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For those curious about how to play this with SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0015/7749/live/explorer_final_1_0_5_Secure.swf?kongregate_game_version=1352805767 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here (Used Google Chrome dev tools to get the link).
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Working supernova link: https://game157749.konggames.com/games/undefined/arkandian-explorer/frame/834c0505-f138-4857-b4c1-90308253a130/?kongregate_host=www.kongregate.com
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On the last level bring lots of Vandal's Sledgehammer because treasure chest are block by furniture. You have to spend money to earn money. A very wise trick by the creator of the game.
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I think everybody know that moment when a chest falls from the enemy and think "hmm, what you can give my friend" , and what is in chest?WOW! A lots of nothing!!!
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Jasondeegan complaining about missing the enemy constantly;
they'd be all over the place if they knew Morrowind was a thing.
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I don't even know where to start with how awful this game is. You can't get stronger because to get strong you have to fight. But to fight you are often going to die. And when you die, you grow weaker. There's no "easy" level, I just lost to the second guy (both had 35 health to my 110) - so I lost to a combine 70 to my 110. Meanwhile, I missed over 65% of my strike attempts - that really makes for an enjoyable experience. Oh, and then I have a "crew", but they don't do anything. This is beyond **** awful. And this is on Kongregate for including in their list of games. CLEARLY there is absolutely zero threshold to pass to a game on Kongregate.
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It is absolute and pure idiocy to create a game where more than half the time you miss the opponent. PURE. STUPIDITY. I cannot even imagine what a developer is thinking. Baffling.
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Hahaha, I played the second Arkandian last night and complained about the EXACT SAME THING: I missed my first three attempts. Immediate 1/5
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Still hoping to see another chapter in the Arkandia saga! We've got all these awards promising bonuses, and it'd be a shame to never make use of them.
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I was initially skeptical of this game: Crusaders being such a hit and Revenant comparatively being a let-down from the original. That being said, this game is by no means a disappointment. It truly acts as a new and improved sequel to Crusaders. I especially enjoy the greater implementation of grinding - an aspect so often demonized in games - being a staple of the original and only a greater element here. Great work, and I look forward to the next edition of the Arkandian legacy, if it ever does come.
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Where can I find a list of the races, their benefits, and what races needed to have been played in previous editions to be able to play them without having already complete the game once?
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Bug report: I brought an alchemist reagent chest and got no reagent chest item, nor any holy water. Did not check the other reagents.
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jumpy6jumpy, if you mean the 1D6, 3D8, etc. that means basically 1 die of 6 sides, 3 dice of 8 sides, etc. (number of dice)D(sides), get it?
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The Arkandian legends are quickly becoming my favourite game series of all time; I was a little bit disappointed that this one doesn't have much of a story, but I hope you'll make more of these!
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There's a bug. When you use the "Luck" spell, if you open the inventory, upon closing it you lose the luck effect, and you're still out the mana spent on it.
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@hamrage14 tactics increases your chance of hitting an enemy regardless of the weapon you are using, it can be increased by attacking enemies that are relatively skilled in comparison to you. Anatomy increases the damage you deal, it increases by hitting enemies and is one of the rare skills where it doesn't matter how strong (or weak) the enemy is in comparison to you.
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Mana burn and Burn do work. They're just a little weird. Also, the Percent Chance needs to be high for you to see it a lot.
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If you want to get more skills for top tier craftable items you should start focusing after quite some time with the simple ones and not the most expensive and complex ones with a succes rate of approximately 0%. The only backfire is... you would probably lose your mental sanity in the process. After having done the process of "recipe","select" and "craft" for more then 1000 times im starting to think that tonight I will have quite te fancy nightmares of me repeating this process over and over again...
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There's quite a few things that we are given no clue as to how it works. For example, Anatomy and Tactics. Anyone know what they do? Are they simply a reminder that we did something x times or are they actually functional?
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You should main in only one weapon type, probably not Archery. There are some awesome Swords avalible and Mages end up getting strong spells, but bows are largely eh. However! If you have completely mastered a weapon for an area (hit% is maxed out for everything) and you are in a low level area, use whatever you wouldn't normally use. Tactics and Anatomy I am unsure about, but they are bonuses to...something. Mana Lore improves spells. Always nice. So if you normally hack, slash and/or crawl through a dungeon, pick up a book instead. If you are normally a mage, stab the foes to death. Note that this is strictly for a LOW LEVEL DUNGEON, not a high one. In a high one you will just die.