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knight8183

Mar. 05, 2011

Under rating threshold (show) If only 10 cards can be drawn at any given time and only 5 units for summon, why not have keyboard shortcuts? numbers 1 through 0 for the cards, enter for drawing a card, and qwerty for the summon.

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(29)

j64e

Mar. 02, 2013

Under rating threshold (show) Ultimate tactics: set a card that will get the enemy portal damaged every time your unit dies, and then zerg rush them with your low-level units. Finish off the enemy portal with direct damage card if necessary.

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(7)

togashikokujin

Feb. 22, 2013

Under rating threshold (show) Sad to see that this game suffers from the same massive lag that plagues most of undefined's games.

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(7)

Gnomeo

Jun. 09, 2012

Under rating threshold (show) @Inferno69 Go into the card browser directory and you can select and choose to rip up cards. @kaesekuchen26 Forefit.

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(7)

arkaeldarknnes

Apr. 15, 2012

Under rating threshold (show) This are the "I Win Button" Cards: Kamikaze+Peasant+Portal Growth+Repairs+Gold Mine Try them and discover the strategy

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(7)

Rayjinn

Apr. 13, 2012

Under rating threshold (show) Would be interested in working with you to improve-finish the game. These are the things i´d help you with Player vs player with ranking system: top ranked players get prizes weekly (keeps them active), ranking resets monthly or weekly Card interface Stacking and sorting of cards, shred multiple, buy mulitple cards / packs. Unpack bought cards instantly. Auctioning of cards, - currency gold for every thing non-legendary and kreds for everything legendary (with a 1 kred cost to list, which is given to developper) Resource fix default cost of drawing cards should be lower, decreasing the need for a good starting hand. In the end it doesn't matter, but it's the fresh players who decide to stick around or not. Alternate ways of winning I really like how some cards have an effect on the battlefield, damaging portals if X happens, but spells need to be a bit deeper. For example being able to persuade an enemy unit.

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(7)

C13229

Sep. 13, 2015

Under rating threshold (show) Could be a Good game, sadly its ruined by a nightmare of a user interface.

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(7)

wwwarrick

Dec. 06, 2013

Under rating threshold (show) good game, but no developer response to any of the 2k+ rated comments, which I also plussed. I would really like to see cards stacked, and more balanced resource usage. Also, it would be nice to see more information on your opponent, like in other CCG types.

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(7)

Downsyndrom

Mar. 27, 2011

Under rating threshold (show) once you get the cards to manage the gold income this game is very nice... the cardbrowser and deckmanager needs a lot of tweaking and ...cmon, 18 opponents... and when you defeated them, alotta money and no other challenges? could be more

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(7)

Selva

Mar. 21, 2011

Under rating threshold (show) This is bad. Advertising now takes longer to load than game...

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(7)

timdood3

Mar. 19, 2011

Under rating threshold (show) sleeper is a rip off it did not insta kill everything it just died

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(7)

Pieter54321

Mar. 16, 2011

Under rating threshold (show) @ qubaguy: Not all the cards in a rare pack are rares!

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(7)

patster

Mar. 15, 2011

Under rating threshold (show) i sorta wish they gave an overview of the starter decks before you choose them

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(7)

UtherII

Mar. 14, 2011

Under rating threshold (show) First of all, I wanna say a big CONGRATZ to Undefined! U got me totally hooked on the game man! ^^ What people are saying about the need for better card sorting is true to be honest, but I still think this game rocks. Also, to everyone who hasn't yet figured out how to calculate the damage a unit will do to a portal, it's very simple guys: Attack Power / 10 (the result rounded up to the nearest whole number). For example, a unit with an attack power of 40 would deal 40/10 = 4 damage to the portal. As regards the rounding up, just to explain it clearly: a unit with an Attack Power of 24 has a Portal Damage of 24/10 = 2.4, which is rounded DOWN to 2, while one with an Attack Power of 25, has a Portal Damage of 25/10 = 2.5, which is rounded UP to 3. Any ability which increases a unit's Attack Power, like the "Warlord"'s "Inspiration" for instance, will factor into it BEFORE the calculation. Hope this helped guys! CIAO! ;D

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(7)

franman888

Mar. 11, 2011

Under rating threshold (show) Just right click to change qualities. It helps with lags and crashes. Only problem is that on low it's really hard to read, so you would have to change it if you want to read stuff.

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(7)

Brackwater

Mar. 07, 2011

Under rating threshold (show) Once you get "Parting Gift" (grey, while in effect any unit killed deals 1 point of damage to its enemy's portal) you can pretty much build an unbeatable deck only made out of gold mines, two or three crystal mines, parting gift and cheap units to send against the enemy to be killed. You can also put in instant soul givers and as many "Siege Engines" (grey, deals 10 points of damage to enemy portal) as you have/want. Game pretty much becomes trivial that way.

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(7)

Leile

Mar. 05, 2011

Under rating threshold (show) man you should optimize this thing, with such simple graphics it shouldn't be that laggy

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(7)

kromster

Mar. 04, 2011

Under rating threshold (show) Still playing, but I WANT to like this game SO much more than I do.

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(7)

Undershadow

Mar. 04, 2011

Under rating threshold (show) Multiplayer would ROCK

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(7)

mortar4you

Mar. 01, 2011

Under rating threshold (show) I've spent the last hour tearing up cards to clear out my inventory so I could make a decent deck without scrolling through 100 pages of cards... Please, add stacking so we don't have to see each individual copy of a card. And also add an option to tear up multiple cards at one so I can clear out a whole stack.

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(7)

griffindoom

Feb. 26, 2011

Under rating threshold (show) Heres some advise, Dont waste your money on 1 legendary card, spend 300 gold more to get the massive booster pack with 20 cards, you have a good chance to get a legendary in that pack and you get tons of other great cards

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(7)

Thracken

Feb. 25, 2011

Under rating threshold (show) If a card is in my deck, I'd like a warning before I tear it up.

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(7)

hiperson134

Feb. 25, 2011

Under rating threshold (show) You should definitely, on the card browser, have a way of telling which cards are in a deck and which aren't. I'm tired of tearing up cards, only to find out it was in a deck, while I have a perfectly idle duplicate eager for the tearing.

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(7)

Celste

Feb. 24, 2011

Under rating threshold (show) If you're having trouble with lag turn off the sound effects. I did this and it reduced the in game lag by a lot

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(7)

mrlousy

Feb. 24, 2011

Under rating threshold (show) Game could use a speed-up button

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(7)

kamisan

Feb. 24, 2011

Under rating threshold (show) it would be nice to be able to see the stats of the units your summoning after you send them to the summoning area

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(7)

twins77777

Mar. 01, 2011

Under rating threshold (show) The beholder is easily the most powerful monster in the game.

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(17)

hssts50414

Mar. 05, 2011

Under rating threshold (show) I think the main tactic of the Undead Computer is to lag the player out.

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(25)

TutelarSword

Sep. 06, 2015

Under rating threshold (show) So are you just supposed to fail until you gather enough gold to try to get good cards? All of my summons are killed instantly by the enemy even though they are the same type and I have more of them out at once, so I can never damage their portals.

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(4)

burningwings136

Feb. 23, 2011

Under rating threshold (show) Strategy for people having trouble: While playing, I prioritize things like this: 1st: build up income as much as possible, especially gold. 2: draw lots of cards. Emptying your hand by playing as many resource-makers as possible and playing some of the cheap dudes (not actually summoning, just get them onto your "summoning bar". 3: keep building up your income. Once your gold income is over 10 (or more, if you have a lot of expensive dudes), wait until you've got a healthy buffer of gold already collected (200 or so) and then summon as many dudes as possible as quickly as possible. Then play more of your creature cards and summon them too, until you're broke again. Spend any damage dealing spells you've got to hinder your opponent's counter attack, then draw cards and repeat.

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(245)

cave802

Mar. 11, 2011

Under rating threshold (show) An easy way to get the hard badge. First select the Holy Paladin Pack. After the tutorial go and build a deck. Which should include: All gold mines, 2 crystal and 2 iron mines. All peasants. And the global enchantment card "Parting Gift" Global Enchantment: Parting Gift- Damages the enemy's portal for every one of your units killed. Strategy: Use all of the gold/crystal/iron mines as soon as you get them. Build up some gold, then play the Global Enchantment card. Once this is played you need to send 100 peasants to their deaths. Each Peasant killed will damage the enemy portal by 1. With this strategy the better the enemy is the easier it is to defeat them. Special Note: Level 2 and 3 enemies (The second and third time you play someone) They also have a global enchantment card. Only play your card AFTER they have played theirs. + mark this comment

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(32)

XarisD

Sep. 09, 2015

Under rating threshold (show) I was having a lot of fun. Things were a breeze, I was getting good draws, my warriors were warring mightily and with great vigor... until I ran across Captain "Pulls Beholder Swarms Out Of His Ass" Tribal Elder guy. Then it went downhill from there. I managed to beat him, but... yeah. It's problematic when hordes of beholders come rushing at you and one-shotting even your Barbarians and Iron Golems like they're fresh skeletons. Still, I enjoyed it as I do all Arkandia-based games, so... 5/5 :)

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(4)

Zerg485

Jun. 18, 2013

Under rating threshold (show) Breaking the game via peasants. Peasants shouldn't be that powerful.

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(6)

thehobo99

Apr. 11, 2012

Under rating threshold (show) Beat all 18 levels, only took a month :D

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(6)

Raistlistin

Mar. 20, 2012

Under rating threshold (show) ultimate deck?: 7 Dwarven boon's (+150 gold each) and 5 mud golems (12 each x 5= 60 golems total after summoning). each golem dose 4 damage to the portal, so only 25 out of 60 need to make it, and wth the dwarvaen boon's, you can summon all 60 in the first 20 seconds of the game. this deck will win all 18 battles, i know because thats how i did it.

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(6)

totosh55

Nov. 14, 2011

Under rating threshold (show) 1 parting gift card (when a unit killed, enemy portal take 1 damage) ... 1 decker card (drawing cost decrease) ... 2 portal growth ( +10 hp ) ... 10 gold mine ... 12 peasant ... 3 crytal ... thats all ... ... If you don't have at least two gold mines and 1 crystal mine in your opening hand, you should instantly surrender... use parting gift card and start summon peasant. Every dead peasant mean 1 damage to enemy portal. I finish game with this deck.

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(6)

Firepizza910

Oct. 27, 2011

Under rating threshold (show) i had peasants right next to the enemy portal with 4 points to win when the game crashed.guess i had too many peasants and the enemy spawned one

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(6)

PJPX3

Oct. 25, 2011

Under rating threshold (show) Should have a multi-player option where we can challenge other players =)

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(6)

buena

Oct. 24, 2011

Under rating threshold (show) You can easily go undefeated with just peasants, parting gifts, gold mines, crystal mines. Kinda makes all those shiney legendary cards feel a bit less shiney :(

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(6)

Jackolina

Aug. 16, 2011

Under rating threshold (show) Spelling mistake in tutorial. Strategy, not straegy

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(6)

Turtlehead

Aug. 04, 2011

Under rating threshold (show) Nifty game. Division between browse/deck is awkward. Can't see what is in deck on page where you sell cards. Also, fail states are possible so an end/quit battle is needed. More generally, there's not a huge amount of synergy in cards so decks boil down to spamming; needs a little tightening up.

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(6)

mccannnetwork

Jul. 19, 2011

Under rating threshold (show) Somebody beat my score im bored!

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(6)

the1templar

Jul. 11, 2011

Under rating threshold (show) easyest way 2 win is just get a crap load of gold max ur summonings and then summon all at once then pause wait 10 seconds and repeat

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(6)

mccannnetwork

Jun. 23, 2011

Under rating threshold (show) Wow still own the top spot!

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(6)

mikesully52

May. 07, 2011

Under rating threshold (show) One more suggestion that might be worth mentioning, having a max limit on a single card amount would be worth it, because really, who needs 99999999999 gold mines?

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(6)

jcrboy

May. 02, 2011

Under rating threshold (show) It took all of one game to figure out that weenie hordes win the day. If MtG were balanced like this game, the only color that would ever win would be red.

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(6)

XspraypaintX

Apr. 06, 2011

Under rating threshold (show) this would be a good multiplayer game.

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(6)

Quelmotza

Mar. 29, 2011

Under rating threshold (show) The ascended ones card have a special but when you go to the browser ans move your mouse under it there is nothing.

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(6)

Eidas

Mar. 20, 2011

Under rating threshold (show) The concept is GREAT. Like everyone else says, the cards need to be organizable, at least in deck builder mode. Also there have been several occasions when the game would randomly freeze with all units running in place and changing color/model rapidly (only way I could figure to stop this was refresh the page).

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(6)

timdood3

Mar. 19, 2011

Under rating threshold (show) i got 4 legendary cards from one pack...thats...legendary

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(6)

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