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It would be really nice if you added some more to the HUD in defence quests. Like enemy health, how many enemies are left, stuff like that.
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95% is highest attack chance. And @ 3dg4r your chance to successfully attack is based on two factors, the hit % of your weapon, and the defence % of the enemy which increases as the enemies get harder.
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please review any bugs, do anything and everything possible, you need to try this, this game is bugged up with hidden bugs
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has anyone encountered a constantly changing artifact. i got it from the upper left red chest on the 25th floor in the DoM. Bug?
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the light heavy and normal attakcs need ranges that dont cross over into each other i shouldnt be able to do a light atack and get 5 and the same with a normal attack
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wow this game is so addicting, i literally spent 4 hours playing and for the last 2 hours i kept telling myself "i'll just finish this dungeon".still loved it though 5/5
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Using a bag of sending on a fireball scroll to clear up some inventory results in the bag disappearing, but the scroll remaining. :-/
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Darkaros, at floor25 of the mystery dungeon is a one-time spawn of very high level monsters named ancient titans, and after them is a ton of money, a ton of chests, and 4 artifact chests.
Simon, sell the undefined item and apparently it gives you NaN gold, ie infinite.
John, an artifact is an item that is unusually powerful for its type.
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No, undefined updated oil of enhancement, so it's now only 50%.
Also, buy artistry books at the store. Having 1000 artistry is as useful as having 1000 alchemy, smithing, cooking, tailoring, and construction combined.
craw25, learn to read a bit before complaining. That's why he put a "library" in the game. Anatomy increases damage above the normal amount, and there's still critical hits. Also, he wrote in the game updates that high level recipes require artistry.
I am crazey, 2d6 is better its range is 2-12 and a 1d10 has a range of 1-10. Also, the 2d6 is less likely to fail you with a very low hit.
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A good time killer, but it doesn't make sense how typically you find the artifact (thus really good loot) before some of the higher end non-artifact loot.
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Nimmon, that's the best potion available. Even with both alchemy and artistry maxed out, it's still 90% chance of success.
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I need some help. I have an alchemy skill level of 473 and I want to make a potion called Oil of Enhancement. It always says Success chance 0% . No matter how often I level it, it never gets higher. Can someone help me? (pm me)
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It would be much better if you couldn't get duplicates of the special items. Not really fun getting three copies of the same special bow when you are a mage.
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@craw25 it probs was a critical hit, understand probability-if i flip a coin it not gonna be heads half the time and tails the other half time. If your 95% attack missed several time you just got unlucky. A 46% attack could hit everytime if you were lucky in the same manner. Also for potions try out maxing your artistry?
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1000 alchemy. It's maxed out and I STILL CAN'T MAKE SOME POTIONS?! It says 0% success rate. Real clever game. My hit % is maxed at 95%. Yet I miss over half the time. Makes sense?? It's based on the D&D dice system for damage. My weapon is 2D20 and I've hit people for over 100 damage. You roll 2 20 faced dice and tell me how many times it takes till you get a roll of over 100. I'll wait....
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It could use more repeatable dungeons. The "Thieves in the Sewers" and "Dungeon of Mystery" only go so far before they become boring. Also, the defense quests could use more senerios. The last one maybe be the hardest but it's the only one in the tier. It be cool if you had a few repeatable dungeons you can run and at the bottom you get a powerful item like armor or something.
Proably wouldn't hurt to have a dungeon have a complete set of gear that works with each other like a set of gear that boosts accuracy or maxes the chances of stealing.
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This game sounds like it would be great but on the first real quest it wont let me go left or right, only forward and back. 1/5
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my only real issue, is that during the Defense Quest, even if a enemy is along where your unit attacks, it often won't hit. i missed 5-times in a row before finally managing a succesfull attack
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i have an idea concerning defence quests...some will prefer some will not...instead of having turn based have constant movement?...or maybe the option to do so?.....+ if u think this might be better
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It's a pretty good game but it has a few flaws. The battles in quest is a bit repetitive and the stores don't level with your equipment. I submitted this as a bug but it wasn't at first entirely obvious how to get gold to spawn guys in the defense games.
It's pretty decent game with a few features added from the game that was pet protector, good game to play every so often but I think because I've played through the pet protector games it's a bit same old same old now
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@yabebto
you can buy the recipes in the shop
I'm not sure if trying a combination without the recipe has good chances of working
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You can boost/max your magic defensive skills by entering the Thieves Den, weakening a mage, and clicking Defend over and over. I raised my magic defense, magic resist, and blocking by at least 30 or so in just a few minutes. With some dedication, maxing those stats can be accomplished with almost no chance of death.
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i get the most awesome weapon in game!!! and i finished all dungeons before i got it....
could have more dungeons and harder ones =D
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Artistry glitch: 1)Select a crafting item that you do not have enough materials to make. 2) Hit "done." 3)Hit "Craft it!" 4)Recipe fails (duh), but artistry increases. 5)Repeat.