Under rating threshold (hideshow)
I really liked playing this game, but there's few things I can't put up with.
1.Confusion with stats. By the end of the game i nearly maxed all out and figured some, but without explanation of what they do...they just seem pointless.
2.Magic. Being a mage you can easily defeat the last boss without stockpiling potions and stuff. And you can't miss with spells, which is kinda irritating when you encounter mage type enemies. Magic defence and resistance just don't seem to influence anything.
3.Crafting. There's no way you can get low tier materials later on. You can't buy or even convert materials. =(.
4.Endless dungeon - has 2 issues that ruin the challenge of the game for me, but Kongregate won't let me go in detail with comment limited by 1k symbols. In short - you can become rich and powerful just by re-entering the dungeon (you get progressively more gold and it's easier to find artifacts this way).
Under rating threshold (hideshow)
Why no comment (at the least) on the predominant (and constructive) user feedback? We eagerly awaited this release, and you give us a game that is 50% of Arkandian Crusade.
Under rating threshold (hideshow)
Bring back resource buying, crafting experminentation is part of the fun, and a cash sink is desperately needed late-game. Also, whatever happened to having/decorating 'My House'? >:( I liked my house.
The combat isn't really any 'slower' than the first part was, I'd love to have an 'auto' button that will just do the attack of my choosing repeatedly until whatever it is is dead, sometimes this feels a bit' buttonmashy'.
As in part 1, MP is for healing or lifedrain, and not much else; the other spells don't do enough to justify the expenditure of precious MP which is needed to extend your stay in the dungeon particularly mystery dungeon or when trying out content Higher Level Than You. Either reduce MP costs significantly on other spells or make them actually do something - casting lightning often does less damage than just attacking normally (as a mage, even, so have the Mana Lore) and even with a lot of +spell damage gear.
Under rating threshold (hideshow)
I loved the first Arkandian game and didnt mind playing through twice to get all the trophies. Also loved this one and despite not being able to buy crafting materials, found the increased crafting success chances a nice equalizer. However making us play through four times to get all the trophies is absolutely ridiculous. Each play though takes too long to expect us to make four runs.
Under rating threshold (hideshow)
I agree with everyone who says to bring back purchasable resources mid-late game, but I also think that you should fix the slight bug with women getting beards, as well as making it so we can change skin and hairstyles again, crusade was really cool about that.
Under rating threshold (hideshow)
Here's an idea for the next chapter: Pick like 6-8 of your stats/skills, and concentrate on making those work and balancing them. Then take the other 475 and lump them in or throw them the #%@! away. Spending 5 minutes looking at gear to figure out if its any sort of upgrade is not fun when you have 20 pieces of loot to sift through.
Under rating threshold (hideshow)
Another idea i just thought of: Being able to see the available recruits before firing one of your own so we dont waste the money if there is no one better.
Under rating threshold (hideshow)
I'd like to see a way to skip to certain levels of the mystery dungeon. There's a certain point at which those first ten levels aren't challenging anymore. And it takes far too long to get to the levels that are challenging, so suddenly the game is more work than play.
Under rating threshold (hideshow)
The chess board style fighting has virtually no animation and yet it still lags like i'm downloading 3 movies, while watching one, defragging my hard drive, and running several virus / adware scanners. How can it possibly be so slow?
Under rating threshold (hideshow)
Questions that must be asked.
If playing through as a fighter, why do you get more mage equipment? Reversely, why if playing as a mage do you get more swords and such?
Why do you ALWAYS get hit the next shot after taking a dodge boost potion?
Why do female skeletons have breasts?
Anyone else notice that your character makes a pass at the emissary even if it female? Not judgmental, just an observation.
Why is this place being over run? It has no resources to commit evil deeds with!
Except for farming, what's the point of the mystery dungeon? Isn't 4 or 5 levels of the same enemies enough? Anyone else's eyes start bleeding after killing the same avatar for the fiftieth time?
Under rating threshold (hideshow)
O_o Why is it so much laggier than Crusade? At least fighting this first mage is... I had no lag troubles whatsoever in Crusade, and this is pretty sluggish... Doubling the battle time almost, and thats after I turned down the quality.
Under rating threshold (hideshow)
Once again it feels exactly like one of the other games, albeit considerably shorter, slower and unimpressive. It would be nice if the story was longer or at least had something to do after the final encounter besides the sluggish tactical quests. The mystery dungeon could be better if there was a way to skip past some of the early floors which have weak enemies, use the lobby by putting in teleporters for every 10 or so floors? Then you don't have to spend a few hours getting to the floor where you are actually challenged.
Under rating threshold (hideshow)
I feel this sequel took a couple steps forward, but a few more back. The defense quests are much better than last time and potions are more powerful and therefore more useful. However, like everybody said, the inability to buy crafting items makes gold worthless once you obtain the largest backpack (I find potions often enough to have no need to buy them), making crafting extremely risky. Combat also lags a bit more than the first chapter, possibly due to memory leak issues. I feel like this is a bit of a step down from the first chapter, but it's still alright to play since crafting isn't required to beat the game. 4/5
Under rating threshold (hideshow)
Well, the cooking skill still exists in the background apparently. drank a potion of learning, and one of the random skillups was 7 points in cooking.
Under rating threshold (hideshow)
even on low quality, the fighting area seems to slow to a dramatic halt on my new macbook air. no problems with any other games on kongregate. bizzare.
Under rating threshold (hideshow)
What is up with the lag? I have to shrink this game to the smallest size, and go with low graphics detail to play, and I still have lag.. This is strange, as I can play other graphics intensive games without problem.. (WoW on high graphics, Fallout NV on high graphics, etc) I never lag on other flash games, or the first arkandian.. Maybe it is a problem with the game's processer, or even with flash player.. Either way, I love this game, and would love a chance to play it.. Maybe you can check your coding or graphics to see if there is an error? Thanks alot!
Bobashnabala
Under rating threshold (hideshow)
Hey undefined, could you allow us to buy crafting materials? They're kinda scarce & people don't have anything good to spend their money on.
Under rating threshold (hideshow)
Ok... where to start. First, all the suggestions ppl gave from the last games seem to have been for nothing. I don't see any improvements about the very slow game play, inventory management and the ridiculous hit percentage (I shouldn't miss 3 to 4 times every 20 attacks if I'm at 99%). The story is nice but the levels are really repetitive. The minor improvements done to tactical battles are nice but they make them even slower. 3/5 overall... good game but need much improvements to be a great game.
Under rating threshold (hideshow)
Since money is pretty much useless once you got the biggest bag (you only buy bags of sending) and resources are insanely hard to come by I think it would be nice to dismantle items for resources instead of selling them. This skill would improve with scavanging
Under rating threshold (hideshow)
Besides being over-all slower; almost every change to the game seems to have made it worse. The equipment, overall, is far weaker and less varied. The Ascendant/Demonic armor is sub-par, and not being able to replace it is absolutely infuriating. The new system for the Tactical Battles is horrible and requires even more micro-managing than in the last; and the inability to use the hero in it makes it absolutely terrible. The shop has become truly worthless, now that it only offers low-grade equipment; and crafting isn't much better, especially with the lack of random-drop recipes and ability to purchase them in the store. There is very little new content to the game, and several items are purely weakened versions of their Crusade counterparts. The skull/crown based quest icons (And the 'refresh' symbol.) are far less intuitive than the former systems; and the different dungeon icons just make the map screen look tacky. Call me a pessimist, but this game pales in comparison to Crusade.
Under rating threshold (hideshow)
I am quite well into playing Explorer at the moment, and have finished Crusade. This is definitely some degrees inferior to both of those which I find a strange phenomenon.
Under rating threshold (hideshow)
I just fought my way through the mystery dungeon. I thought it would end on the 25th level, but, Surprise! stairs down! So I happily activated them and got rewarded with a glitch. It just cycled between tileset pieces showing them all over the screen, while I couldn't move. Anti-climatic? Or is it supposed to be like that?
Under rating threshold (hideshow)
Wow... I think this game is actually worse than the first one, which I enjoyed. All the stuff that was good was changed and none of the bad stuff was fixed. Disappointing game. And what happened to all those goodies we were promised in the first one? Remember the in-game achievements? *Sigh*
Under rating threshold (hideshow)
Really needs a comparison box to spring up whenever looking at replacing an existing item with a new one. I spend 75% of the game comparing the benefits of one item against another while trying to equip myself and my army. Slows the game down too much.
Under rating threshold (hideshow)
So, finished the game today...got my carrot. Weeee? Not really, the preceding games were far superior. The hit percentages are waaaaaay off. This makes old school Zelda seem like a cakewalk. OCD got me through! I found the best weapon for me about 12 minutes in. Much later in the game found a MUCH better melee weapon that would have taken me 2 weeks to level up... I just think there are a few calculations messed up.
Under rating threshold (hideshow)
This random combat style pisses me the hell off. I shouldn't miss over and over with 95%. And the damned ascended are too OP. I literally used a full bag of the best potions on the archer.