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You should really consider checking what the game is doing during strategic battles. Using up almost 90% on two 2GHz cores is a tad too much.
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If you want to do a "Ultima Online" clone for blacksmithy/alchemy/tailoring, you could/should improve a couple of things:
1) please let me buy 1-10-100-1000 items at once and not only with this "click until your mouse explodes" style
2) if I need to craft 800 items before reaching the maximum skill level, please do a "macro" system
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I've still never seen an explanation about the difference in damage between light, normal, and heavy attack. Is it .5x, 1x, 1.5x, or what?! It would help a lot to determine which is the smartest move based on your hit %.
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For the resource pack in alchemist, the holy water isn't included. Just wanted to notify you, UNDEFINED, incase you didn't already know. Hope you see this
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How to get the "Spelunker" award? ... i reached lvl 100 unfinished dungeon, even tried to go from lvl 40 and from lvl 50, still don't have it :(
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We are in dire need of an option to sort the backpack in order of price: I don't want to hover on every single item wondering which one I should throw away to make some space!
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bwaaaah, that feel when a dev never changes their style so you thought you had the badge already only to find out you merely completed the prequels!!!
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A little hint: You can train your mercantile skill really fast by buying and selling 'custom shoes' in the armourer section of the shops.
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I like this series, but it seems that every next part is more and more laggy. The mode with multiple units on the map is hardly playable for me.
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you know what I miss? the good old in-game Protectorpedia that always came with the original games (to the best of my knowledge, Protector started it all when it comes to Arkandia...) and had everything you needed, or reasonably wanted, to know about the game- buffs, skills, enemies, abilities, etc.
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1000 alchemy. (1.5 hours of clicking to get there.) Still 0% success rate on the 5 major potions. This needs fixing- if we can't craft them, why are they listed?
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Would be nice if the backpack finally got re-arranged properly so that items dont move around as you get larger packs.
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It would be nice to have system tell you that you have cleared the dungeon , otherwise I always wonder if I have missed something when I press to head out myself. Great game btw xD
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I think the backpack should work a bit better, instead of it working through the backpacks slots in order, it should work from top to bottom no matter what pack you have (instead of it being so jumpy around the pack items on far sides go to the center, it should go top left to bottom right, no matter what pack)
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Jasondeegan complaining about missing the enemy constantly;
they'd be all over the place if they knew Morrowind was a thing.
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For people who the game is running slow on (even on low quality), minimalize the screen during battle, check your mail or something, but leave the sound on. You will hear that the battle is going way more faster if you are not looking at the animations, so for easy grind battles this might help!!
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the only thing that bothers me about this game, is the fact you have to explore dungeons with keyboard but everything else is with the mouse. please make option for all mouse or able to change keyboard keys. great game 5/5.
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The game retains some flaws from the previous versions, but I really enjoy it anyway. There's a single addition I want to ask for: mouse controls inside dungeons. Please.
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keep the fighting style on any auto and when fighting scroll down so you cant see the game and there will hear hitts every seccond so they are batteling about 4 times faster
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@Alex225sp Hi. I can help. 1d12 means you roll 1 d12 die, the singular of dice, to determine how much damage you do.
1d12 means you can do at most 12 damage, and at least 1 damage.
2d4 means you do a minimum of 2 damage, but a maximum of 8 damage, which is 4 x 2. 5d6 means a minimum of 5 damage, and a maximum of 30. Again, you take the first number, 5, and multiply it by the second number to see the highest damage you can do.
Anatomy I believe inceases your damage, along with extra damage from items. Although, they take awhile before they have a noticeable effect.
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"Good day: Hit chance 66, only missed seven times in a row =D" Just so people don't complain about this, this has a 1 in 2187 chance of happening. That sounds small, but this game has been played by enough people that even if each player only played one battle, it would still happen 100 times.
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Needs lots of polishing.
Inventory and item management feels archaic at best. A ton of superfluous elements: house, squad battles (oh boy, theyre boring and feel really clumsy, thankfully i completed the game only doing 2 of them), merchant (a place where i dump all the items i dont want, no potions), crafting (try making a simple heal pot, fail twice and run out of materials) and lots of buffs (still not sure how %life leech works).
Finally, since end game items are few and are a must to beat the final mobs there is no room to choose which stats you want to get.
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Should consider a mosueover on skills so we know a bit more about the specifics. Like, what is mana lore? What does it do? Mine is 152. Is that good? Bad? Novice? Expert? Without information, players cannot make informed choices.
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When I complete dungeons it will put up a box with what I've gained (+100 something, for example) but this pops up under the arrow and text telling you to click here to head out. This ought to be tweaked so we can see what our reward is for finishing the dungeon
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undefined, I really like your games, I've been playing the Arkandian series for a long time now. But for the love of god, man, please do something about your inventory space works. Items shouldn't move when you sell!
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Disenchanting creates a problem. On several ocassions when i was dienchanting several items, by accident i equiped armor i wanted to destroy and destroyed the one i wanted to keep instead. A different window for enchanting/disenchanting would be helpful.
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As always, nice game, but you really need to evolve this idea. Its been the same thing time and time again, and I'm getting bored of it. It just seems like half this game is recycled from the previous ones.
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Having trouble getting the award for reaching level 50 in the unfinished dungeon. I've gotten up to level 71 so far and haven't gotten the award. I even paid to go straight to level 50, cleared it entirely, and then headed out just to be sure. Not working?
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the badges on this game- they're under-rated, this has got to be LONGEST medium badge I've ever worked for... it's not challenging, but it should be hard (at least) for endurance alone. AND, the hard should be the 60 point badge, for ENDURANCE alone... I've not even entered the 2nd archmage's dungeon, (campaign dungeon) and I've been playing this game for at LEAST 10 hours.
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I'd love to get my hands on a list of explanations on things, not some things, but just about every mechanic in the game, some you can guess but still there's information to be known...
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I have played to level 92 in the unfinished dungeon. In the awards I have not been given the award for reaching level 50 yet. I have gone back and done it more than once - still no award! what's wrong?
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Discovered a neat thing you can do with gems and enchanting. I took a bunch of gems with +2 to +4 Hit Chance bonuses, and used them on a 4-socket shield. I destroyed 3 of the gems before getting 4 of them to work, and ended up with a +11 Hit Chance shield. I disenchanted the shield and got a +11 Hit Chance gem, ready to be used on a different item. Be advised that even with an Enchanting skill of 1000, you'll destroy a lot of gems trying to get 4 of the same type to work on one item, and most of the time disenchanting that item won't produce a gem. Still, if you have a lot of low bonus gems to work with, it might be worth the effort.
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for the hard badge, work on maxing out the following skills in this order preferably: artistry, alchemy, bargaining, scavenging. In between, farm for gold as much as possible (to cover the cost of crafting materials), and do the quests to get new alchemy recipes ... once you've maxed both artistry and alchemy, and have unlocked all the alchemy recipes, your equipment won't really matter much ... a few dozen each of the +10HP and +5MP elixers ... then make as many of the +1 dice oils as you can afford ... about 20 or so will be more than enough for anything the game throws at you ... run around in the dungeons a bit till you pick up a xd12 weapon (i picked up a 6d12 as a quest reward at this point) ... use all the oils, and you should be killing pretty much everything in one hit ... get some of the +1 protection elixers if necessary, but the +10HP ones are cheaper and easier ... after that, just whizz through the rest of the campaign, and claim your hard badge ...
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If in the next chapter of the Arkandian Story you could fix the slow response times, and add to the Tactical Missions (I loved them by the way) that'd be great. I've loved My Pet Protector and the Arkandian Series, but the lag is just something that keeps coming back.