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oh, one small problem - i didn't get the award for reaching level 50 in the unfinished dungeon, although i have unlocked the level 80 checkpoint. perhaps because i died doing so?
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I love this game, as well as the "pet protector" games, in the sense that they're sooo addictive and fun, but I hate it when there are no female options. I mean, the game is clearly based on that old princess maker game, so why does my warrior/wizard have to be male? some people may not agree with me, but I'm sure they're males as well ;)
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Note to people coming here from Revenant: For your first save file, you won't be able to pick the races you earned from Revenant (vampire, lizardfolk, etc.). As soon as you start that game, though, you'll get all your rewards. Then you can go make an new game and have access to the races you earned :)
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Just wanted to add some props :) You are an amazing developer and all of your games are awesome! Keep doing what you do and I hope it turns a profit for you! I love your games! (>'.')>!<)
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For the next game can you just make a tiny icon of what the weapon actually looks like the pictures are misleading but it is an awesome game
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I have played to level 92 in the unfinished dungeon. In the awards I have not been given the award for reaching level 50 yet. I have gone back and done it more than once - still no award! what's wrong?
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this game, its just plain awesome, even the series itself is amazing, but just a note, you could add a few textures like dirt stairs rather than marble stairs in a cave, it just seems awkward, i know i probably shouldnt care much since its just a dungeon crawler but its all these little details that will make it all the more professional
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On the tactical battle, maybe have a hover-over display that says level/health/swirly-vortex of an enemy/ally, and maybe a name/rank/title (I am just thinking of having a soldier-demon I could name bunnikins, or an angel called grillburger) or maybe finding other races as soldiers, like beholder, ghost, dragon-ish, or goblin.
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I like most things in this game, over 2. The only things I would niggle over is: have the observation skill aid in certain skills, artistry, or defense possibly; the other would be, instead of having everything in the same box, have a different chest for different things. I.E, hostages could be a 'bunny-in-a-circle', a spell/journal quest target would be a book, story-line objects could be a person (like in the title image, the black orby-headed one) and other-types could be the usual chest.
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Quick tip: Always have at least one Furniture Basher with you for every dungeon. Sometimes the maps are just mean, hiding a red Artifact chest behind furniture so the only way for you to get to them is to bash a hole through
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The medium badge seems to be glitched a bit; instead of adding all your types of fame together, it only uses the highest individual type. I currently have about 2500 fame altogether, but since my highest single type is only ~900 I'm still nowhere near getting the badge despite putting in five hours straight.
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A "loot all" option when opening a chest would be nice. If there's not enough space, a prompt asks the player to dump the requiered number of items. Something like that.
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The world is howling under the domination of demons, gouls and dark lords of unspeakable perversity! Innumerable beasts, fiends and villains slay the weak and butcher the defenseless! Humankind begs for a hero to come, at last, and save them! And I'm still here furbishing my pretty pretty house.
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*TIPS:* The 'Sack of Sending' can be used if you open a chest, and find your backpack full (send items home from within the 'Chest contains' screen). HP is lower after dying. 'Cast Mapping' skill doesn't seem to be included in the game. 'Walled Cave' Achievement is from white walls only. Artistry can be trained by experimenting at Crafting with 1 item; Use the Shift key to keep a crafting item selected; Disenchanting a socketed item (after placing the gems), gives you a chance at a rare gem. Take a couple of 'Vandal's Sledgehammers' into each dungeon with you - some items are blocked on purpose! (6+ for last map!); Sledgehammers/Bashers only remove one 'square' of furniture - larger items (such as beds, bookcases etc.), will need 2 Bashers to remove the entire item!
Hope this helps some of you!
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But speaking of Spelunker -- that achievement didn't unlock for me when I reached Level 50 of the Unfinished Dungeon.
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By the way, if you're trying to get the in-game achievement "Spelunker" (claiming 20+ wall tiles), it only works if you claim white walls, not gray walls.
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When choosing how your character looks, it would be nice if the original unique colors (blue for an ascended, for example) would be available. After changing my ascended to a normal skin tone and hair color, I wasn't able to revert.
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By the way: anyone with trouble doing the squad battle should try crafting a low-level staff. It has fireball, which has area effect... Great for stopping hordes of bunched up enemies.
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The way icons are ordered in the final inventory bag is really awkward. It should just be ordered sequentially from left to right and then from top to bottom instead. Throughout the game, I ended up several times accidentally swapping equipped items with trash from inventory (and then spam selling inv later). I suggest using drag&drop for equipping/disenchanting/teleporting in order to prevent problems like this.
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On the final Dungeon (the Archmages challenge), bring 6 Sledgehammers - you will miss out on 6 epic items in the last floor otherwise..
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I think that each of these badges should be moved up one level, for time's sake. They're not necessarily difficult, but they all take way more time than their respective current levels. For example, the medium badge (getting 1500 fame) has been taking me forever, and the easy badge also seemed to take way more time than an easy badge should.
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this game is beatable. you just need to upgrade your stat (read: lots of farming), your weapons (craft the 'best' gear or find the good ones in the dungeon (in my case it's the latter one)), and armor (not necessarily, but at least it have to be enough to defend enemy's attacks). i did finish the last floor when i'm training my magic damage with some learning equipment i got (i even 'auto normal' the damage and read manga when waiting the fight to finish with the attack % is around 40%). you just need patience to beat the game. yes, this game tooks a long time to complete. at first i feel that this is such a boring (and a difficult game to understand), but soon after, i got hooked up with it. i really love the system that levels up your stat when you are doing something. the only thing that i don't like is the 'squad battle' though (idk the real name) but it doesn't a problem to me since i don't really have to do it to beat the game (unless you run out of cash, that is..)
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The crafting system really needs an easier method. I would suggest either allowing you to craft using money (eg it automatically buys the ingredient(s) since they all have the same cost) and also does not clear the matrix after crafting.
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Defeated that 4 skull 10 floor dungeon, now apparently there is a 5 skull 10 floor dungeon, the last dungeon, this one is even more insane, my normal attack hitrate is only 47% wow.
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I recently finished the 4 skull 10 floor dungeon and I thought that was near impossible to complete, and that this for sure would be the last dungeon of the game. Dead wrong they put a 5 skull 10 floor dungeon where there are demon mages that do 40+ damage every turn and kill you. This is impossible to complete.
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Wish I could put gems into a socketable item while it is equipped. It's a pain to remove it, try to put the gem in, and then re-equip.
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Not sure i you still work on this or not but can we have a way to destroy our house decorations, I don't like having random crap in my inventory there. would love a destroy option for some of the stuff.