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I have a 24% chance of hitting the opponent. I missed 24 times in a row (maybe that's what the % sign means in this developer's native tongue?!?). Me thinks, based on other comments as well, that this developer needs a lesson in mathematics.
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The intro to this game is so asininely nonsensical there is no redemption. I answer idiotic questions to a scenario in which I'm given no context only to fight an unwinnable fight. Truly brutal. 1/5
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the games potential is great and all but there is just one thing that will actually make me end up not giving it 5/5 but only a 3/5. The hit system itself. Honestly, it makes me want to smash my head against the wall so hard i'd fall unconsious about 80% of the times. How in the name of fekk do you manage to miss 3 times in a row every four battles with a 95% chance of hitting? how? like-.... Its completely retarded. And even more, when the enemy has a 50% hit rate with a 10-15% hit chance. Its as rage inducing as playing Getting Over It and the potential is ruined more than Sword Art Online was ruined.
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Mana drain just removes some of the enemy's mana; mana leech gives it to you. Learning supposedly ups your chance of skill gain when you do stuff.
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The way the spells work basically forces you to specialize in books and staves to get any mileage out of them. Other than that, good game.
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Is it just me or are there a lot of stats that are just unexplained? I can't seem to find what "learning" does. Also, what's the difference between mana leech and mana drain?
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I dont know why or how, but it appears that after you enter another area, as a mage your hitting chance lowers. It is so annoying
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ChickenTeriyaki: I assume you're playing as Good? Greater Heal and Magical Wastage are mutually exclusive. The former is only available on the Good path while the latter is only available on the Evil path.
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You literally can't even beat the first enemy. If you manage to get the fak'ough demon to a low enough health, he just heals it back.
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I STILL can't believe i have to awaken my frickin mangekyou sharingan to see more than two feet in front of my face>
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I decided to replay the game and came back to my character with the tutorial weapon (4D10) and with high skill level so I am not complaining.
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Anyone else find the hit chance suspicious? I missed six times in a row with a 70% medium attack and died in a scenario where I'd easily overpower the enemy.
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here's a place where you can contact me about the glitch.
https://arkandiancrusade.fandom.com/wiki/User_blog:Abelicio/An_interesting_glitch
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First 2 badges are easy but this is one of the worst mad egames ive ever played on Kong unfortunatly... But GL to those of u that seem to like it..
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Once you do all the dungeons and if you use a rage potion, critical potion, and a corruption spell you can prettily easily kill Fak'ough with just two hits. All it takes is a little grinding.
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good game but lots that could be improved as mentioned by hugh previusely and a few more additions such as fixing the bag systems "order" when you buy new bags the new slots are considered the "last" slots which isnt neccasarily where they are placed, as well as a description or something for what each stat effects because i dont know what the point of raising things like mana lore or anatomy does since they arnt self descriptive
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this is the first time i have walked into a shop, and they who work there tell me that they only give me 1/4 of what i sell em. weird huh?
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Boring grindfest. Kill all and loot in green locations, kill all and loot yellow locations, kill and loot red locations. Defence mod - kill and loot, kill and loot, kill and loot more, to unlock more killing and looting. Crafting - no need in this and when you want to lvl it up - grind, grind, grind, grind.
Combat system - spam light at the beginning, spam attack in the mid game, spam heavy attack in the late game, no diversity.