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A beholder came out when the enemy portal was at 3 and promptly killed every single thing I had in two volleys of that stupid overpowered fireball.
Very, very unimpressed.
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Easiest hard badge ever...i start a game only when i got 3-4 gold mines in my hand and draw another one on the first hit......Then just spamm units, i did the fresh skeletons....very easy, and just repeat and then you got your hard badge
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One simple tip to win the game easily:
If you have more than 2 gold on the begining continue the fight, or else just surrender and try again.
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Keep getting a glitch where battle freezes and all creatures start flickering between different creatures. Can be v annoying towards end of a battle
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Sort of like epic war, you face unfair and obtuse AI cheating AND boredom. Makes for a losing combination.
Here's a better idea. Make a card game. It would be simpler and more fun. There is talent in this design, but it has just not worked out this go around.
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I'm thinking the computer needs to cheat a little less obviously. Getting multiple beholder cards into play in the first 2 minutes of a battle, when there's no way for it to have enough souls for one?
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A bit too easy. My deck was 8 peasants, gold mines, a crystal mine, portal growth, hidden siege. Just reach around 600/+21 gold, spam peasants, portal growth, hidden siege, afk.
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ok easy way do dispose of beholders (elder gornash lvl3) is to wait till they are right in front of your base, then summon 1 unit, they use their attacks and then summon all other units you can to kill the beholders. good luck and + if this was helpfull
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Sinner VS Fresh Skelettons = Immortal Battle!
What is usually bad in immortal battles is that they take too long and... consumes way too much PC =/
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Elder Gornash (lizardman guy) is way too overpowered at level 3. He sends 3 beholders at once (they kill all my troops before they can get them in range), also his magicans and archers do way too high damage.
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It should have a way to turn off the animations. What might look nice to you doesnt mean you have to give us a laggy game.
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This still needs a lot of work, I think it was a little much to give it badges. It freezes, no other levels will show up after the finishing the second one, and when I click on any of the options at the top of the screen (during the map screen) nothing happens.
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When I found out you didn't even need a full deck, the game became too damn easy and boring. I would get parting gift out really quickly and then just rush peasants. They would get slaughtered against the AIs good units and I would win with at most 40 health lost.
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why would you buy one legendary card when you can buy an ultimate booster that can contain even more legendary cards...
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There's a bug in this, I've won the last round 3 times and it hasn't recorded it. Other than that, ok game, need to be able to see all of the cards better though.
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its a pretty fun game but it gets kinda boring when you defeat all five of them three times,it would be better if there was online and if you could trade cards with other people online, and if there were more opponents for you 2 vrs. ohh and fix the card system like some of the people already said but all around good game hope theres a second 1
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Needs bigger deck and upgrades like + 3 gold addition rate art the start of the game or make a rare card upgraded to a legendary card of their species and finally needs cheaper cards + if you agree
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The game AI has no concept of how to deal with hordes. 15-18 gold cards, 2-5 crystals, 5 hidden sieges and the balance in demon worshipers, peasants or fresh skeletons beats everything.
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I agree gold might be a little too necessary, but thats pretty common in most card games (read: magic) The UI could use some work but overall its a good game. You should maybe add a redraw initial hand at the cost of redrawing one less card, for when you get 0-1 gold mines.
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completed the game, o.k. not brilliant, but not bad, needs the improvments mensioned (group cards better, less need on gold mines) and perhaps more cards being able to be taken (the main reason I failed was lack of cards left and 3-4 health left) and how do you get strips
also some of the cards are useless or so underpowerd its almost impossible to use them
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The red eye creatures in the level 3 of Martoo the Sinner are VERY overpowered. Not only he kept throwing them at me, once and again (There were almost 10, how many cards does the enemy have??) Only with a few creatures in the front of those red eyes, they slain my most powerfull creatures: I collected a lot of gold and throw the vampires, plus itachi the protector, plus archers, warlords, orcs... And I couldn't even kill the red eye!!!!
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Gold Mines are far far far too important. You need like two full rows of them in your deck to be functional. Also, mud golems are the ultimate chump early summon unit. Massive armor, decent hp, decent damage, super cheap to summon and come in high quantity. My feck goes 2 iron mines, 2 crystal, an f ton of goldmines, a few iron golems and orc warlords to tank, 5 or 6 mud golems, some forest rangers for owning melee units, some scholars for ranged nuking, then whatever "hit all enemies in area of attack" i have on hand to round it out. And a few legendary creatures for the luls even though they are generally pointless.
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Cards need to be properly categorized. For example, while the "legendary" monster cards usually have good stats and better abilities, they also have worthlessly high costs and low portal damage; furthermore, you can usually only summon a few per card. I suggest using a mathematical approach. Gather all the cards that are similar and compare and contrast their values and how well they work together with the corresponding specials you made for them (abilities, and global enhancements like Velocity). Only archer slayer matters; every other skill still pretty much sucks (though Warlord’s is good, since Warlord’s cheap). Multiply the unit cost by the max units spawned to get the "net cost" for the monster and find the net portal damage, too. I noticed peasants got nerfed to 1 portal dmg/each and mud golems to 4 portal dmg/each. Using this, not only are mud golems way better at fighting, with this calculation, they now way overpower peasants in portal mayhem and STILL cost like nothing.
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I've tried three times now to save and quit, but my browser doesn't seem to want to save my information. I just go back to the menu and it asks me if I want to start a new game with no option to continue.