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I liked the part in the game where it wasn't noticed that one of the characters was named "The Black King" and he wasn't black.
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It would be better to state, that "storm" type spells also do damage, in the spell description. Most adventures on last page would be impossible without them.
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I'm grinding gold with the 1st enemy in 3rd campaign. Seems like it's a slow and boring but surefire way to gain money (especially the healing makes me practically immortal), because selling loots can't even cover interest payment (not to mention unpredictable). >_>
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Who the hell gave thumbs up to Doctorchaos? Seriously, he's pissing and moaning about the equip bonuses "not working," when the real problem is he himself just doesn't understand what they mean.
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@doctor: there's heal affinity which gives a chance to heal for 3 matched gems, and heal mastery which increases how much you heal for 4/5
matched gems. Think nothing like you described.
Think the damage is % increase. Your base is too small to gain anything w/ a 5% increase. Know it's applies to weapons.
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and double WTF I have healing pants that are supposed to give +15 health at end of a match. Just killed something and moved on with no healing. Seems like none of the goddam bonuses actually work. Fuch this game
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I'm sad that there wasn't a quote from Like A Boss when you got the Lonely Island. (But I forgive you because of the Dwarf Fortress references.)
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ya may need 0 fire, but with 0 fire it does 0 damage. It consumes all fire mana you have stored and does damage based on the amount.
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Hmm, let's see, what do I need for fireball?
Poison 4:
I guess that kinda makes sense, the smoke is sort of like poison
Magic: 4
Well, it's magic after all.
Fire: 0
... Wait a second, what?
Ice: 4
Bullshit.
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So many new aspects that I enjoy.. But one long bejeweled game is so disappointing :( You're one of my favourite developers. Please make a new game soon :(