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How are the chests tracked? Seems to not track the chests you open from winning a battle (kind of makes sense despite the animation) but also doesn't seem to track regular chests.
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Now I know why I stopped playing this. Every time I go into a dungeon, it automatically takes the controls and turns it into permanent up. Unplayable.
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This game is too slow to be even mildly entertaining. Combat is absolutely boring. It's like an idle game with shitty inventory management.
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@hsojhsoj1 ... In practice, I think a d100 is usually simulated by rolling two non-identical d10s -- either different colors and each numbered 0-9, or one numbered 0-9 and the other numbered 00, 10, 20, 30, 40, 50, 60, 70, 80, and 90.
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@hsojhsoj1 I haven't actually seen one, but I've seen a photo of one. I think it's a hollow ball with 100 indentations on the inside surface, containing a smaller ball that falls into one of those indentations each time the die is rolled (because I _have_ seen novelty d6's that work the same way). This results in that indentation being lower than any other when the die stops, so that the number directly opposite the indentation is higher than any other.
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I...I don't even know where to begin with this. There are just so many things absolutely, unquestionably wrong with this game. It lags like hell, the combat system is ridiculous (d100s with set to-hit chances and damage based entirely on RNG rolls, what the hell), there are about a hundred different pointless skills and buffs...have you ever even played an RPG?
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only 2 things I don't like in an otherwise phenomenal game. 1, the enemies do damage almost every attack on level 1 whereas you only do damage occasionally. 2, the enemies can sometimes do 8-9 damage where your starting strong attack does six. 4.5/5 for those two thins
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Villagers: "Mr. Adventurer, please clear out the evil monster's lair for us!"
Hero: "Sure. About my reward..."
Villagers: "You owe us 200 Gold."
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What's up with the enemy attacks? First, they have to throw better than a 16 for a light attack. The next time, it's 62 for the light attack. The next time, it's 45 for the light attack. Mine stays the same unless a stat changes.
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Too much lags in switch battles even in low quality of flash, too many animations i guess. One of the easiest solution is to make the fading text into fixed one. However, the author's last update was in 2012 Nov.. ... *zip
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Ok, so you have to stick with it for a while, and die a few times to actually get anywhere. It's still a bit annoying, but it's not as horrible as my initial reaction. (I can see how a lot of people just quit before the game gets good, though)
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there is so much wrong with this one. i know i shouldn't complain about probilitys, but when you roll 10 times over 80 in a row while your opponent never even get up to 50 there seems to be something wrong. also, why is this so tedeously slow, not only the battles (which is to be expected because it obviously takes some time to compute 2 d100s in succession O.o), but also the crawlspeed at the dungeon itself?
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Impossible to hit, even at 80%, and you do less damage than the enemy. You can't afford healing potions, and you get beaten to death by the simplest enemies in the beginner dungeons. Also, it costs money to go to a dungeon, so if you haven't saved some money (which you've spent on buying a single health potion so you can win a gorram battle for once) you can't go. This is just terrible, on all accounts.
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An interesting game concept made tedious by incredibly poor design choices on the part of the developer. The fact this was made badge of the day must be some joke on the part of Kongregate. Invested way too much time getting the badge for my Kongpanion than I would have otherwise.
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This must be the most boring 5 point badge on Kong. 55 minutes of 'you missed, it missed, you missed it missed...' PLEASE put a speed-up key. Double, or even quadrouple speed. As for continuing to get the 15 point badge? Sorry, but by my reckoning it'll take 13 hours.
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I am sorry developer and fans of this series but this game is probably one of the boring-est games I have come across in Kong
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For those who are wondering: squad is for the "tactical battle" scenario. (ex: battling the bandits) which i think is the campaign. Keep a full set of armor's space in the storehouse for your armor, as you should give your armor to one squad member (your armor will have no effect during the squad battle)
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I must say, some of the relic weapon names are creative...like a bow that gives a large boost to stealing and loot chance called "Yoink!"...nice bits of humor thrown in there. And good game overall.
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I can't see the Unfinished Dungeon anywhere. Does it appear after some point in the campaign or should it be available from the beginning? Do I have to start a new game now?
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Couple of flooring bugs: in your own house, for some reason about half of the floors (including the hardwood floors, the red and black checkers, the onyx, and some others, most on the 3rd and 4th row of options) you can't walk on. However, you can walk on your bookshelf. In the actual dungeons, the lava flooring can be walked on, but by the design and placement of it, I don't think you are supposed to be able to do that. Additionally, how come I can't buy grassy flooring? I've seen it in the dungeons, but it isn't available for the home. That's pretty silly. A garden would be a nice touch.