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@Jonyol The damage system is actually fairly widely used. A 2d6 means you roll two six sided dice and that is the damage you get. You could have used google for that.
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jon the first number is how many dice you roll, the second is how many sides the dice has, so 1d6 would be a single 6 sided die, the addition of the numbers that come up is the damage you do
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1/5 for idiotic "d" damage system. Its impossible to know what it means: nothing tells about it while wiki is down. If you think adding a new useless and incomprehensible system without telling about it is fun- you are wrong. Couldnt you add a simple min-max adequate damage system as everyone does? I play this piece of code just for getting the badges and I wish its over to stop torturing myself...
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There'r enough people complaining about the economy, so I'll just express complaint with how the final dungeon rather readily jumps ahead in terms of difficulty compared to any other levels of the map. Before I was fighting in it, I would get, on average, 69% for my medium chance to hit. In the last dungeon, I was lucky to get 60% for my light attack. There's seriously an unbalanced damage ramp in this level.
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Difficulty ramp at the ending is ridiculous. It's quite something to play 95% of the game in 3 hours and then need to grind for another 5 hours just to beat the final boss. Add in a multitude of frustrating design flaws, 1/5 for game design overall. Did you even playtest the thing?
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U just gotta love the achievements, playing as a Lizardman, a Vampire, a Zombie, a Mindflayer and an Orc in future chapters, as well as an added 10 health and mana in future chapters, and all the other stuff rules!
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How come I don't have all the Arkandian Crusade spells? I got the achievement that said in future chapters I would start off with all the Crusade spells.
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GreatGame, however without achievements from Arkandian Crusade it's actually pretty hard to be anything BUT a warrior, 'cause your melee attack becomes too high by the time you find a mage/ranger wep
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tip: dungeons disappear once you claim the "goal" and leave. if you want to clear the whole thing, but leave and come back later, then don't claim the goal until you've cleared it.
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here's one: I fight the level 5 defense battle with the 8 liches/undead, and who is one of the characters on the other side? ME. yeah, that's right, my character was standing on the side with the liches, and when I tried to target... me... it said NaN over my head. went for one round then crashed the game.
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the tactical battles that are supposed to reward "masses of resources" actually reward nothing at all. For a game that is drastically short on resources, this hurts a lot. especially given these are also typically very difficult tactical battles.
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Vampires need to be rebalanced; they're simply too strong compared to other monsters found in the same dungeons. They do more damage and are much harder to hit, and just when you think you've got them down after fifty misses, they heal their entire life bar back.
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Why does the store suggest it will get bigger with all of the empty spaces when it never does? Kinda misleading if you don't read the comments first.
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It's pretty cool how you can get bonuses from Arkandian Crusade Achievements. In my opinion, not enough games that are second in a series have this. + if you agree!!!!!!!
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My warrior use a 4d10 weapon did a 79 damage in tactical quest. I don't understand how to do it. Buff: damage increase 0, amour piercing 15, critical 15.
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This game is very good. Ok sure I agree the crafting has it's letdowns due to limited resources but everything else is awesome. I loved the different parts between fights, cave exploring, looting and tactical play. That way I could always give my soldiers in the barracks my gear whenever I found something better. Great! Gold could be a bit more useful.
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why my save will go back to previous time? it happen twice, after i close my browser. It go back to 20 maps ago. I always go back to main menu when i play, the save is ok. However, cannot close my browser? I E and Chrome both happened.
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@undefined idk if its been said already but for the random dungeon thing or the mystery the resources should be randomized like in the same patterns on the floor but instead of iron use coal or silk instead
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What do I need to do to get the hard badge? Did all dungeons and all tactical maps, have only the repeating ones left.
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I love this game. Dont get me wrong. The throwback damage system is pretty cool :). I however dont like the fact that when you first start you have to rest after every attack it seems like. I don't know if this was your intent or something but, other then that I think It was a very well thought out game and a pleasure to play.