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maybe im just being ungratefull-but ALL crusade equipment is really underpowered.after literally the first dungeon i had it all(and i mean ALL)
,replaced with better equipment(i got all the achievements except for the demon one),and its a bit disappointing-other than that great game 5/5
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Next part of the campaign doesn't seem to be triggering for me...I've pretty much exhausted every single dungeon that I can go through with no campaign progression.
Plus, the wiki is down/nonexistent. Seriously what the hell?
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I don't know if it's just me or what but when I move through a dungeon my guy randomly runs by himself it did the same thing the game b4.. after moving 1 square ill have to hit ^ to stop going ^ and same with < > v I mean its stupid and really annoying that's why I quit the last game
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I like this game, but the RNG can be a bit frustrating. All too often, I find myself in a battle with someone/something that has 1/2 the HP I do, 1/2 the hit % I do, and they still kick my ass. Must have awesome block/dodge skills, I guess...
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the fact that i got killed by a mage in my second dungeon because he shot me with lightning four times in a row is a little ridiculous....
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i still remember the first Chapter of the game from 3 years ago, i thought about giving this part a shoot,... Nothing new here except The name 'Revenant'. STILL i like the skills &Talent Function, it's the best thing i like about the game.
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I rather like this game, as well as most of the others in this series. However, it's not too informative. could really use some explanations; what's the difference twixt strike and heartwrench? What does improve scrolls affect? What do effects like corrupt and mana burn do?
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Treasure holy water above all. You'll need that to enhance your weapon, but the amount in the game is fixed. I recommend going to the mystery dungeon and make your way to at least lvl 15. When you return, lvl 2 is always just as tough as the last level you made it to on your last visit. You'll quickly learn which layouts have resources and artifact chests. If the level has either, go get them, then leave without going to lvl 3. Repeat. Take the resources you find in the mystery dungeon (and only those!) and experiment with them. Just use any one in any crafting slot. You will fail to make something, but each time you do it, you have a chance to up your artistry and scavenging skill. You'll need high scores in both. The 2 best potions, enhance weapon and enhance armor, have a big crafting penalty. High artistry offsets that, and scavening helps if you fail. To enhance mysticism (which allows for higher learning), use scrolls in combat or a bag of sending from the inventory screen.
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The single best thing about the game is still rolling 6d6 on a healing spell, and being told the result was greater than 36.
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Hey good job making vampire lord enemies, assh*le.
High HP - takes ages to kill. High MP : Lifesteals or heals. BLOCKS ALMOST EVERYTHING. But don't worry, its defense is so stupidly high I can barely hit him anyway. Oh and 87% hit chance for a light attack for a pure fighter? Yeah f*ck you too buddy, especially when THREE OF THOSE NEAR-GUARANTEED ATTACKS MISS.
You are horrible and you should repost this with a hacked version because this is a joke.
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the game overall is a great concept. but how am i missing 3 outta 4 attacks and have an 81% chance? also, the whole 1d8, 2d4 damamge; 5d4, 5d6 health stuff is quite unnecessary. you dont need to reinvent damage and healing. its always the same for a reason. i would've gone standard with that
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I like the game. I really do. But theres some minor and a little bitta major problems.
First, I suggest making enchanted items less common, not by a bunch, by just a little. Because (E.G) i already had a sword with ten percent hit chance buff, and that was kinda cheap.
Second, a minor problem, is to tell who had the increase in skills and stuff. I personally dont have a problem with this, but for more inexperienced players, you should do it. Thats all I had for now because i forgot the rest when doing this.
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You know what? Not even worth the badge. Even though it's my only chance to get the badge at the kongpanion, not even worth it. The enemies hit more with 20% than you do with 80%, I'm starting to feel that those are the miss percentages, or enemies can't miss.
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This game really sucks, they've been doing a poor job picking the Badge of the Day lately. Did they even play this game before they selected it? I will repeat myself THIS GAME SUCKS REALLLLLLLLYYY BAD.
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so frustrating... i hit about every third attack even though i have an 80% hit rate... yet the enemy hits more often with a 20% hit rate... dont get it
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This game is still the king of gameplay padding via use of the incredibly moronic hit-miss rates. I remember going to for hard badge once a few years ago and just getting absolutely bored to tears. And people wonder why undefined doesn't make many games anymore, it's safe to say, the well's run dry.
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Let's see. pure luck gameplay. Bullshit hit percentage display. OH AND HEY! Most late game enemies BLOCK HALF OF YOUR SUCCESSFUL ATTACKS. Any more ways you can pad gameplay out? Nope - you've done it all :-\.
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Scratch that theory on damage formulas. This game has the worst "random" numbers. Hit type has very little difference in damage. I hit 1 damage on a medium attack and up to 7 on a normal hit. The % chance might not even represent actual odds... it's all shenanigans. Your weapon probably raises the damage cap, but doesn't seem to effect your actual attack. Neither does the displayed hit chance on each attack type or level of attack.
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As far as I understand it... the base weapons deal d6 damage (6-sided die roll) So a normal attack "can" hit 1-6... but I think it's 2-12 for a medium attack and 3-18 for a heavy attack? Even so, the odds aren't in your favor, since the die is rolling too high for hit chance and too low for damage.