who was offended by my comment about "its" vs "it's", insulted me, and the walked away from our conversation: It would be difficult for you to change my mind about whether my statements were correct. Yes, I was a jerk for pointing out a fairly common punctuation error. You might have been trying to point out that I was being a jerk, but what I also saw was that you tried to state that I was incorrect in my claim that "it's" is an acceptable spelling for "its". I continued trying to teach you that "its" is used for "belonging to it" and "it's" is used for "it is" or "it has". It was wrong of me to be so rude in my initial post. I usually try to love and tolerate as much as I can. Please try to love, tolerate, and refrain from insults. Thank you.
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the king sets you out to do battle... and someone asks," what is your name"
and you accidentally reset the browser.... and load the saved game
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Fun game but completed every quest but only got a hand full of recopies. Defense was cake with a mage, no reason to do other than main quests that require it. Crafting was pointless and some items even say the recipe isn't valid. Whole game I think I got 6 recopies. wth. Nice having a home, just wish it did more(or anything besides hide the crafting button).
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Defending in battle gives you no def or hit bonus, why would anyone waste a turn like...owww!!! Skill Gain, def,def,def,def,def,def,def,def,def
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Bug: protection listed as bonus, i.e. below the main line, of armor and other items, doesn't seem to add to total. I'm in the Rift and haven't gotten the 60 armor achievement.
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There should be a way to use the heal spell out of battle. It is usless to me as the enemys do more damage to me than i heal. Vote if you agree.
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... The hit chance system needs to be buffed or tweaked to show the actual hit chance instead of saying the most inaccurate ones in the game.
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This is a great game, but is incredibly lagtastic. :/ half the time I have to quit in the middle of a quest and restart just to get it to work.
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I really hate games that start out with an unwinnable battle as if that was a useful prat of a reasonable storyline. : Here, you died... now go on a quest.
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If only we could use the mouse in the dungeon areas, that way we could click on the spot we want to walk to instead of fighting with the keyboard.
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If Skill Gain is learning, it should be reflected in the Library.
If it's something different, put something in the library about learning?
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Many pencil-and-paper games, such as Dungeons & Dragons, use dice to randomly determine accuracy, damage, amount of loot found, etc. "3D6" means "three six-sided dice". When three or more dice are used, this creates a bell curve; the results near the middle show up more often than the very high or very low ones. To figure out the average, add one to the size of each die, multiply by how many dice you have, and finally divide by two. So, 3D6 would have an average of: 6+1=7, 7*3=21, 21/2=10.5, so a 3D6 weapon should do around 9 to 12 damage each time it hits.
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Upon my victory over the Forces of Evil, I shall throw my weapons to the ground and lift my hands to the air... thereby leaving me open for the cheap shot from the thief lurking in the corner.
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It's kind of funny, but I tend to be very superstitious about the buttons in these games. Like, if you click it in one spot, and you make the attack, you never move the mouse from that spot, or your next attack is 75% more likely to miss. It's a weird superstition, but I like how it tends to prove right 95% of the time.
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Defense quests: by the time I can afford to place a unit I'm almost finished killing. I hope the gold for placing units becomes less of an issue further into the quests because right now it seems kinda pointless.
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1 Star. As old as a game can be, I can't caution 5D6 resulting in 31, and I have no mercy for games that don't allow the use of spells like heal outside of battles.
And let's not even talk about the somewhat vague difficulty rating of the dungeons, or the overpoweredness of Chaos Mages. Those foes take less damage and hit harder with their light attack than warrior with their heavy ones, PLUS they block attacks. MAGES WITH SHIELDS, WHAT THE F*CK IS WRONG WITH YOU.
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4) You could merge the defense quests with the campaign quests..I think that would make the game less repetitive..
5) When equipping an item, it would be cool to be able to compare what we're wearing with the item we're seeing....
Anyway, I know this is free and that I'm the one who chose to play it...so still, thank you for your efforts.
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I feel this game could be SO much better. I think you tried to build a long history with a lot of side quests and forgot about making the game user-friendly. Despite playing a lot of games, this was the one that irritated me the most and I think that just by changing some things it could improve a lot:
1) Why do I have to click to open chests? Just open it already...the game is already way too long and I still have to click every and each one of them after the battles and in the map..that could be avoided..
2) Being able to use keyboard shortcuts to attack would be so much easier and helpful too..this with the chests and all the repetition made my fingers hurt..
3) Fix the probability of hitting. You already change it depending on the strenght of the monster we're facing. So if it says 80%, I should be able to hit it 8 times out of 10...and not 5 times...it is often misleading..