Comments for Cardian

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bigbadbarton

Feb. 23, 2011

Under rating threshold (show) It would be nice if cards of the same type simply stacked when your building decks. That would make it a lot easier to see all of what you have, especially since they sort buttons don't seem to sort them very well.

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(3808)

Tenshi_Samshel

Mar. 5, 2011

Under rating threshold (show) Very nice, but please, this needs a proper way of showing cards. In your recent games it's often the same problem: we have hundreds of items and it gets impossible to look through them. Suggestion here: 1) make identical cards stack. 2) Add checkboxes we can use to only see a certain type of cards (lands/spells/summons, summon races, summon roles, rarity). 3) If stacking cards would be impossible, at least let the copies sit together when sorted.

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(2087)

brian_james

Feb. 26, 2011

Under rating threshold (show) This is a really fun game, but it feels so unfinished. The out-of-battle UI is cluttered and useless. Why do I have to go to the "browser" to read my cards, then -back to the- "deck builder" to put them in my deck? Why do I stare at a huge table full of 50 cards when I could just as easily be looking at stacks of each card in my deck? Way too frustrating. Battles are good though.

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(2702)

lordatog

Feb. 23, 2011

Under rating threshold (show) Gold is far, far too important. Frankly, if you don't have at least two gold mines in your opening hand, you should instantly surrender. It's still possible to win, but you'll win much faster if you keep restarting until you get a decent hand. Maybe there are some absurd legendary cards out there, but with what i have available, gold mine is the best card in the deck by far. It's the best card to have in your opening hand, the best card to draw halfway through the game, and the best card to draw late in the game. In other words, this is not exactly balanced.

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(3158)

bushwhacker2k

Feb. 25, 2011

Under rating threshold (show) First, focus has to be taken off gold, because frankly "He who controls the gold control Arakis." Second, a more in depth card sorting system would be nice. For example, if you have multiples of a card, instead of listing multiple cards, list one card with a number on it. Also, instead of sorting them by type, filter by type and then let us sort from there on. I sincerely hope you take my advice and improve the game, it has a lot of potential! :D

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(2411)

ciddxx

Mar. 5, 2011

Under rating threshold (show) The Killing Moon kills your GPU. Should make it so that skeletons summoned via The Killing Moon enchant can't proc more skeletons. I keep crashing against any level 3 using this card simply by the 40 skeletons coming out on each side.

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(19)

TurboBoosT

Mar. 7, 2011

Under rating threshold (show) The cards don't say how much damage they will cause to the portal!

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(48)

ghost314

Mar. 4, 2011

Under rating threshold (show) There's a global enchantment card that causes a skeleton warrior to be randomly spawned at either portal every time a unit dies... So the number of units on screen NEVER decreases, that's a clever little way to lag me to hell. Changing to low image quality didn't help and after a while i started getting that constant pop up saying that 'a script on this page is causing flash player to run slowly would you like to abort' and I had no choice but to abort script, refresh screen, and load game. -_-

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(18)

hiperson134

Mar. 3, 2011

Under rating threshold (show) makes perfect sense, as soon as I get close to their portal, they send out a continuous army of troops, which, if you're paying the slightest bit of attention, stops as soon as they kill your last man in range of their portal. that's not broken at all.

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(18)

hiperson134

Mar. 1, 2011

Under rating threshold (show) You've gotta indicate in the browser which cards are in a deck. Looking at 12 Fresh Skeletons and needing to tear one up isn't helpful if I can't figure out which ones are unused.

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(18)

ZLOK

Aug. 26, 2011

Under rating threshold (show) I think I'm playing this game wrong, it doesn't like 200 peasants on the screen at the same time, but it is very effective. Except when Flash crashes, then I sorta lose the fight.

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(17)

Massinissa

Mar. 25, 2011

Under rating threshold (show) Dude... On the Sinners third mission, theres over a hundred skeletons on each side. EPIC.BUT ONE PROBLEM. IT LAGS LIKE HELL

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(17)

MrLove

Mar. 6, 2011

Under rating threshold (show) Very nice game - cool twist to the tower battle genre. However, I found a few inconsistencies that made me rate it a little low: (1) AI does not seem to have resource limits, especially when it comes to souls. (2) Occasionally, game crashed during a battle (all units froze and started flashing various sprites. (3) Partying gift really unbalances the game - especially at higher levels it makes no sense to use high-power units when sending in peasants to be slaughtered does the trick. (4) I would've appreciated an alignment indicator on each card, so that I could build a deck with the proper boosts.

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(17)

FroggerbobT

Mar. 8, 2011

Under rating threshold (show) Boy, I sure love that when the opponent plays the skelly-making card, my game lags so much I can't do anything.

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(16)

Dezzerack

Mar. 7, 2011

Under rating threshold (show) fun but too laggy to play. Give low quality options

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(16)

dubloe7

Feb. 24, 2011

Under rating threshold (show) as someone playing on a laptop I would give anything to have shortcut keys for summoning.

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(16)

Xiaoma

Mar. 7, 2011

Under rating threshold (show) This game really left me at a loss... on one hand the basic user interface is terrible. After getting just a few card packs, it's unmanageable. The search is either broken or very weird (why not alphabetize the cards!?), stats can't be viewed when the user actually wants to look at them, instead the user has to go to a separate "browser" mode. It's almost as if the creator didn't even bother play testing it. On the other hand, as a novice game designer myself, I'm blown away by the production values. The interface, unusable as it may be, is beautiful. There are tons and tons of cards, each with good artwork. What kind of person would put hundreds, maybe even thousands of hours into polishing a game far beyond the norm but forgo five hours of work on the UI that would have helped the playing experience 100 times more?

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(62)

aquatorrent

Sep. 9, 2015

Under rating threshold (show) for those who are frustated and wants to get a good deck, without buying any cards (or maybe just want to get the badge): http://www.kongregate.com/forums/3-general-gaming/topics/149879-how-to-win-at-cardian?page=1 . the deck over there is very good. after you get the hard badge, just buy the 20 cards pack and you'll get medium badge easily. if you still hasn't get the easy badge just buy the 8 cards pack.

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(7)

steedy1997

Apr. 15, 2012

Under rating threshold (show) This game really seems to follow the rule of "strength in numbers"

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(15)

TheHeadbangers

Mar. 9, 2011

Under rating threshold (show) One simple tip to win the game easily: If you have more than 2 gold on the begining continue the fight, or else just surrender and try again.

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(15)

opfobo

Mar. 8, 2011

Under rating threshold (show) parting gift + sending out the weakest and cheapest units one by one to die is the easiest way to win

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(15)

shawnathan

Mar. 4, 2011

Under rating threshold (show) Best card I've seen so far: Dwarven Gold: +150 gold, for free. Second best card: Gold Mine.

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(15)

emmalouluu

Mar. 6, 2012

Under rating threshold (show) horrendously addictive, and seriously irritating, starting gold needs to be higher, or less focus on raising it...

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(14)

askolan

Mar. 8, 2011

Under rating threshold (show) why would you buy one legendary card when you can buy an ultimate booster that can contain even more legendary cards...

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(14)

MaelsstroM

May. 4, 2012

Under rating threshold (show) Man, love this game! Such a unique style of play. Kongregate should have more games like this, not the wait to play, or pay junk that's everywhere these days.

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(13)

fiver49

Mar. 13, 2011

Under rating threshold (show) I just bought a rare pack and recieved a normal card.

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(13)

C13229

Sep. 13, 2015

Under rating threshold (show) Could be a Good game, sadly its ruined by a nightmare of a user interface.

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(6)

jackbootsjim

Sep. 13, 2015

Under rating threshold (show) I enjoyed playing it for a while, but the battles go on way too long; I would wait for gold...put out a weak melee minion... put out a support ranged minion that in no way timed itself to be useful to the melee minion... watch as both die ineffectually... repeat, repeat, repeat. If I'm going to grind a game this much, it certainly won't be this one.

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(6)

Reggaeguy

Sep. 14, 2015

Under rating threshold (show) Parting gift + Swarm of Peasants = epic win I call it the russia method

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(8)

jotabeas

Sep. 7, 2015

Under rating threshold (show) archers are so overpowered, there's little need for any other thing than gold mines... yeah, not a very balanced game

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(6)

Legendix187

Oct. 17, 2013

Under rating threshold (show) So i started playing this game and noticed one card in my starterdeck: Parting gift = While in effect any unit killed deals 1 damage to its enemy's portal. Based on that i made a new deck containing 10 Goldmines, 4 Crystal mines, 1 Parting Gift and 10 Peasant cause they are the weakest. I won every game without a problem just putting out my goldmines as fast as possible drawing cards to get all cards out in my hand and then basicly start sending out peasants. They die so fast and the enemy just kills itself. All you need to do is send 100 peasants out. They reach the portal or they die and the enemy portal take a point in damage. Like if you found this to be usefull!

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(12)

caponelpalo

Feb. 26, 2011

Under rating threshold (show) Improvement of the sort system would make playing this game way a better experience.

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(12)

m0nkeysensei

Mar. 12, 2011

Under rating threshold (show) At higher levels, the AI cheats horribly. It can pull a bunch of resources out of its ass at the very beginning of the game.

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(11)

N4m31355

Feb. 23, 2011

Under rating threshold (show) What's the point of making it a card game when your opponent doesn't follow the rules? AI clearly doesn't send units based on cards and resources.

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(833)

Archangel117

Feb. 25, 2011

Under rating threshold (show) Ok, there should either be multiple save slots, or a confirmation when I click on the Start New Game button before it deletes my progress. Can't tell you how many times I've lost my data from a single misclick.

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(543)

Chenbipan

Apr. 13, 2011

Under rating threshold (show) Seems like guaranteed 1 legendary for 2000 is a rip. I bought 5 20 packs for 2300 each and got 7 legendary, along with 93 other cards. Also, I'm curious if you tried programming an AI so that it would play an actual deck, instead of just sending out a preset list of units. It might be worth adding to take the game to another level.

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(10)

Selva

Mar. 21, 2011

Under rating threshold (show) Okay. The first three summons were Beholders... Anyone see a problem with this?

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(10)

gemartisan

Mar. 18, 2011

Under rating threshold (show) I love Undefined games with one big except. Inventory handling. You guys need to institute a better data model. You produce one outstanding game after another with this same lamentable Achilles' heel. I gave 5 out of 5, but, please, please, please fix this.

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(10)

Doomcontrol

Mar. 14, 2011

Under rating threshold (show) Taylina the Swift, LOL

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(10)

MycroPenys

Feb. 25, 2011

Under rating threshold (show) I find this game has a LOT of potential but the way it is now it just seems unfinished and lackluster. Things it could improve: 1 - Better sorting on deck builder such has "9x Peasant" instead of 9 peasants showing in your deck builder; 2 - An album where you could see the cards that are missing for your collection; 3 - PvP battles; 4 - Better information display that could tell that a champion is a mage/bandit etc...; 5 - A reset button on deck builder PLEASE; 6 - Information about how much damage a unit deals to a portal; 7 - Knowledge about the odds of getting rare and legendary cards per pack; 8 - Ingame, when you hover over a card you can see the abilities description the same way you can see in the Browser section. And the list could go on and on... But as it is: 3/5

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(36)

DIVADEVlL

Sep. 13, 2015

Under rating threshold (show) Wierd....I cant even select the new deck I made..... this game is weird

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(5)

ThedmanOK

Sep. 12, 2015

Under rating threshold (show) I got a blue card with the first rare pack I bought. I hope this helps someone!

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(5)

goku90504

Sep. 12, 2015

Under rating threshold (show) AS said by tenshi samshel and bigbadbarton this game needs a better sorting for the cards frankly i wouldn't play the game but I'm working on getting my badge percentage up

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(5)

PlasmaBlade

Nov. 22, 2012

Under rating threshold (show) lol 80 peasent army. Like they have anything better to do?

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(9)

Godly_boy

Sep. 23, 2011

Under rating threshold (show) the killing moon(global enchantment) must belong at the werewolves not on skeletal warriors

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(9)

Snowspider

Jul. 19, 2011

Under rating threshold (show) Getting a Kongregate account: free. Buying a pack of 20 cards in-game: 2,300 gold. Having your starting hand full of resource cards: priceless.

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(9)

ETV2

Jul. 7, 2011

Under rating threshold (show) Gold is ridiculously OP, it determines the difficulty of your entire game, if you draw a gold mine it's like your difficulty modifier goes down, playing necromancer you also get to have you dusk dealer too, coin purse on the first draw is also pretty absurd, alchemy has completely turned games. Rebalance gold.

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(9)

ForceofLight

Mar. 15, 2011

Under rating threshold (show) Yet another balance issue: Why does Sacred Pact, an uncommon, do the same thing as Dark Merchant, a common, but costs five extra souls? The costs really should be switched, or something.

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(9)

Richard_K

Mar. 7, 2011

Under rating threshold (show) How do I get the strip redeemer pack?

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(9)

Z_faded_glory

Mar. 5, 2011

Under rating threshold (show) im going to beat it without using parting gift/kamikaze spam. Because thats just retarded and takes the fun/challenge out of it.

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(9)

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