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You get way too much loot to not have a comparison window for equipped items. Switching equipment is way too big of a pain to be worth it.
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Did... did I just moonwalk? Jesus Christ this game makes me cringe so bad I think I need surgery. What a dumpster fire. 0/5
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omg i have been waiting for this game for so long! and it remembers my past game achievements!this is grest!
p.s:like if you agree!
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*Takes divine intervention* "You no longer fear death in any way" *dies* "...Weaker than before..." wtf game? I don't understand you at all!
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@blaberflap That dilemma already has a solution in this version, enchanting and slots. Extract powerful bonuses from gear after you cap enchanting, place those bonuses (in gem form) into socketed equipment, and enjoy. Defense is a minor detail since it can be increased once you max alchemy via Polishing Oil.
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Your resources are deleted by clicking a crafting recipe, and then closing the window without "removing" (clicking) each ingredient first. Please change, or add a warning. Not acceptable.
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when the next game comes out can we please have a transmog system? im tired of running around with this pink bow for a helmet.
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Just a suggestion for the next one, if you're creating a new game on a slot that already has a game saved on it, it could warn you. I accidentally made a new game on a preexisting one and lost 9 hours worth of progress, when I only had the boss battle left.
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ProTip: Just like the other games you can instantly level up your bargin level to 1000 by the following: 1) gain at least 4k gold. 2)Go to the shop and in the Armour tab find custom shoes. 3)Buy until your full then sell. 4)repeat 3. 5)profit (ใฅ๏ฝกโโฟโฟโ๏ฝก)ใฅ
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Well, it took a lot of grinding to max alchemy, but once you do that you have beat the game. I'm not sure what I'll find when i start doing the actual fragment dungeons, but me and my 15d12 katar are not really worried.
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Just some advice. If every other blacksmith run is giving you a 5 skull artifact from the red box, and all the enemies are 1 skull in power, and the remaining 3 recipes are ones you do not really wan't..... never open the last grey box.
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Game: You have disenchanted more than 200 items!
Me: I have been playing for just a few hours and disenchanted only 5 or 6.
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Also, it'd be nice if there were a way to look at your stats while dungeon diving--there's no screen that leads to it, as far as I can tell, unless I'm missing something/.
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Confused at the spelunker achievement...it says I have to reach level 50, and that I haven't earned this yet, but I went down to level 70 before heading back for fun. Just to try it I skipped right down to level 50 on my next dive and left immediately. What's going on?
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The Creator is such a troll lol, unfinished dungeon's quest target is........... 1 gp >.< I'm still laughing such a troll xD
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The 3 crafting categories should just be out without having to click on the tab, no worries about gains too fast but makes its 1000 times easier on the hand. lol
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What does fame do, other than for badges/bragging rights? Why would I want to increase it other than for these reasons?
Thanks.
Rob
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Do the damage dice for a fireball staff in tactical combat actually increase the damage of the fireball? Or are the listed dice just for when you use it in dungeons?
Thanks.
Rob
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4. When I am in tactical combat using fire or ice ball wands, I assume that it is spell damage and mana lore that I gives them more effectiveness. Does loot chance affect tactical combat awards? Does learning help? I assume that pierce doesn't work on fireball spells.
5. The spell that I can cast for extra damage on my weapon (enchant weapon?) doesn't show the an icon saying that I will do extra damage UNLESS I use a potion. Does the spell still actually cause extra damage and it just isn't displaying it the icon?
6. I received tools from a map chest, but don't know what it did unless I accidentally didn't collect the treasure. My crafting skills did not increase!
Thanks.
Rob
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I have some miscellaneous questions:
1. Does protection decrease the damage from spells/magic weapons?
2. I read that later a combat can cause you to lose 300 health in a battle. How do you deal with this in terms of healing? Is life leech vital later on?
3. Does the endless dungeon keep getting harder as you go further down?
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Hey this game is great, but would you mind making the house have some purpose, the crafting thing not reset when you fail to experiment (thats not too big a deal) possibly upgrades to each spell (fireball leaves a burn and does more damage, ice barrier deals a little damage back to opponent etc.) and finally make the final bag upgrade more than 2 slots. I see room for 1 more row if you move the buffs and gold icons to directly under your avatar. Seriously, i paid 10k for 2 more slots...thats useful but not worth that much. Tip- buy the enchanted or maybe curious backpack asap then save up so you can skip to massive backpack. The diference is like the diference between a rock and a bomb. (The biggest size of backpack is like a bomb with gunpowder on top in comparison to a normal bomb though... so either get it later or save up some more money to get it straight.)
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Spelunker Award Glitched? I just finished the unfinished dungeon from 1-100 and killed every enemy, picked up every chest and item on the ground and still did not get the achievement. Any suggestions?
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Holy cow. I can't believe how smooth this game is, especially compared to the first two. Definitely a noticeable improvement.
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The easiest way to beat the tactical missions is to have a staff with thw fireball ability. this has a 3x3 ranged splash and can be used to wipe out enemeies.
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the crafting system in this game sucks as hell, you can spend 1/10 of the time farming a weak dungeon to high star level and get much better gear in the process. Why even bother doing a crafting system that is a complete pain to level up and actually benefit from?