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Way too easy to completely screw yourself over in this game. And you don't know you've screwed yourself over until it is too late and you have to start a brand new game. There is no way to salvage anything. Don't get me wrong, I love the game, but the difficulty curve is too steep and invisible.
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ok so the space theme really does not do it for me, but I believe that you have the base code for something truly great if the theme were to be changed. Make it like a more medieval theme or something and I could really dig this. 5/5 because I see alot of potential lurking here, just under the GUI / skin of the game. Just my opinion though, you have the base of a solid turn based tactical game here.
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It would be nice if there was a repeatable mission in every system, so we could fool around and not screw ourselves over by experimenting with shipbuilds or gear. Also, the level cap per system, while being a reasonable gamemechanic, seems rather illogical in-world: either 1. i'm technologically not advanced enough to upgrade beyond a certain limit or 2. the battles are not as much of a challenge. If 1, then visiting an advanced system should remove the level cap in all prior systems. If 2, it doesn't make sense that killing a level x ship in one zone is regarded less of a challenge then the same level x ship in another zone. It slightly irks me, but it's a minor issue really. Great game all in all.
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I like this game pretty much but it can have more improvements, i think undefined is able to do better than that ;) 4/5 for me!
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finally, undefined managed to integrate separate music and sound mute buttons. hallelujah.
ok, maps with only 9x9 are very small, not much area to maneuver. and i don't see any information about the enemies weapon range. the aspects reduces tactical options somehow making it a bit of a guessing game. still, very interesting... 4/5
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Interesting concept. I have to say, I was a bit confused at first, but then the Tutorial let me know what all those icons meant and I got the hang of it.
One thing, though, can we please see the stats of our own ships on mouse-over when we're selecting ships for Missions, like we can see the stats of the enemy ships? I can't tell what ships would be best to send out sometimes.
P.S. Perks are always awesome. Thanks for having those in the game.
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do you ever wonder if , due to the galaxy being so huge, this stuff exists, and we're manipulating the lives of creature (admittedly in pixelated form, but maybe that's to protect their identity) and machines. i hope they don't make a game which finds your address and pits you up against unknown amounts of creatures set the day after you play it. if so, we're screwed