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got it. need to carry a vandals hammer around just in case.
Can we get a hammer item to buy find or craft that is multi use? so we dont need dozens of wall and furniture stealers in the backpack?
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A minor bug that I've seen a few times now, but occasionally an attack will occur and it will show positive damage (+20 instead of -20). When the attack is on the player, there is no difference (gained or lost damage). Has anyone else noticed this?
This is a small visual bug that crops up very rarely that I'm trying to pin down. The game is attaching the wrong display text box (which defaults to +/- 20 for sizing purposes) but can't update it because it's trying to update the right one. I'll get it soon!
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wtf. i got 2 "undefined items" that were cycling through every single item in the game, i decided to try and sell one and it put up a screen that said, wtf you aren't supposed to have this!!!? then i noticed my gold was undefined... i bought back the undefined item which changed to a broken dagger, and so did the other undefined item. I decided to refresh and when i refreshed my 14k gold went bye bye D: sitting here penniless atm QQ
Can you recall where you got the undefined items from?
The shopkeepers hate undefined items and so confiscate them, also prior to loading or saving the game checks for them and converts them to broken daggers. It also checks for an undefined amount of gold and "fixes" it - Probably a kick in the pants but it's a safety measure so that your save doesn't become corrupted.
Quick Edit - Looks like you got them from a tactical mission reported below. All fixed up in 1.0.3 - Sorry for your gold loss. :(
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*sees artifact chest* *scouts around*
thats it, im taking one of those furniture stealing things with me from now on.
I know, I'm evil. :) - Don't worry my payback will be the multiple bug reports I get E-mailed to me saying things are placed wrong in a dungeon each day.
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Aw, man... I, too, have lost my saves. Oh well, I guess I just have to replay through all of the games... again. At least they're fun ^^
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I'm encountering maps where random placement of objects blocks off the rest of the map, making it impossible to finish a dungeon
All the maps are hand created, even the random levels... On a few maps there's some blocked off areas you can only get to using a vandal's sledgehammer.
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After going back to the main menu, and getting back on my saved name with the Undefined items, they turned into two broken daggers. :/
Any item the game created which doesn't make sense gets converted to a "Broken Dagger" - It's a failsafe to prevent your save becoming corrupt. Good job it's there! :)
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Woah, this is crazy weird glitch. After the gathering of liches tactical mission (4 skulls) I received 2 gems. So when I went to my storehouse to pick them out, it shows my that both "gems" are Undefined. It is currently circulating through every item and potion in the game, and not stopping. :o
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Hmm. On the tactical mission where you go after the orc miners (4 skulls) it says at the end: "You've received 2 pickaxes", but in your storehouse, you have 2 sledgehammers. Might want to fix the wording on that. I know before the mission, it says that they're using powerful sledgehammers, but some people don't read. P:
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1 thing i would like to request is that magical defense is somehow easier to train up. it has always been hard to level due to the few pure magic attack enemies, but on endgame (blocking 1000) magical defense is still only near 400 (on the older games btw)
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Upon any game completion for this version it should unlock all races for this version. That would help with issues of people losing their old save games.
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maybe allow a questionaire with random questions to be filled in (related to the previous games) to unlock the races early?
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I think you need to include a standbye feature for tactical battles so you can pu some troops on leave or standbye so you can work on grinding up some of your troops
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also i noticed in group fights one of my wizards that has approximately 100~150 in each state and is without a weapon and any gear can do 30-50 damage while my other wizard in the group can only hit the 10-20s in damage, the 2nd wizard has higher wizard damage stats and has a full settup of gear including an artifact mage weapon. btw the attack is fireball for both.
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for the item breakdown things you need to add a *are you sure you wanna...* if you click on an artifact. i was breaking down some of my items in a dungeon and somehow my carrot switched out for a dumb low class bow, i clicked my carrot to switch back and then it somehow brokedown. now i'm out the best mage weapon D:
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It would also be nice if there was an auto-sorting function for your inventory so that the items with the lowest value ended up last which would make it less of a time-eating part of where you look for your most worthless items to get rid of ;)
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How about being able to see your equipped items while looting enemies/containers?
With the ability to equip, drop & unequip items.
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Bug report: Repeatedly clicking the Auto Attack button causes your character to become the Flash and you attack immediately, over and over, without having any response from the enemy.
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Oh, apparently when you go to close out of the My Home screen you get the overlay for Storyline Quests that existed in Arkandian Crusader; the one with Five tiers called "Super Easy/Easy/Challenging/Difficult/Insane". I haven't seen it in game yet so I'm assuming it's a holdover from Act 1.
Oopses, Thanks! I never even noticed that legacy screen sitting there. You're right it was left over from Chapter I since I modified the Chapter I source to re-add housing. Fixed in the 1.0.2 update.
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It should be possible to use a potion in your inventory from the "Toss/Keep" dialog simply by adding a "Use" option there for Potions. It would also be very nice to be able to sort the items by price to make it easier to always junk the cheapest items. I know I'm not the only one who tries to save up as fast as possible to get the bigger backpacks. Next, changing gear on your Tactical buddies is still frustrating as you have to leave the Equip screen and choose the new person, then go back in. Can't you simply add some left/right buttons along with a smaller version of the # icons? Lastly, it would be of great help to be able to get a compare box when hovering over a piece of gear in the equip screen. Having to constantly hover over one then the other to try and compare to gear pieces make no sense. It would be even more killer to be able to change WHO it compares against so you can find upgrades to your Tactical folks easier in dungeons.
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Now for the bad: You are on the third game in the series and still haven't fixed some of the most annoying things. Picking up gold and items in dungeons creates a delay the moment before you pick the item up. In a dungeon with a large number of items/monsters this delay is terrible. I have not gotten to this huge dungeon issue in Explorer yet but it's there in Revenant and Explorer is still getting delays even in minor dungeons so I can't see it not being horrid in big dungeons. Next, bags still do not work in a sane manner. When you have large bags you need to make them fill left to right, top to bottom, not the crazy pattern they currently fill in. I understand that they fill in the order that the new slots are added as you upgrade bags but even knowing that it's still confusing as to what direction they'll move when you sell an item.
I totally agree regarding the bags issue, unfortunately it's a big rewrite to a lot of individual systems for something which is mostly a bit of cosmetic silliness, at this point I don't have the time to commit to changing it, but it's going on the list of high priorities for any future chapters.
Regarding the dungeon delay, this bugs me a little too, I'll commit a little more time optimizing it before public release.
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Well, so far things are looking better on the new game. Combat works a lot smoother and the auto-fight abilites are certainly nice. Moving around on the map also happens to be much smoother. However, the game now actually runs worse than Revenant for me. Revenant ran slower in actions but maintained it's frame rate the whole time. Explorer starts out fine but then starts to hit bursts of slowdown that last for a few seconds. I'm using Flash version 11.4.402.287 in Chrome (turned off the pepperflash version). I haven't tried other browsers as of yet.
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So this is a stupid request I know but I have lost all my saved games from 1 and 2, so it would be nice as a supporter of the game if I could have a "premium" option that would allow me for a small donation (along the line of 25 - 50 kreds) to have all races open initially, instead of making me replay those games multiple times. (selling convenience instead of power is always a good thing)
I'd love to be able to do this, obviously since it means the game will generate a little extra revenue, but integrating the Kreds system is a really big job that I just don't have the time for at present. I'm open to alternate suggestions with how to deal with this though. Expecting the flash save system to be adequate to carry this system was a mistake, but it's one I'm locked into now since if players didn't get what they "earned" in previous games they'd be really upset, I imagine the same would be true if people who didn't "earn" them got them free. :(
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Nicely made game as usual Undefined. Here's a few things I've spotted. 1. When in auto-combat, when enemies use heal, sometimes the + signs appear in the top left corner of the battle area. 2. In the storehouse sorting, it would also be good if you added in a Gem sorting. 3. If you kill an enemy and stun them at the same time, the enemy will come back to life with 0 hp and you will attack him again. (On auto, not sure if it's the same with manual)
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Mana gained by drinking a potion is updated in the bar graph at the bottom of the Equip screen but not at the bottom of the left-hand column.
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If you click through menus too fast, you get stuck and have to refresh the game (figured I'd help find bugs while I play)
1D6 rolls 1, 6-sided dice (1-6). 2D6 rolls 2, 6-sided die (2-12). So 3D8 would roll 3, 8-sided die(3-24).
So as example these all give the same maximum damage but vary minimum damage: 1d12 (1-12), 2d6 (2-12), 3d4 (3-12).
There's a lot of depth to the probability too, at its most basic, the chances of rolling a d12 and getting a 1 are a static 1 in 12, but the chances of rolling 3 d4 and getting 1 on all is much smaller.
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So, I'm going to sleep now for college tomorr- A NEW UNDEFINED GAME?!?!? Welp, it was nice knowing you: 8 hours rest...
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It's a decent game but I noticed a few bugs (Will submit them using the Report a Bug thingy) which is expected from a game in beta.
Looking forward to future versions.
It really is just a string of bad luck, people have made mention of these throughout the game's chapters but after extensive testing (we're talking millions of dice rolls) it really looks entirely random. If it makes you feel better the enemies use exactly the same system to determine their hit chance and they moan about miss streaks too. :)