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Having trouble getting the award for reaching level 50 in the unfinished dungeon. I've gotten up to level 71 so far and haven't gotten the award. I even paid to go straight to level 50, cleared it entirely, and then headed out just to be sure. Not working?
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You should add different colors for different item "qualities" like in a lot of other games so you can tell faster wether the item is interesting or not
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Once you get to the point where you can craft the "Oil of Enhancement" with at least a decent chance, the game is over... with 26d12 dmg on a sword, I'm one shotting almost anything in the dungeons, and even the Tiatans were a piece of cake
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i am no longer getting the equipment rewards dropped in the tactical battles - they don't show up in stores or inventory or after refreshing.
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@hippariheikki You can already merge enchantments on items...Just socket two gems with the same effect they merge completely. And it reduces the chance to socket two of the same to balance it. You'll almost never get 3 or 4 of the same gem in a socketable item.
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@DannyM62 Crafted items go into your storehouse for some reason. Check there and there should be your items. Also, quest rewards that involve an item also go there.
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"Huge Disenchanter" seems bugged (or at least the one i picked up). it shows in my inventory but i am unable to use it.
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So... 1000 artistry points, over 600 in Blacksmith... how many points do I need to be able to craft the godlike weapons?
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Enemies don't seem to be leveling correctly in the tailoring dungeon. Perhaps the blacksmith dungeon as well, but I finished those already, and I have no interest in starting a new game to check.
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if there isn't a way to combine enchants of the same kind, you should implement one, it should also cost too ofc and should not give 100% value, like 5% crit + 5% crit equals 7% or 8% crit, half of the addition that is gained and or could possibly curve with enchanting from 25% to 75% or whatever
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There is lots of whitespace in the tooltip that appears when you hover over an inventory item. Condense that information, draw a line in the middle, and put the stats for the item I am currently wearing in the bottom part of the tooltip.
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It would be nice if at least quest objective chests were not behind items/walls that we have to STEAL to get to them.... Decorating the house should be completely optional. I shouldn't be forced to steal items/walls to get through a dungeon....
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@mundoaesino and other people who have the same problem about using posion. If you want to use posion on the tressure menu, then OPEN YOUR BACKPACK WITHOUT CLOSING THE TRESSURE MENU, USE THE POSION, AND PICK UP THE ITEM YOU WANT TO PICK UP... the item will replace the spot of the posion. RATE UP if this works SO PEOPLE CAN SEE
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First, I woke up to discover a new game from Undefined.
Then, I saw that I could play as a lizardman.
Finally, I witnessed my lizardman do a victory moonwalk.
This day just keeps getting better and better.
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Needs a better way to get socket gems other than the extreme occasion that you may get ione off of a drop...even crafting them would be better
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for those confused about the damage systeme :
for exemple a 2d6 weapon means roll 2 , six sided dices .
another exemple 5d9 means roll ,5 9 sided dices.
if you are confused or if you noticed that important detail late in the game +1 let others know .
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Would be interesting if I could share my house with other Kong users... Grass floor could be added and maybe the option to buy another floor level in my house... Great game btw
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@ericrfabischek Thank you. And the reason you're doing lower damage at times, is because a 6d6 has a chance of rolling a 6. instead of a 36. :)
That and your enemies may have magic resist that's higher than enemies you fought before.
@mogstorm I've tested that bug before, it does not work for me at all. It's a really rare one.
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quick bug report. for the Luck spell (increase chance for good drop from normal chest) the tooltip says it'll use 35 mana, while in real it would use 45 mana. (you can cast it when you have 35 mana, but you would go -10 mana).
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Fun, but the tactical battles are still bland and boring. Dungeon battles go quick enough, and between them you find stuff, equip stuff, explore - but tactical battles are drawn out and ... yeah, boring.
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I think it may be an unintentional bug but when casting luck it uses 45 mana while in the description it says 35 mana. Can you fix its description or reduce it to the said amount? Great game btw i love this series.
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Ok for an unknown reason (maybe i'm just noob) but when I successfully craft an item an click to ''loot'' it it disapears put dosen't get in my inventory so I basicallly throw mats by the window :( any clues
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For all of you with questions, there's a guide/FAQ thing in the main menu under "Help/Guides" it has descriptions of all the stats/effects.
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I think this may be a bit of an issue with the game - once you become capable of brewing the "oil of enhancement" potion, you can easily add die to your weapon such that you can one-hit everything in even the bottom level of the unfinished dungeon... Was it meant to be this way? it seems a bit unbalanced.
Otherwise, awesome game! I was never disappointed by any of your titles, keep up the good work!
Oh, and what a surprise on floor 100... :)