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I dont know why or how, but it appears that after you enter another area, as a mage your hitting chance lowers. It is so annoying
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ChickenTeriyaki: I assume you're playing as Good? Greater Heal and Magical Wastage are mutually exclusive. The former is only available on the Good path while the latter is only available on the Evil path.
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You literally can't even beat the first enemy. If you manage to get the fak'ough demon to a low enough health, he just heals it back.
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I STILL can't believe i have to awaken my frickin mangekyou sharingan to see more than two feet in front of my face>
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I decided to replay the game and came back to my character with the tutorial weapon (4D10) and with high skill level so I am not complaining.
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Anyone else find the hit chance suspicious? I missed six times in a row with a 70% medium attack and died in a scenario where I'd easily overpower the enemy.
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here's a place where you can contact me about the glitch.
https://arkandiancrusade.fandom.com/wiki/User_blog:Abelicio/An_interesting_glitch
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First 2 badges are easy but this is one of the worst mad egames ive ever played on Kong unfortunatly... But GL to those of u that seem to like it..
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Once you do all the dungeons and if you use a rage potion, critical potion, and a corruption spell you can prettily easily kill Fak'ough with just two hits. All it takes is a little grinding.
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good game but lots that could be improved as mentioned by hugh previusely and a few more additions such as fixing the bag systems "order" when you buy new bags the new slots are considered the "last" slots which isnt neccasarily where they are placed, as well as a description or something for what each stat effects because i dont know what the point of raising things like mana lore or anatomy does since they arnt self descriptive
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this is the first time i have walked into a shop, and they who work there tell me that they only give me 1/4 of what i sell em. weird huh?
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Boring grindfest. Kill all and loot in green locations, kill all and loot yellow locations, kill and loot red locations. Defence mod - kill and loot, kill and loot, kill and loot more, to unlock more killing and looting. Crafting - no need in this and when you want to lvl it up - grind, grind, grind, grind.
Combat system - spam light at the beginning, spam attack in the mid game, spam heavy attack in the late game, no diversity.
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@ruizito20052 Stick to one weapon type, my recommendation is magic weapons (so books and staffs). Clear all dungeons of one level (green first, then orange, then red) and do all the other dungeons in your color level before you do quest related dungeons and you wont need any potions. It's not an overly difficult game, though it is a little tedious if you're a completionist xD
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One of my favorite games. I thoroughly enjoyed playing this series when it first came out. Finishing the campaign twice (for all achievements) before moving onto the next. Amazing game for completionists.
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dEMORREI UM DIA TODO PQP FIZ TODAS AS QUEST N SABIA QUE TINHA QUE JOGA AQUELE OUTRO MODO TAVA TÃO FORTE QUE DEU DO DO CHEFE FINAL EU TIRREI HIT DE 100 NELE
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The library doesn't seem to explain the effects of heavy, normal and light attacks. I mean, one would assume that heavy attacks deal more damage than normal ones, and that normal attacks deal more than light, but it isn't explained how that is calculated, which kind of removes a bit of the strategy aspect of the game.
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I feel like this kind of forces you to pick the mage path in the beginning, because otherwise spells are almost useless.
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This game really shouldn't be taking up 75% of my 8 3.2GHZ CPU cores. Not even the most demanding PC games do that. Also 55% chance on an attack seems to mean "will miss every single time" and it does the same amount of damage as the light attack which is 1-3 even though the weapon says 1d6. 3/5, will update rating if these issues are fixed.