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I enjoy it a lot. It doesn't seem it would be too hard to improve, and it could definitely use a few improvements. Resource regen could be tweaked to take some emphasis off gold so crystals and iron would serve a better purpose. Some card tweaks such as the base repair to full is OP - Spend over 2 whole minutes just getting ready once you start your wave pop the base repair and max that gold at the end. Changing around some of the soul costs would be nice, as a lot of the legendary units I do not even consider using - Anything 30 or over is never used (takes up a spot in hand until I can get the souls, the rare +25 soul card isnt even enough to cast it). As it is the +150 gold card and the +2 gold production are hands down the most looked for cards by me. I don't think it would be too hard for this game to be a lot more popular with just a few touch ups.
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Full Moon Global Card- WHAT THE ACTUAL F*? It lags my game just when I got the enemy to lower hp and I just need the time to kill. Ugh. Does Undefined ever check how laggy certain features can be? Other than that, other levels I think are okay
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Dat feel when your army of expensive mages walks through the portal and disappears... why can't they just hold position and let the cheap guys walk through ;(
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Really good game. However, I do agree that gold is way more important than any other card. Also, sorting cards and building your deck could be managed better.
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yes, it WOULD be nice to stack and sort properly. But let me tell you, I fricking love this game. All of the fun of Magic without the dork sitting across from you with the crappy sliver deck :D
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lol i put down killing moon (whenever a creature dies a random portal spawns a skeleton warrior) and then sent out around 50 low life units it lagged a so much some of the ground in the middle of the battle became a blue nothingness
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is it just me, or did the "send one skeleton out of a random portal" turn into "spam 30 skeletons every time a unit dies"?
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No balance. Either you get no gold or iron cards, and run out of money/ can't play the units you have, or you only get structure cards, and have about 6 unit cards in the whole stack you draw from, and can't defend yourself at all, much less attack.
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Ultimate tactics: set a card that will get the enemy portal damaged every time your unit dies, and then zerg rush them with your low-level units. Finish off the enemy portal with direct damage card if necessary.
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full of bug. i didnt even start playing i didnt know what was my deck and placed all card down, started a game, asked me to click a deck (which was all empty cause i didnt set it in the good place) and now i have to refresh, which im not gonna do cause im out ;)
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5x Dwarven Mine, Dwarven Boon, Bag of Crystals, Surplus Requirement; 4x Crystal Fountain; 3x Ancient Mine; 2x Reaper's Bounty; 1x Peasants (= more souls); 1x Repair (for use at very end); 4x Barbarians FTW
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Man..it's kind of sad. this could be a unique, fun CCG but like others have said, the heavy reliance on gold cripples the entire game. Even when starting with gold mines it's not enough. You need gold to do EVERYTHING..and a lot of it. Not only do you need gold but you need Iron, crystals etc. Which then causes the same problem as with the gold. It's actually not much like a CCG. So yea, this could be very good..but the extreme need for gold makes it just an annoying mess. ...I said gold way too many times in this paragraph.
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There needs to be more explanation of what all the symbols mean. All the cards have different ones in the top left corner. Maybe fans of your games already know but I would like something that tells me. Also the ones on the cards I had to work out. I think I have them but I am still not usre what the middle on on the right is.
Good game though.
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Easiest strategy is just to have a deck with gold mines, peasants, crystal mines, and the parting shot from the 'holy' starter. Throwing 100 peasants at the enemy is fun.
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some way to tellwhat every ability does would be nice... maybe there is one but i didnt notice it... if not then i hope you put one in if kyou make another
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for the 52 unique cards, do we actually have to have 52 different ones or just have had 52 different ones over a period of time?