Comments for Arkandian Revenant

avatar for Suuljin
Suuljin

Aug. 28, 2011

Under rating threshold (show) Resources really should become buyable mid-/lategame. Early on gold can be scarce, but once you bought the best backpack (early midgame) gold is effectively worthless, since there is nothing useful to spend it on. At the very least have a repeatable resource mission and tell us which resources it gives.

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(3260)

avatar for Aetera
Aetera

Aug. 28, 2011

Under rating threshold (show) How are we supposed to get new crafting supplies? Buying crafting materials and recipes were the only real things to spend money on late in the game in Crusade. Now, after buying the biggest bag, money is completely worthless. I would love this game SO much more if only crafting materials were available for sale at the leveled up shop.

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(1247)

avatar for AdonCa
AdonCa

Sep. 3, 2011

Under rating threshold (show) Sadly, I have to repeat what many have complained about -- the combat is far more laggy than the graphics would suggest, even on fast PCs. The economy is a joke, as there is very little to spend money on. Crafting is like one step forward two steps back. On the one hand, the skills go up much quicker and you can get recipes in one package... BUT the scarcity of resources and especially the inability to buy more is absurd. It wouldn't be so bad if every resource was able to be found in the mystery dungeon but that is not the case... and in the meantime I have a massive amount of gold and almost nothing to spend it on. PLEASE take the comments to heart. This game is okay but could be great if you address the issues so many have brought up.

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(2656)

avatar for flashdime
flashdime

Aug. 27, 2011

Under rating threshold (show) It would be nice to have a way to compare the item you have equipped and an item in your inventory side by side rather than going back and forth between the two items to decide which is better

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(2755)

avatar for Globalwrath
Globalwrath

Aug. 28, 2011

Under rating threshold (show) Why is there nothing to spend money on late in the game? I have 85k right now and I have nothing to spend it on. At least in crusade you could purchase crafting materials...

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(2645)

avatar for parabolic_
parabolic_

Sep. 16, 2011

Under rating threshold (show) On all the other games that I play on this site, a good trend that has been happening lately is the fact that the developers are responding to the comments that people leave about their game. The whole Arkandian series has been plagued with the same problems since the beginning, but I'm starting to feel a little uncomfortable that the developers here don't seem to respond to the biggest issues...

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(35)

avatar for keddington11
keddington11

Nov. 15, 2012

Under rating threshold (show) Can I really not buy crafting materials from the store? Then what's the point in having a million dollars?

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(308)

avatar for Mr_Evil666
Mr_Evil666

Sep. 5, 2011

Under rating threshold (show) what is the point of crafting if you can not get the ingredients anywhere? Finding these resources in useable quantities is more difficult than beating the game. There should be a badge called 'I found enough resources to get the skill up enough to make something useable", and it should be rated at the 'impossible' difficulty. I enjoyed the game, but not even close to the first one. The main difference? nothing to spend my money on.

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(33)

avatar for Shmanel
Shmanel

Sep. 5, 2011

Under rating threshold (show) Here's an idea for the next chapter: Pick like 6-8 of your stats/skills, and concentrate on making those work and balancing them. Then take the other 475 and lump them in or throw them the #%@! away. Spending 5 minutes looking at gear to figure out if its any sort of upgrade is not fun when you have 20 pieces of loot to sift through.

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(33)

avatar for NeilSenna
NeilSenna

Aug. 28, 2011

Under rating threshold (show) Great to see another chapter, but as others have said, it really is clunky and slow for no apparent reason.

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(33)

avatar for irtehmrepic
irtehmrepic

Nov. 21, 2012

Under rating threshold (show) The wiki is broken D:

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(157)

avatar for Rideps1
Rideps1

Sep. 18, 2011

Under rating threshold (show) O_o Why is it so much laggier than Crusade? At least fighting this first mage is... I had no lag troubles whatsoever in Crusade, and this is pretty sluggish... Doubling the battle time almost, and thats after I turned down the quality.

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(29)

avatar for subla1
subla1

Sep. 15, 2011

Under rating threshold (show) it would be nice if you could buy resources

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(28)

avatar for operator
operator

Aug. 30, 2011

Under rating threshold (show) can you put in a misson that just is repeatable and fill it with resources and stuff.... or even better, make the last level shop sell resources cause by end game people have bought everything that they need with gold and have heaps left over

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(28)

avatar for bgibbons
bgibbons

Aug. 29, 2011

Under rating threshold (show) I seem to have the same reaction to all of the Arkandia games: This is a decent game, but could be a great one if only (1) it had a better inventory system, (2) it had better documentation on all of the various item abilities, and (3) combat wasn't so slow. It's frustrating seeing the same flaws every game.

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(1389)

avatar for spyke252
spyke252

Aug. 30, 2011

Under rating threshold (show) More was removed than added. Cannot buy crafting materials. Major nerfs for the recipes that ARE creatable. (Cloth amulet is, for example, no longer worth it). Impossible to create other recipes, due to low base chance and finite materials (I have not seen a SINGLE vial in all my repeats of mystery dungeon, and I'm pretty sure you need that for every alchemy recipe) Weapons in general are nerfed. Impossible to max out character. This is honestly a step backward in game quality, rather than forward.

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(67)

avatar for nmm123
nmm123

Aug. 26, 2011

Under rating threshold (show) thank you for releasing it finally but speed battle animation up maybe a skip battle animation button or even a fast forward

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(1410)

avatar for Redd500
Redd500

Sep. 5, 2011

Under rating threshold (show) You know, if you're going to put in rewards for completing a previous installment's achievements, make the rewards actually worth something. Getting a 1000 combat skill in Crusade gives me +20 to my combat skills in this game, yeah that's helpful, it's not like I couldn't get that within the first minute of the game. Drink 100 potions in Crusade, get 3 minor potions here. That'll help me heal after 1 or 2 fights. The armor and weapons you get for the achievements in Crusade are laughably bad, why on earth would you give me a 1d12 sword and 1d10 bow and mage book when I can buy any of them at 2d6 at the start of the game? Also, where are my spells that I was supposed to start with? Those appear to have not been given to me. Please make the rewards for achievements worth getting.

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(65)

avatar for Tusck
Tusck

Aug. 30, 2011

Under rating threshold (show) Also...theres no where to get the blue vials of holy water that i can see to practice alchemy to the point where you can make the high-end item enchanting potions.

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(24)

avatar for xXatticus182X
xXatticus182X

Sep. 5, 2011

Under rating threshold (show) with the stupidly low crafting success rate, items need to be purchasable. even if its 500 gold for a feather, crafting is unnecessarily hard.

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(23)

avatar for Sniper556
Sniper556

Sep. 4, 2011

Under rating threshold (show) Please make it so where we can buy resources. :/

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(23)

avatar for Eggsnham
Eggsnham

May. 3, 2012

Under rating threshold (show) I really like this game, but I honestly thought Crusade was a lot better in terms of crafting and economics, etc.

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(21)

avatar for Freak40808
Freak40808

Sep. 6, 2011

Under rating threshold (show) "Revenant takes everything that made Crusade great and expands it to a whole new level" Sorry, but no. In this game, you fight the same enemies, with the same weapons and abilities, in the same style of dungeons as the last one, and you didn't fix a single flaw. This doesn't feel like a sequel, it feels like a "player's pack".

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(52)

avatar for Gomo_Psivarh
Gomo_Psivarh

Mar. 31, 2012

Under rating threshold (show) Games made by undefined = laggy and sluggish games

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(20)

avatar for Supercowz
Supercowz

Sep. 17, 2011

Under rating threshold (show) The "special items" you get from all those achievements you worked your butt off for in the previous chapter, are practically worthless. If you're going to have "benefits" for people who poured hours into the last game, there should be more of a leg up. The ability to play as a new character is nice, but the other carry-overs need to be better.

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(20)

avatar for plujan
plujan

Sep. 7, 2011

Under rating threshold (show) Here's how I think the design process went: "People play RPGs to watch numbers go up, right? So I'll put in a whole bunch of numbers and make them go up all the time! It'll be the best RPG ever!"

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(20)

avatar for danny99000l
danny99000l

Mar. 31, 2014

Under rating threshold (show) Missing 5 times in a row with a light attack is agrovating.

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(19)

avatar for IMNOTCRAZY
IMNOTCRAZY

Aug. 28, 2011

Under rating threshold (show) This feels like an incomplete version of the first game. Crafting is dumbed down, the items you find are weaker, as are the enemies, the dungeons are more repetitive, and equipping my men doesn't really seem to make much a of a difference except for different abilities. Even after giving one of them items with stun, it never stuns the enemies it hits.

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(75)

avatar for schoolmonkey
schoolmonkey

Sep. 17, 2011

Under rating threshold (show) It would be nice if we could perhaps deconstruct the items, or at least the more powerful ones, for construction ingredients.

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(19)

avatar for Dragoness01
Dragoness01

Sep. 1, 2011

Under rating threshold (show) Needs a Decomposition System find some equipment either sell it or decompose it for Crafting Materials it would make crafting easier reduce how easy gold is to get.

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(49)

avatar for Vertal
Vertal

Aug. 30, 2011

Under rating threshold (show) I'd love to have the ability to break down and salvage items into crafting materials. It doesn't take long before there's no reason to pick up loot anymore because you don't need any more gold.

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(97)

avatar for anakin2177
anakin2177

Aug. 28, 2011

Under rating threshold (show) In Crusade, I found it annoying that getting all achievements required at least two whole play-throughs. Now Revenant requires FOUR? That's a bit much.

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(48)

avatar for ryguypiee
ryguypiee

Jun. 8, 2014

Under rating threshold (show) Wow, these guys are insanely inaccurate.

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(7)

avatar for N7791
N7791

Mar. 31, 2012

Under rating threshold (show) This reaaaally needs an Auto-fight option.

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(17)

avatar for AlecGriffon
AlecGriffon

Sep. 25, 2011

Under rating threshold (show) It would be nice on the tactical map to have an indicator of which character is active since once you have more than one in a given fighting style it's hard to tell.

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(17)

avatar for Abigayl
Abigayl

Sep. 20, 2011

Under rating threshold (show) A lot of charm was lost in this game... and I can hardly believe that you managed to make the defense quests even less fun than in the first game. Sorry, but I am finding this game boring. Also, I unlocked all the spells in the first game which is supposed to unlock them here... but they aren't... why not?

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(17)

avatar for Suuljin
Suuljin

Aug. 26, 2011

Under rating threshold (show) Awesome. Really looking forward to see how the story unfolds. I like the changes to tactical combat, 2 things though: 1. it's excruciatingly slow. Could you please look into that? 2. Any reason why we can't use our hero in tactical combat?

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(680)

Developer response from undefined

I'm looking into it now, in the meantime try knocking quality down via the right click menu to speed things up a little. To answer number 2. There's a few technical reasons, but let's just say that your hero much prefers to sit on a comfy chair giving orders.

avatar for Clegare
Clegare

Sep. 1, 2011

Under rating threshold (show) I think it would be nice to be able to look at possible new recruits without having to fire one of my current six!

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(43)

avatar for flameroran77
flameroran77

Mar. 23, 2014

Under rating threshold (show) Inheriting a decent chest piece from the last game? Great! Not being able to take off that chest piece, ever? Not as great.

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(16)

avatar for dragonlance5
dragonlance5

Apr. 29, 2012

Under rating threshold (show) i wish i had resurrection insurance

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(16)

avatar for karlwithak
karlwithak

Dec. 19, 2011

Under rating threshold (show) Has anyone else noticed that in dungeons the down staircases look exactly the same as the up staircases?

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(16)

avatar for MikitsuBizunizu
MikitsuBizunizu

Sep. 9, 2011

Under rating threshold (show) Game ending NaN bug on the level 5 training defense game, nearly non-existent crafting materials, mixed up skills, and worthless money later on... Nowhere near as good as the first one.

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(16)

avatar for FossaFerox
FossaFerox

Sep. 6, 2011

Under rating threshold (show) 50,000+ gold, no way to buy basic crafting supplies. Problem?

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(39)

avatar for alastormourning
alastormourning

Aug. 28, 2011

Under rating threshold (show) Why can I not cast my healing spell outside of combat? That is super frustrating.

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(39)

avatar for jon_12345
jon_12345

Sep. 13, 2011

Under rating threshold (show) Why no comment (at the least) on the predominant (and constructive) user feedback? We eagerly awaited this release, and you give us a game that is 50% of Arkandian Crusade.

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(37)

avatar for pyroBR
pyroBR

Aug. 28, 2011

Under rating threshold (show) What? Why i cant buy crafting materials?

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(37)

avatar for Timurka
Timurka

Aug. 29, 2011

Under rating threshold (show) I really liked playing this game, but there's few things I can't put up with. 1.Confusion with stats. By the end of the game i nearly maxed all out and figured some, but without explanation of what they do...they just seem pointless. 2.Magic. Being a mage you can easily defeat the last boss without stockpiling potions and stuff. And you can't miss with spells, which is kinda irritating when you encounter mage type enemies. Magic defence and resistance just don't seem to influence anything. 3.Crafting. There's no way you can get low tier materials later on. You can't buy or even convert materials. =(. 4.Endless dungeon - has 2 issues that ruin the challenge of the game for me, but Kongregate won't let me go in detail with comment limited by 1k symbols. In short - you can become rich and powerful just by re-entering the dungeon (you get progressively more gold and it's easier to find artifacts this way).

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(36)

avatar for Maharaja1412
Maharaja1412

May. 23, 2014

Under rating threshold (show) %79 chance for Normal Attack but ...8 or 9 miss in 10 hit..-_-

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(13)

avatar for nynniva
nynniva

Sep. 5, 2011

Under rating threshold (show) Bring back resource buying, crafting experminentation is part of the fun, and a cash sink is desperately needed late-game. Also, whatever happened to having/decorating 'My House'? >:( I liked my house. The combat isn't really any 'slower' than the first part was, I'd love to have an 'auto' button that will just do the attack of my choosing repeatedly until whatever it is is dead, sometimes this feels a bit' buttonmashy'. As in part 1, MP is for healing or lifedrain, and not much else; the other spells don't do enough to justify the expenditure of precious MP which is needed to extend your stay in the dungeon particularly mystery dungeon or when trying out content Higher Level Than You. Either reduce MP costs significantly on other spells or make them actually do something - casting lightning often does less damage than just attacking normally (as a mage, even, so have the Mana Lore) and even with a lot of +spell damage gear.

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(34)

avatar for airbornekeith
airbornekeith

Jun. 8, 2014

Under rating threshold (show) 84% hmm... out of 10 attempts i've hit 5 times??? something wrong here.

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(6)

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