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Love the game but needs some work. As has been said before finding the cards you want is painstaking and frusterating. The battles are fun but I wish that you didn't have to restart so much at the beggining to get gold mines. Legendary cards are fairly worthless due to their insanely high cost. The most overpowered units are the scouts, common cards that counter archers and everything else while they are at it due to their high armor, speed, dps, and all at a very low cost to summon. On thing to try would be smaller decks and limits on the amount of units that you can summon from one card. Playing a unit card would then let you summon that unit for the rest of the game. Then you could have diffrent strategies other than filling your deck with gold mines and scouts which seems to be the best strategy against any opponent. All in all however great game and very entertaining which is why I play games in the first place. 4/5 and 5/5 if the deck building system was reworked
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Fun strategy for the hard badge. Restart until at least 3 gold mines in starting hand. When you get the kamikaze card, amass gold and patiently take hits from your opponent until you can spawn 50 peasants in a row following the kamikaze card. Easy instant win.
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hmm i don't know... i was going for the hard badge but i'm losing interest quickly here. The card system is way too random and it feels like "grinding for better cards"... more than 3/5 is impossible on this game
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For some reason the games from this dev doesn't load in my computer (in firefox, at least, i may try in other browsers)
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This game would be 1000x better if I could sell cards for like 5-10g each. My inventory is so full I can hardly build a deck it takes so long to sift thru them.
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Seems to be mostly luck. You must get your gold mines out in the first hand layout or you are screwed. Not nearly as fun as it could be if there was less demand for the elusive gold mines.
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Fix for my last comment - you need to edit your deck and rename it BEFORE EVERY LEVEL YOU PLAY. Just removing a card and adding it back will suffice.
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For anyone who is stuck on the deck select screen before the first battle, creating a new deck (identical to starting deck) and renaming it fixed the bug for me.
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A really great game. But I agree that same cards should stack and that the game is far too dependent on gold mines. I think that if base gold production was 5 or 7 it would take care of that problem. I also think you should always start a battle with some iron and crystals, say about 25 iron and about 35 crystals, since so many cards require those resources and getting a decent supply can be hard if your luck is against you. Again though the game is great and has much potential to be even better!
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I got the 2 cards which gave you points for dying and loaded up with peasants. I sacrificed the peasants and each time a peasnt died it took point(s) off their portal. I kept 3 card for crystals and all the gold cards possile. Easy peazy lemon squeazy.
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Game was crap in 2012 and its crap now...
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On my 3rd match I ended up with cards all requiring iron or crystal, still at +0 sec for those resources, and doing a few discards. I'm not a fan of card style games to begin, but getting stuck like this killed any interest I had in it. Fortunately, I got lucky getting the badge of the day and can now ignore this game.
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Played the first round. Added some cards to my starter deck, now I can't play anymore because it freezes on the "Select which deck to use in this battle" screen. :/
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there is one spell that makes it worth using only peasants as creatures... i did manage to lose once with this strategy tho, so its a bit risky. maybe use proper balance of different units to finish all masters. also it said i can challenge more masters now and it even gave me 10k gold..... how?
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I think it would be a pretty fun game, except for the gold issue as many have mentioned, and it really bogged down for me. Not sure if my computer is just having an off day or what but it was pretty annoyingly slow.
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I doubt they'd make any changes to a 4 year old game, but it'd be really great to add a sell cards feature. Otherwise, great game so far.
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I enjoyed playing it for a while, but the battles go on way too long; I would wait for gold...put out a weak melee minion... put out a support ranged minion that in no way timed itself to be useful to the melee minion... watch as both die ineffectually... repeat, repeat, repeat. If I'm going to grind a game this much, it certainly won't be this one.
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If you are starting a player with a starter deck you should give them the cards in their collection so they can modify the deck easier. As it's currently set-up, it is counter-intuitive to how other games of this type work in which the cards a player is "given" to start the game are actually added to their collection of cards, and they won't vanish when they start modifying the starter deck itself.
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overall the game is not bad, but there is one thing that pisses me off.
sometimes during the battle for a very long time I can't get a gold mine and I simply don't have the money to summon a unit and fight my enemy. It's really a big issue when fights are getting harder