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hahaha I thought this was a dungeon ancient cool thing but, bunny slippers of armour!!!! haha!!!!! but besides that great game
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@PoisonValek: The average damage of 1d6 is (1+6)/2, aka 7/2, aka 3.5. So 3d6 is 10.5; 2d10 is 11.0, so slightly higher, and has a higher maximum (20 vs 18) but lower minimum (2 vs 3).
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One of the worst games that I have ever played!I HATE THIS GAME!I needed only one more chest to get a badge of the day and I can't enter any dungeon now!I HATE GAMES LIKE THIS!THEY ARE SICK!I DON'T UNDERSTAND THEM!THEY ONLY WASTING YOUR TIME!
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PoisonValek, each die is one random number between one and that die's number of sides. So for example, 3d6 is three different random numbers between one and six, so a minimum of three, a maximum of 18 and an average of 3*3.5=10.5. 2d10, since you asked, would be a minimum of 2, a maximum of 20 and an average of 2*5.5=11.
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You know your game sucks when you actually have an auto-fight button. The gameplay should be what MAKES the game. Not what you want to skip past.
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How are the chests tracked? Seems to not track the chests you open from winning a battle (kind of makes sense despite the animation) but also doesn't seem to track regular chests.
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Now I know why I stopped playing this. Every time I go into a dungeon, it automatically takes the controls and turns it into permanent up. Unplayable.
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This game is too slow to be even mildly entertaining. Combat is absolutely boring. It's like an idle game with shitty inventory management.
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@hsojhsoj1 ... In practice, I think a d100 is usually simulated by rolling two non-identical d10s -- either different colors and each numbered 0-9, or one numbered 0-9 and the other numbered 00, 10, 20, 30, 40, 50, 60, 70, 80, and 90.
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@hsojhsoj1 I haven't actually seen one, but I've seen a photo of one. I think it's a hollow ball with 100 indentations on the inside surface, containing a smaller ball that falls into one of those indentations each time the die is rolled (because I _have_ seen novelty d6's that work the same way). This results in that indentation being lower than any other when the die stops, so that the number directly opposite the indentation is higher than any other.
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I...I don't even know where to begin with this. There are just so many things absolutely, unquestionably wrong with this game. It lags like hell, the combat system is ridiculous (d100s with set to-hit chances and damage based entirely on RNG rolls, what the hell), there are about a hundred different pointless skills and buffs...have you ever even played an RPG?
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only 2 things I don't like in an otherwise phenomenal game. 1, the enemies do damage almost every attack on level 1 whereas you only do damage occasionally. 2, the enemies can sometimes do 8-9 damage where your starting strong attack does six. 4.5/5 for those two thins
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Villagers: "Mr. Adventurer, please clear out the evil monster's lair for us!"
Hero: "Sure. About my reward..."
Villagers: "You owe us 200 Gold."
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What's up with the enemy attacks? First, they have to throw better than a 16 for a light attack. The next time, it's 62 for the light attack. The next time, it's 45 for the light attack. Mine stays the same unless a stat changes.
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Too much lags in switch battles even in low quality of flash, too many animations i guess. One of the easiest solution is to make the fading text into fixed one. However, the author's last update was in 2012 Nov.. ... *zip
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Ok, so you have to stick with it for a while, and die a few times to actually get anywhere. It's still a bit annoying, but it's not as horrible as my initial reaction. (I can see how a lot of people just quit before the game gets good, though)
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there is so much wrong with this one. i know i shouldn't complain about probilitys, but when you roll 10 times over 80 in a row while your opponent never even get up to 50 there seems to be something wrong. also, why is this so tedeously slow, not only the battles (which is to be expected because it obviously takes some time to compute 2 d100s in succession O.o), but also the crawlspeed at the dungeon itself?