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@doctor: there's heal affinity which gives a chance to heal for 3 matched gems, and heal mastery which increases how much you heal for 4/5
matched gems. Think nothing like you described.
Think the damage is % increase. Your base is too small to gain anything w/ a 5% increase. Know it's applies to weapons.
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and double WTF I have healing pants that are supposed to give +15 health at end of a match. Just killed something and moved on with no healing. Seems like none of the goddam bonuses actually work. Fuch this game
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I'm sad that there wasn't a quote from Like A Boss when you got the Lonely Island. (But I forgive you because of the Dwarf Fortress references.)
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ya may need 0 fire, but with 0 fire it does 0 damage. It consumes all fire mana you have stored and does damage based on the amount.
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Hmm, let's see, what do I need for fireball?
Poison 4:
I guess that kinda makes sense, the smoke is sort of like poison
Magic: 4
Well, it's magic after all.
Fire: 0
... Wait a second, what?
Ice: 4
Bullshit.
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So many new aspects that I enjoy.. But one long bejeweled game is so disappointing :( You're one of my favourite developers. Please make a new game soon :(
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For someone wanting something casual and entertaining to play after work, this game hits the mark in a lot of great ways. Hardcore gamers might not love it, but I think this game does what it was intended to and does it really well. Five stars.
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I do like how if you use the sneak attack skill you can get even more loot from each enemy, best so far is 5 pieces by killing him 5 times, 2 normal attacks and 3 uses of the sneak attack skill,
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Only played long enough to get today's badge, but overall it's not too bad of a game. For what it is it's good, it can just be very slow. I never really was a fan of games where the outcome is based solely on luck, even if it does involve some skill it's still overall just luck, something I tend to not have. Not bad, but not my kind of game.
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Please add: 1) All combinations of 5-of-a-kind. Account for a 2-vertical/2-horizontal and then sliding one in to match both. That is a 5 of a kind, and should heal you. 2) Gems Matched counter - This would alleviate many people's complaints about "grinding" since you know how far you are. 3) Enemies Remaining Counter - I'm only on the 3rd mission and my counting skills clearly aren't good enough. It will prevent future mistakes. 4) A "bestiary" and/or "inventory encyclopedia" that gives a better idea of what there is to sell, what they do, and what they're worth. 5) For combat, put the Surrender, Scramble, Enemy Counter, and Match Counters all in one bar where the Surrender/Scramble buttons are now. Then the playing field isn't impacted and there's a lot more value to the player. Love the Gem Match idea paired with the economy system idea!