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Breadaholic

Aug. 19, 2013

Under rating threshold (show) could use a fast forward and a quality button for when I summon 75 guys on the field.

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(1)

Alan_Blake

Aug. 19, 2013

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(-3)

aaryanshark66

Aug. 16, 2013

Under rating threshold (show) ffdhjfytfhfg

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(-2)

apweokfo

Aug. 14, 2013

Under rating threshold (show) It's time consuming

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(0)

lolustinkatlife

Aug. 12, 2013

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(-3)

JaredSkye001

Aug. 12, 2013

Under rating threshold (show) I've been able to defeat entire armies of enemies by just letting them kill me. All I needed is a Kamikaze card, 3 damage to the enemy portal for every unit lost and vica verca, 5 peasant cards, and a whole crapton of gold mines. After those are all in play, defeating the enemy is easy, as the more they kill of your piss-weak peasants, the more damage they do to themselves. You can substitute Kamikaze for the Paladin-standard Parting Gift, but it's not as effective, as it only does 1 damage per lost unit.

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Sylon

Aug. 08, 2013

Under rating threshold (show) 2 booster special pacls really give me 48 of h2 card? you´re kidding

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(-1)

Sylon

Aug. 08, 2013

Under rating threshold (show) hey obtain a rare item - thats easy and fun ey??!

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Sylon

Aug. 08, 2013

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andremolinar

Aug. 01, 2013

Under rating threshold (show) I reallylike this game, but i can't play it now bcuz everytime i try to challenge someone, i cant select a deck. any suggestions?

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(2)

max358

Jul. 30, 2013

Under rating threshold (show) Could someone tell me how my opponent could spawn 150 reapers at the same time??????

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(4)

pi3141592

Jul. 23, 2013

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(-7)

Steven0009

Jul. 18, 2013

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(-7)

Chaosaaron

Jul. 05, 2013

Under rating threshold (show) good

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(0)

warzone97

Jun. 30, 2013

Under rating threshold (show) Lol legendary card: Greg

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(1)

Manwithabook

Jun. 28, 2013

Under rating threshold (show) How about some sort of in-game manual? And tool-tips when you mouse over things would great -- especially units you have "played" in your 5 summoning slots. Once you play them you lose visibility to their stats. The playing experience is very mushy, touchy-feely. I would like more explanation and definition of what is going on. What do all the symbols on the cards mean, for example? Some are intuitive to me but others are not. What's the deal with the global enchantments? Is only one allowed at a time, do they overwrite each other (last played stands?), is there any other way to remove them other than playing a new one? A manual (in addition to the in-game tutorial) would have been welcome here.

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(7)

RunesGod

Jun. 28, 2013

Under rating threshold (show) Ultimate tactic: play a bunch of gold mines then summon a bunch of peasants; up to a chain of 100

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(0)

Grunkk

Jun. 28, 2013

Under rating threshold (show) This game is made too easy with kamikaze. All you have to do is spam skeletons and the faster the enemy kills them, the faster he dies. This is made easier by having no minimum to the number of cards in my deck. The kamikaze deck ruins any enjoyment at the variation of the enemy decks because it simply does not matter what strategy the enemy uses.

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(3)

Zerg485

Jun. 18, 2013

Under rating threshold (show) Breaking the game via peasants. Peasants shouldn't be that powerful.

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(6)

superSC

Jun. 18, 2013

Under rating threshold (show) This game is the perfect example for "The AI is a cheating bastard", my enemy used a card which uses up souls ... at the start of the round, he didn't even took time to gather the 50 Diamonds and the 20 souls for it and instantly threw out like 12 Bandits, 8 swordsmen and 4 archers ... seems Legit :D

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(2)

superSC

Jun. 18, 2013

Under rating threshold (show) Great game, but the damn Observers are OP

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(1)

Arthasevil

Jun. 17, 2013

Under rating threshold (show) How the heck are you meant to beat Elder Gornash the third time around? Huge numbers of powerful units, including beholders are summoned when I can barely produce more than a group of skeletons.

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(0)

kink623

Jun. 16, 2013

Under rating threshold (show) good game i give it a 6.2

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(1)

Zonedestruct

Jun. 10, 2013

Under rating threshold (show) How do i get the strip reedmer pack i cant get any strips

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(0)

Stickfire84

Jun. 04, 2013

Under rating threshold (show) "Let's see... and right click, low quality, much better!" I believe this game would've got maybe a 4.1 rating if extra option in the top comments

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(2)

luigirocks65

Jun. 02, 2013

Under rating threshold (show) not that bad but not that good

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Rowdster62

May. 26, 2013

Under rating threshold (show) as soon as you see Necromancer, you dont need to look at the other decks

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(0)

norcsi1234

May. 23, 2013

Under rating threshold (show) :D soul It would be nice is cards

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(-2)

Carloncho_Metal

May. 15, 2013

Under rating threshold (show) Nice game, is this me or the game is lagging in combat?.

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(6)

KlotzKlotzKlotz

May. 12, 2013

Under rating threshold (show) are we going to see a part 2? ..... COMMON PART 2

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(3)

vibrator

May. 08, 2013

Under rating threshold (show)

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(-4)

kwolf18

Apr. 26, 2013

Under rating threshold (show) Another great sort option would be to sort by "Newest." That way I could quickly see the cards I just bought, to tear them up or investigate them further without having to sort through all the cards.

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(0)

kwolf18

Apr. 26, 2013

Under rating threshold (show) And please note the following glitch: When drawing a card during battle, the amount of gold resets to 1. It awards the proper amount but it is a bit disconcerting, to those unused to the game to see that improperly displayed for whatever reason.

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kwolf18

Apr. 26, 2013

Under rating threshold (show) Oh, and a note for those who have cards with the 'inspiration' ability: Put out units with this ability AFTER all those troops you want to get the damage boost! Any troops released after the 'inspiring' one, will not receive it though they are on the field at the same time.

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(0)

kwolf18

Apr. 26, 2013

Under rating threshold (show) Use your opponents effect cards against them (if 'royal training' or 'velocity' are in play, put out royal troops or archers). Or carry some effect cards of your own to take their place.

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(0)

kwolf18

Apr. 26, 2013

Under rating threshold (show) Yes the sort could be better. Even an option in the deck view to swap cards would work for me, so I could move cards in my deck, (as there is only the lacking sort for the extras, not the deck). Then I could swap so archers were with archers, scouts with scouts, etc. TIPS~ Clump units together so they can hit together; staggered units are easier to take out. Pay attention to speed of movement! Send scouts last in a large group, if you have slower units. They'll catch up and help that mob effect. Don't do this and they'll stagger even if you send them out at the same time! And only send small groups to dispatch oncoming enemies in the beginning. Use gold to draw from your deck til you have at least 11/sec. Then when you have enough, wait until the enemy is at your portal, then send a massive group, so units automatically clump together, giving them the best chance to reach the other portal.

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(-1)

whateveruloveur

Apr. 21, 2013

Under rating threshold (show) I agree w/ similar comments -- good game with a lot of potential. But the emphasis on gold makes it very difficult. I've engaged in quite a few battles now, but I've only won one... it seems I'll never have enough to buy new cards. And it is true, if you don't have a gold mine in your hand, your basically screwed. In fact, you really do need several of them to be of any real use.

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(3)

Maelvolent

Apr. 18, 2013

Under rating threshold (show) ?

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(0)

Keninator777

Apr. 17, 2013

Under rating threshold (show) I enjoy it a lot. It doesn't seem it would be too hard to improve, and it could definitely use a few improvements. Resource regen could be tweaked to take some emphasis off gold so crystals and iron would serve a better purpose. Some card tweaks such as the base repair to full is OP - Spend over 2 whole minutes just getting ready once you start your wave pop the base repair and max that gold at the end. Changing around some of the soul costs would be nice, as a lot of the legendary units I do not even consider using - Anything 30 or over is never used (takes up a spot in hand until I can get the souls, the rare +25 soul card isnt even enough to cast it). As it is the +150 gold card and the +2 gold production are hands down the most looked for cards by me. I don't think it would be too hard for this game to be a lot more popular with just a few touch ups.

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(1)

Tikikala

Apr. 15, 2013

Under rating threshold (show) Full Moon Global Card- WHAT THE ACTUAL F*? It lags my game just when I got the enemy to lower hp and I just need the time to kill. Ugh. Does Undefined ever check how laggy certain features can be? Other than that, other levels I think are okay

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(1)

roseraider44

Apr. 13, 2013

Under rating threshold (show) i,d like to see a bigger game window to play in thanks

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(1)

ying742

Apr. 13, 2013

Under rating threshold (show) nothing quite as satisfying or as laggy as sending out 50 demon worshippers at once

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(2)

PatrickH86

Apr. 10, 2013

Under rating threshold (show) its m first time to play this ou might test this and you might like this

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(1)

steelerkiller90

Apr. 09, 2013

Under rating threshold (show) one of the best card games

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(2)

Ungero

Apr. 04, 2013

Under rating threshold (show) Dat feel when your army of expensive mages walks through the portal and disappears... why can't they just hold position and let the cheap guys walk through ;(

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(1)

lmccoy90

Apr. 01, 2013

Under rating threshold (show) Really good game. However, I do agree that gold is way more important than any other card. Also, sorting cards and building your deck could be managed better.

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(1)

postys5

Mar. 31, 2013

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(-4)

lamtruong123

Mar. 31, 2013

Under rating threshold (show) iahhhhhhhhhhhhhhh

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(-2)

Faeyline

Mar. 31, 2013

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(-6)

bbrtki

Mar. 30, 2013

Under rating threshold (show) still bugged, cant even click what deck to use on the second battle.

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(0)

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