Under rating threshold (hideshow)
I don't know if Mr. Undefined looks at these comments, but I think the line of code for Soul Drain is somewhat glitched. When it is used, the enemy takes the damage, and all my mana stays right where it is. Now I'm glad to have a reprieve from the late game assaults I take, but then again, my OCD forced me to try to make things work properly (which is why Bethesda games piss me right off)
Under rating threshold (hideshow)
Great game! I LOVE the texts monsters say. :))) Very smart. The game itself is also entertaining because it has cool different features - match 3, the shop management and hero gear so it is interesting for real long time. Two suggestions though: showing the remaining enemy count and personal buffs. Thank you for making Elements of Arkandia! :))
Under rating threshold (hideshow)
you kow it'd be a whole lot better if you just made it adventure adventure like your last ones instead of this insane brewhaha
Under rating threshold (hideshow)
With spells like cold snap, it's possible to kill the same enemy 8 times in rapid succession, providing extra treasure; while this is clearly an exploit, it adds an interesting dimension to the game.
Under rating threshold (hideshow)
... what should be added is a tally of exactly how many treasure points you have as you proceed through an adventure. wouldn't have been hard, but i seriously doubt the author will be adding anything to this game at this point. it's a year old now.
Under rating threshold (hideshow)
@magicwizard: the listed treasure scores are based on the sum of all treasure points scored across the entire adventure. if one your enemies already starts at "90" percent treasure, just getting that over 100 still only counts as "10" treasure points for the final tally.
Under rating threshold (hideshow)
in fact, I now can't get the multiple overlapping scores to stop at all. not even a refresh fixes it. had to turn the music off completely.
Under rating threshold (hideshow)
Only complaint is that for some of the adventures, it seems that getting only a few above 100 treasure gems doesn't give the fourth treasure, only by going well over (for me around 50-60 over) does the adventure give the fourth treasure.
Under rating threshold (hideshow)
having just a handful of loot for each long round makes grinding near the end boring, and with the sudden leap in difficulty one needs to grind in order to afford the necessary upgrades. so in the end i'm leaving that hard badge for another day if at all because of that.
Under rating threshold (hideshow)
if you kill the enemy and u have enough rage to attack, after the death animation you can attack again briefly (the attack button lights up again), killing the enemy again gaining gold and a chance on loot again, doesn't work always. + to get it up
Under rating threshold (hideshow)
Yeah... Not liking this game as opposed to Arkandian Crusade, only took me 3 minutes of really playing to realize I dislike it.
Under rating threshold (hideshow)
Not sure I'm digging the new method of fighting. It makes fights take a long time, 24 adventures would be painfully long. The debt thing makes almost all your winnings at the beginning just go to interest and the shop is a little lame at the beginning too. It generally costs more to pay interest on the shop than you expect to make.
Under rating threshold (hideshow)
how to get double oponent loot: is simple let oponent with enought hp to 1 hit ko. then get rage/ magic to do 2 atacks. when you turn start (at 1st of you 2 turns) kill your oponent. before 2nd oponent apear / complete quest message apear. you ll have time to do another atack. doing that you ll get same that killing that oponent 2 times. + if worked for you ^^
Under rating threshold (hideshow)
Why won't the game let me make a proper shop name? I don't want it to be called "Happy Shopper", but it doesn't let me me write any letters past "Life's". Why?
Under rating threshold (hideshow)
Anyone who likes this should take a look at Recettear (google it). An amazing game so much like this one — you have a shop, there's a debt, there are dungeons — enemies, bosses, loot, and there's crafting. It's a bit more complex and involves so much more grind but... I love it :)
Under rating threshold (hideshow)
Interesting concept, but it can be improved. First, enemy levels spike. Second, what's the point of the debt? Third, why do we have to fight one enemy at a time when we can fight multiple enemies?