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I think click movement would be fine. It might just be my keyboard, but whenever i'm exploring a dungeon. The character tends to keep moving in the same direction as the lastkey i pressed without me holding it down.
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I found rainbow Pyjamas of Affinity. Sadly I'm playing as the angelic class so I can't walk around looking like a rainbow.
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I really enjoy the little moonwalk my character makes sometimes after he kills someone. If it's a bug for the love of god don't change it.
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Is there a statistical difference between types of weapons? (e.g., accuracy, damage output, etc.) If so, you should state it either in-game or in the guide.
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The reason sometimes you get a very low damage on a heavy attack is because it has a big damage radius, light has a small damage radius but almost always hits, heavy has a large but it almost always misses, normal hits most of the time but does fairly good damage
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You have to love a developer who not only makes a series as good as the Arkandian Legends series, but then goes a step furthur and listens to his fans, adapts his game to be better, tries new things, and makes each installment something unique and enjoyable and even better than the one before. Undefined, you are truely a top notch developer.
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Maybe add a screen that, when hovering over an item in your inventory, it also shows that type of item that you have equipped. that way it's easier to compare them.
This is something I'm looking into doing, I wish it were as simple as adding another tooltip window, the main restriction is screen space so I may create a system to hold a key to flip which item is displayed in the tooltip, the one rolled over or the one currently equipped in that slot.
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Tiny glitch at the end of each battle (during the loot screen) where the character begins to moonwalk. Still, a great game as usual, a la undefined standards :D
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Two weeks of absolutely nothing in the top games section, I log off, half and hour later BOOM an undefined game, insta-top 5. Seriously, sometimes I think people judge games based on their names and not their values.
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It would be nice to be able to compare item in inventory to currently equipped item. Seeing stats of both would be more convenient.
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I feel like the whole squad thing it a bit too much to juggle at once. I mean, there are really not many times where you can sell things for extra gold, mostly because you are too focused on making sure your squad doesn't suck. Maybe make it so that there are special squad only equips in the next game? Like some generic equipment, maybe "ranger bow I" or something, just so that you don't have to manage 7 people at once, you just have your equipment and their special equipment.
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Finally another game by undefined , a good game that don't try to exploit you by making you buy kreds.
That's the kind of games that really deserve kreds.
5/5
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2d4 is better than 1d8. On average, you get 5 for 2d4, but only 4.5 for 1d8. The dame goes for 2d6 and 1d12, and so on.
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Erm I'm in the old dungeon and there is no way for me to get to the chest at the end...there are boxes blocking my path...help?
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It would be nice if you could increase the damage penalty for light attack but also increase the hit ratio for lower levels
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@MoreFood If you right-click on the game, go to Quality and select Low. It should speed up the game quite a bit. I did this once to see how much faster my gameplay was, and it sped up about 1.5x to 2x faster.
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This Skyrim 2D is quite heavy on my CPU. Is there a way to stop animations, or minimize them for less powerful computers?
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A way to compare items would be nice. I thought there was one in a previous game, but I might be thinking of something else.
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game won't work! The menu screen loads but after i click new game, choose save slot, pick race and click yes the screen goes balck and stays that way. does anybody have any idea why it won't work for me? ps. in case it matters i'am on a mac.
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Food for thought: After completing the main storyline of Tactical Missions. Just doing the same 5 skull repetitive missions is really boring. The challenge disappears, and then it's just basically something I don't want to do anymore. Maybe after the storyline is completed, you could set up a Challenging storyline. Basically following the same route as before, only with the units being 2x harder than the first go 'round. With better loot of course. After that, we could say somebody completes the challenge storyline, so you can continue it with a 2x harder than the second go 'round. Making them 4x harder than when you first went through. And continuing this pattern, so you're not stuck with the same 3 different 5 skull missions that you easily win against.
A system like that is actually far more difficult than you might think to integrate. I have some ideas sketched out regarding random generation of tactical missions that I'd like to play with when/if a chapter 4 rolls around. I want to be careful with them though or else I end up with a system like Protector IV where there's endless content but it's not all that well balanced towards the end game.
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Oh, Undefined, got another Undefined item. xD It was after the Orc mission (5 skulls, right side of map) Where it said I got 2 Powerful Gems. But in storehouse, it shows up as 2 Undefined items, that are spazzing through every item in your game server. Not just the items from this chapter, but from all chapters.