Comments for Cardian

avatar for bigbadbarton
bigbadbarton

Feb. 23, 2011

Under rating threshold (show) It would be nice if cards of the same type simply stacked when your building decks. That would make it a lot easier to see all of what you have, especially since they sort buttons don't seem to sort them very well.

+ - !

(3673)

avatar for Tenshi_Samshel
Tenshi_Samshel

Mar. 5, 2011

Under rating threshold (show) Very nice, but please, this needs a proper way of showing cards. In your recent games it's often the same problem: we have hundreds of items and it gets impossible to look through them. Suggestion here: 1) make identical cards stack. 2) Add checkboxes we can use to only see a certain type of cards (lands/spells/summons, summon races, summon roles, rarity). 3) If stacking cards would be impossible, at least let the copies sit together when sorted.

+ - !

(1962)

avatar for brian_james
brian_james

Feb. 26, 2011

Under rating threshold (show) This is a really fun game, but it feels so unfinished. The out-of-battle UI is cluttered and useless. Why do I have to go to the "browser" to read my cards, then -back to the- "deck builder" to put them in my deck? Why do I stare at a huge table full of 50 cards when I could just as easily be looking at stacks of each card in my deck? Way too frustrating. Battles are good though.

+ - !

(2607)

avatar for lordatog
lordatog

Feb. 23, 2011

Under rating threshold (show) Gold is far, far too important. Frankly, if you don't have at least two gold mines in your opening hand, you should instantly surrender. It's still possible to win, but you'll win much faster if you keep restarting until you get a decent hand. Maybe there are some absurd legendary cards out there, but with what i have available, gold mine is the best card in the deck by far. It's the best card to have in your opening hand, the best card to draw halfway through the game, and the best card to draw late in the game. In other words, this is not exactly balanced.

+ - !

(3029)

avatar for bushwhacker2k
bushwhacker2k

Feb. 25, 2011

Under rating threshold (show) First, focus has to be taken off gold, because frankly "He who controls the gold control Arakis." Second, a more in depth card sorting system would be nice. For example, if you have multiples of a card, instead of listing multiple cards, list one card with a number on it. Also, instead of sorting them by type, filter by type and then let us sort from there on. I sincerely hope you take my advice and improve the game, it has a lot of potential! :D

+ - !

(2311)

avatar for MourningSeriphum
MourningSeriphum

Mar. 11, 2011

Under rating threshold (show) LOL when i first saw the card Forestkin i had to look twice cause i coulda swore it said "foreskin"

+ - !

(18)

avatar for ciddxx
ciddxx

Mar. 5, 2011

Under rating threshold (show) The Killing Moon kills your GPU. Should make it so that skeletons summoned via The Killing Moon enchant can't proc more skeletons. I keep crashing against any level 3 using this card simply by the 40 skeletons coming out on each side.

+ - !

(17)

avatar for TurboBoosT
TurboBoosT

Mar. 7, 2011

Under rating threshold (show) The cards don't say how much damage they will cause to the portal!

+ - !

(42)

avatar for MrLove
MrLove

Mar. 6, 2011

Under rating threshold (show) Very nice game - cool twist to the tower battle genre. However, I found a few inconsistencies that made me rate it a little low: (1) AI does not seem to have resource limits, especially when it comes to souls. (2) Occasionally, game crashed during a battle (all units froze and started flashing various sprites. (3) Partying gift really unbalances the game - especially at higher levels it makes no sense to use high-power units when sending in peasants to be slaughtered does the trick. (4) I would've appreciated an alignment indicator on each card, so that I could build a deck with the proper boosts.

+ - !

(16)

avatar for ghost314
ghost314

Mar. 4, 2011

Under rating threshold (show) There's a global enchantment card that causes a skeleton warrior to be randomly spawned at either portal every time a unit dies... So the number of units on screen NEVER decreases, that's a clever little way to lag me to hell. Changing to low image quality didn't help and after a while i started getting that constant pop up saying that 'a script on this page is causing flash player to run slowly would you like to abort' and I had no choice but to abort script, refresh screen, and load game. -_-

+ - !

(16)

avatar for hiperson134
hiperson134

Mar. 3, 2011

Under rating threshold (show) makes perfect sense, as soon as I get close to their portal, they send out a continuous army of troops, which, if you're paying the slightest bit of attention, stops as soon as they kill your last man in range of their portal. that's not broken at all.

+ - !

(16)

avatar for hiperson134
hiperson134

Mar. 1, 2011

Under rating threshold (show) You've gotta indicate in the browser which cards are in a deck. Looking at 12 Fresh Skeletons and needing to tear one up isn't helpful if I can't figure out which ones are unused.

+ - !

(16)

avatar for FroggerbobT
FroggerbobT

Mar. 8, 2011

Under rating threshold (show) Boy, I sure love that when the opponent plays the skelly-making card, my game lags so much I can't do anything.

+ - !

(15)

avatar for Dezzerack
Dezzerack

Mar. 7, 2011

Under rating threshold (show) fun but too laggy to play. Give low quality options

+ - !

(15)

avatar for dubloe7
dubloe7

Feb. 24, 2011

Under rating threshold (show) as someone playing on a laptop I would give anything to have shortcut keys for summoning.

+ - !

(15)

avatar for Xiaoma
Xiaoma

Mar. 7, 2011

Under rating threshold (show) This game really left me at a loss... on one hand the basic user interface is terrible. After getting just a few card packs, it's unmanageable. The search is either broken or very weird (why not alphabetize the cards!?), stats can't be viewed when the user actually wants to look at them, instead the user has to go to a separate "browser" mode. It's almost as if the creator didn't even bother play testing it. On the other hand, as a novice game designer myself, I'm blown away by the production values. The interface, unusable as it may be, is beautiful. There are tons and tons of cards, each with good artwork. What kind of person would put hundreds, maybe even thousands of hours into polishing a game far beyond the norm but forgo five hours of work on the UI that would have helped the playing experience 100 times more?

+ - !

(57)

avatar for steedy1997
steedy1997

Apr. 15, 2012

Under rating threshold (show) This game really seems to follow the rule of "strength in numbers"

+ - !

(14)

avatar for ZLOK
ZLOK

Aug. 26, 2011

Under rating threshold (show) I think I'm playing this game wrong, it doesn't like 200 peasants on the screen at the same time, but it is very effective. Except when Flash crashes, then I sorta lose the fight.

+ - !

(14)

avatar for Massinissa
Massinissa

Mar. 25, 2011

Under rating threshold (show) Dude... On the Sinners third mission, theres over a hundred skeletons on each side. EPIC.BUT ONE PROBLEM. IT LAGS LIKE HELL

+ - !

(14)

avatar for TheHeadbangers
TheHeadbangers

Mar. 9, 2011

Under rating threshold (show) One simple tip to win the game easily: If you have more than 2 gold on the begining continue the fight, or else just surrender and try again.

+ - !

(14)

avatar for askolan
askolan

Mar. 8, 2011

Under rating threshold (show) why would you buy one legendary card when you can buy an ultimate booster that can contain even more legendary cards...

+ - !

(14)

avatar for opfobo
opfobo

Mar. 8, 2011

Under rating threshold (show) parting gift + sending out the weakest and cheapest units one by one to die is the easiest way to win

+ - !

(14)

avatar for shawnathan
shawnathan

Mar. 4, 2011

Under rating threshold (show) Best card I've seen so far: Dwarven Gold: +150 gold, for free. Second best card: Gold Mine.

+ - !

(14)

avatar for MaelsstroM
MaelsstroM

May. 4, 2012

Under rating threshold (show) Man, love this game! Such a unique style of play. Kongregate should have more games like this, not the wait to play, or pay junk that's everywhere these days.

+ - !

(13)

avatar for emmalouluu
emmalouluu

Mar. 6, 2012

Under rating threshold (show) horrendously addictive, and seriously irritating, starting gold needs to be higher, or less focus on raising it...

+ - !

(13)

avatar for fiver49
fiver49

Mar. 13, 2011

Under rating threshold (show) I just bought a rare pack and recieved a normal card.

+ - !

(13)

avatar for caponelpalo
caponelpalo

Feb. 26, 2011

Under rating threshold (show) Improvement of the sort system would make playing this game way a better experience.

+ - !

(12)

avatar for m0nkeysensei
m0nkeysensei

Mar. 12, 2011

Under rating threshold (show) At higher levels, the AI cheats horribly. It can pull a bunch of resources out of its ass at the very beginning of the game.

+ - !

(11)

avatar for N4m31355
N4m31355

Feb. 23, 2011

Under rating threshold (show) What's the point of making it a card game when your opponent doesn't follow the rules? AI clearly doesn't send units based on cards and resources.

+ - !

(829)

avatar for Archangel117
Archangel117

Feb. 25, 2011

Under rating threshold (show) Ok, there should either be multiple save slots, or a confirmation when I click on the Start New Game button before it deletes my progress. Can't tell you how many times I've lost my data from a single misclick.

+ - !

(542)

avatar for Chenbipan
Chenbipan

Apr. 13, 2011

Under rating threshold (show) Seems like guaranteed 1 legendary for 2000 is a rip. I bought 5 20 packs for 2300 each and got 7 legendary, along with 93 other cards. Also, I'm curious if you tried programming an AI so that it would play an actual deck, instead of just sending out a preset list of units. It might be worth adding to take the game to another level.

+ - !

(10)

avatar for Selva
Selva

Mar. 21, 2011

Under rating threshold (show) Okay. The first three summons were Beholders... Anyone see a problem with this?

+ - !

(10)

avatar for gemartisan
gemartisan

Mar. 18, 2011

Under rating threshold (show) I love Undefined games with one big except. Inventory handling. You guys need to institute a better data model. You produce one outstanding game after another with this same lamentable Achilles' heel. I gave 5 out of 5, but, please, please, please fix this.

+ - !

(10)

avatar for Doomcontrol
Doomcontrol

Mar. 14, 2011

Under rating threshold (show) Taylina the Swift, LOL

+ - !

(10)

avatar for MycroPenys
MycroPenys

Feb. 25, 2011

Under rating threshold (show) I find this game has a LOT of potential but the way it is now it just seems unfinished and lackluster. Things it could improve: 1 - Better sorting on deck builder such has "9x Peasant" instead of 9 peasants showing in your deck builder; 2 - An album where you could see the cards that are missing for your collection; 3 - PvP battles; 4 - Better information display that could tell that a champion is a mage/bandit etc...; 5 - A reset button on deck builder PLEASE; 6 - Information about how much damage a unit deals to a portal; 7 - Knowledge about the odds of getting rare and legendary cards per pack; 8 - Ingame, when you hover over a card you can see the abilities description the same way you can see in the Browser section. And the list could go on and on... But as it is: 3/5

+ - !

(36)

avatar for PlasmaBlade
PlasmaBlade

Nov. 22, 2012

Under rating threshold (show) lol 80 peasent army. Like they have anything better to do?

+ - !

(9)

avatar for Legendix187
Legendix187

Oct. 17, 2013

Under rating threshold (show) So i started playing this game and noticed one card in my starterdeck: Parting gift = While in effect any unit killed deals 1 damage to its enemy's portal. Based on that i made a new deck containing 10 Goldmines, 4 Crystal mines, 1 Parting Gift and 10 Peasant cause they are the weakest. I won every game without a problem just putting out my goldmines as fast as possible drawing cards to get all cards out in my hand and then basicly start sending out peasants. They die so fast and the enemy just kills itself. All you need to do is send 100 peasants out. They reach the portal or they die and the enemy portal take a point in damage. Like if you found this to be usefull!

+ - !

(9)

avatar for Godly_boy
Godly_boy

Sep. 23, 2011

Under rating threshold (show) the killing moon(global enchantment) must belong at the werewolves not on skeletal warriors

+ - !

(9)

avatar for Snowspider
Snowspider

Jul. 19, 2011

Under rating threshold (show) Getting a Kongregate account: free. Buying a pack of 20 cards in-game: 2,300 gold. Having your starting hand full of resource cards: priceless.

+ - !

(9)

avatar for ETV2
ETV2

Jul. 7, 2011

Under rating threshold (show) Gold is ridiculously OP, it determines the difficulty of your entire game, if you draw a gold mine it's like your difficulty modifier goes down, playing necromancer you also get to have you dusk dealer too, coin purse on the first draw is also pretty absurd, alchemy has completely turned games. Rebalance gold.

+ - !

(9)

avatar for ForceofLight
ForceofLight

Mar. 15, 2011

Under rating threshold (show) Yet another balance issue: Why does Sacred Pact, an uncommon, do the same thing as Dark Merchant, a common, but costs five extra souls? The costs really should be switched, or something.

+ - !

(9)

avatar for Richard_K
Richard_K

Mar. 7, 2011

Under rating threshold (show) How do I get the strip redeemer pack?

+ - !

(9)

avatar for Z_faded_glory
Z_faded_glory

Mar. 5, 2011

Under rating threshold (show) im going to beat it without using parting gift/kamikaze spam. Because thats just retarded and takes the fun/challenge out of it.

+ - !

(9)

avatar for velhos5
velhos5

Feb. 24, 2011

Under rating threshold (show) it would be nice, in batle, to win gold when killing enemy units... it will help a bit the unbalanced mines.

+ - !

(255)

avatar for wwwarrick
wwwarrick

Dec. 6, 2013

Under rating threshold (show) good game, but no developer response to any of the 2k+ rated comments, which I also plussed. I would really like to see cards stacked, and more balanced resource usage. Also, it would be nice to see more information on your opponent, like in other CCG types.

+ - !

(6)

avatar for Fritz_b
Fritz_b

Mar. 5, 2011

Under rating threshold (show) Anyone else shit a brick when it first went ''LEGENDARY'' ? Really enjoying this game so far. The only criticisms I could add are ones that have already been mentioned, the sorting cards needs sorting out, and all the to-ing and fro-ing with menus. Otherwise, you deliver your usual addictiveness with this game. I'm pretty sure I'll rate this a 5/5 when I've progressed a bit more. Although yes it does need work, as I've noticed with your other games you take on board and fix virtually everything that people mention, and you keep going. I can see the effort you have put into this as well. Not just all the 'behind the scenes' stuff, but the graphics are a VAST difference in quality, yet you still manage to keep your style. Best of luck with future games, I'll be playing them, lol :-D

+ - !

(31)

avatar for Degma
Degma

Mar. 7, 2011

Under rating threshold (show) The game is awesome, but it's slow. Yes graphics can be improved, and what not. Gold emphasis is fine for me, the platform is cool. Overall excellent idea, but could we have a fast forward button and a versus player button with chat line between active players. That would be just be even more awesome.

+ - !

(8)

avatar for tootdude2
tootdude2

Mar. 6, 2011

Under rating threshold (show) There should be a place on the card that tells you how much damage each unit does to the enemy portal. I noticed that most units take 1 or 2 from the enemy's portal but others take away like 5 or 6. It would help when planning out decks if you knew how much portal damage they can do.

+ - !

(8)

avatar for anakin2177
anakin2177

Mar. 6, 2011

Under rating threshold (show) So... Dark Merchant, a common card, costs 15 souls, and increases gold production by 2, while an uncommon card, blood pact, also raises gold production by 2, but costs 20 souls? What's up with that?

+ - !

(20)

avatar for Manwithabook
Manwithabook

Jun. 28, 2013

Under rating threshold (show) How about some sort of in-game manual? And tool-tips when you mouse over things would great -- especially units you have "played" in your 5 summoning slots. Once you play them you lose visibility to their stats. The playing experience is very mushy, touchy-feely. I would like more explanation and definition of what is going on. What do all the symbols on the cards mean, for example? Some are intuitive to me but others are not. What's the deal with the global enchantments? Is only one allowed at a time, do they overwrite each other (last played stands?), is there any other way to remove them other than playing a new one? A manual (in addition to the in-game tutorial) would have been welcome here.

+ - !

(7)

  • add a comment