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Shadendemon

Jul. 30, 2011

Under rating threshold (show) training software 150 dollars? i'll take a chance at a pirated copy

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(2)

Dalmighty

Jul. 30, 2011

Under rating threshold (show) This game.. it's missing something... SPACE ORCS!!

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(3)

Raidex

Jul. 30, 2011

Under rating threshold (show) The background music reminds me of the theme music of the movie Blade Runner! Great one!

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(2)

Galaga1971

Jul. 30, 2011

Under rating threshold (show) umm isn't this by undefined?! Where's the orcs???

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(5)

gijsyo

Jul. 30, 2011

Under rating threshold (show) Love the music. Needs a remix with rhythms :)

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(2)

GD_FierceDeity1

Jul. 30, 2011

Under rating threshold (show) a space ship game by Undefined....why...why thats blastphemy....o.o

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(0)

silverdragonking

Jul. 30, 2011

Under rating threshold (show) lol spelled "this" wrong

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(-2)

adrin

Jul. 30, 2011

Under rating threshold (show) Good game, but the insane defenses of the AIs later on in the game make multiple hit weapons simply useless, and they themselves do enough dmg to pulzerive your fleet in 1~2 turns. I don't think I'm the only one thinking the AI need rebalancing!

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(9)

hotshot9090

Jul. 30, 2011

Under rating threshold (show) A replay feature on previous levels would be really nice for leveling older ship

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(-1)

jarno

Jul. 30, 2011

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(-5)

ninjakudo

Jul. 30, 2011

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(-8)

Fyeth

Jul. 30, 2011

Under rating threshold (show) I was fairly disappointed, I wasn't really bothered by your ships seeming like star wars ships but there were fairly little things such as the map being too small, the battles not seeming very dynamic. In all honesty I'd rather control little knights rather than ships. It kept me fairly entertained but I screwed myself then had to restart. I encourage your concept of strategy games like this but I would recommend you take land characters, they could be anything, post apocalyptic mechas or even just warriors. Not to mention you could create better obstacles than just, two or three asteroids scattered around. I was never really constrained by asteroids. Best wishes ~Fyeth

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(2)

Vlaceo

Jul. 30, 2011

Under rating threshold (show)

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(-5)

flowirin

Jul. 30, 2011

Under rating threshold (show) looked promising but got hard too fast, and without the option to grind i quickly got stuck, unable to win anything so unable to progress. fail.

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(2)

johnnzhu

Jul. 30, 2011

Under rating threshold (show)

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(-14)

Ldeleurme

Jul. 29, 2011

Under rating threshold (show)

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(-12)

Squeebl

Jul. 29, 2011

Under rating threshold (show) calling your crew to battlestations costs 45 energy? the PA systems on those ships must be loud as hell.

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(22)

AdamWest1313

Jul. 29, 2011

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(-7)

SpaceLine

Jul. 29, 2011

Under rating threshold (show)

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(-7)

Cogitation

Jul. 29, 2011

Under rating threshold (show) Promising, but extremely difficult to level up new ships when, after 10 or 20 battles, all you have for your new low-level ships to try to practice on are "Level Inappropriate Encounters". 3/5

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(5)

trizznilla

Jul. 29, 2011

Under rating threshold (show) Wow, I almost gave this game a 5/5 while it was loading just because it was developed by undefined. It seems like this came out way too close to your last release, and it needs to be tweaked pretty heavily for me to come back to it. I painted myself into a gameplay corner right away, and not because I was being random with my clicks. I kind of feel like it was only playtested by the dev team, especially after reading some of the comments.

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(4)

witchheadkoo

Jul. 29, 2011

Under rating threshold (show) the game flow and UI, i feel so confused :S

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(3)

Roehcai

Jul. 29, 2011

Under rating threshold (show) It would REALLY be helpful to have more mouse-over info. Like, when in battle, what kind of the three damage types is my ship doing. Or when the enemy's defense is listed '0,1,1', which is which again? Etc...

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(32)

01neverest10

Jul. 29, 2011

Under rating threshold (show)

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(-3)

01neverest10

Jul. 29, 2011

Under rating threshold (show) I'm... so... confused?

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(2)

SilentShade1

Jul. 29, 2011

Under rating threshold (show) No, shame on you Undefined you should be working on the second part of Arkandian Crusade.

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(-2)

1up_

Jul. 29, 2011

Under rating threshold (show) On another note, too hard, really? Seems easy to me, what sector are you guys on?

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(-2)

1up_

Jul. 29, 2011

Under rating threshold (show) Great game, I loved the protector series but this is completely different. An easy 5/5. There is still room for improvement though, a little info on what the icons mean would help. Actually more info all round would be good, I mean why does the fourth weapon option change sometimes? How far can an enemy move and what are the ranges of their weapons? Also, I thought the ships in the shipyard were my own because of the word 'sell' right next to them. A few people are suggesting the bomber bfg is over powered.

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(2)

aronzei

Jul. 29, 2011

Under rating threshold (show) I agree with most. The problem was the difficulty of the level increase with each successful mission and isn't retroactive with the current ship levels. (eg. you sold your ships for a new one) Although still playable, players will want to make the game fresh by trying to use new ships. Good game nonetheless.

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(3)

hottrodd

Jul. 29, 2011

Under rating threshold (show) From the comments alone, you can probably see that the need to replay a level is a serious issue.

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(13)

Suuljin

Jul. 29, 2011

Under rating threshold (show) The level cap grows more annoying as i play, considering exp is a "limited resource" and you often hit the cap 2 missions before you can get the next system key, it feels like wasting potential. Seriously, please rework it or just get rid of it. Also, i noticed that you sometimes get a different upgrade choice for your 4th weapon slot (i went for an AoE weapon as 3rd immediately, so maybe it has a second option, too). If you don't get the upgrade there and then you'll get the old option again on next level up. Either make it a choice or, if the rare option is considered superior, show it greyed-out instead and give it a level requirement. When planning your shipdesigns, strategic choices are more satisfying than randomness.

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(8)

burniate

Jul. 29, 2011

Under rating threshold (show)

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(-3)

LightEcho

Jul. 29, 2011

Under rating threshold (show) In response to abysssoft: Energy syphon self targets hitting all units in range. Game is fun but i never got far enough to see much unit variety. Perks, closer to skills in normal implementations are bland. More interesting Perk/Skill System is needed. More information range ext. are need in all displays. Difficulty curve is insane. Skill targeting especially low range ones sometimes bug out not allowing corner or up/down targeting on wasp and bomber respectively. Grinding would be a senseable curve fixer.

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(3)

Chatturgha

Jul. 29, 2011

Under rating threshold (show) Oh my, all I have to play are two unwinnable levels and there's no way to grind more levels or XP. Solution? There is none! Undefined, I've always loved your games, but there HAS to be a way that you can allow level replays. The game is very fun and addictive as is, but having to restart because of some bad choices isn't going to encourage people to play this for very long.

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(69)

Acebladewing

Jul. 29, 2011

Under rating threshold (show) Great mechanics. Horrible difficulty curve. New units are near impossible to level due to the inability to replay lower level missions with them. At least make the new units have a level that starts appropriately for the area they're sold at.

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(415)

MasterPhart

Jul. 29, 2011

Under rating threshold (show) If I could grind on the levels, it'd be a lot better. Otherwise you can end up trapping yourself in an unwinnable game. And that's never fun.

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(11)

Jindra34

Jul. 29, 2011

Under rating threshold (show) Abyss to use Energy Syphon click on the ship using it.

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(-1)

abyssoft

Jul. 29, 2011

Under rating threshold (show) Needs quite a bit of work.

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(3)

abyssoft

Jul. 29, 2011

Under rating threshold (show)

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(-5)

First_Impression

Jul. 29, 2011

Under rating threshold (show) Good game a few improvements would vastly improve the game; 1. Replayable levels 2. show trees for weapon upgrades, and needs to show range so i don't waste valuable points on useless weapons 3. Leveling up your ships makes only a small difference, so make them more drastic

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(7)

jstaylor

Jul. 29, 2011

Under rating threshold (show)

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(-3)

Crossillian

Jul. 29, 2011

Under rating threshold (show)

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(-3)

jamesdean20

Jul. 29, 2011

Under rating threshold (show) I love the ships from all the different shows and movies. The A.S Oddyssey = Naboo Starfighter (Star Wars). The A.S Trom = Raptor (Battlestar Galactica). A.S Crippler = Battlestar (BG). Pirate Fighter = Jedi Starfighter (SW). Pirate Cruiser = Republic Cruiser (SW) and so on

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(-2)

Jindra34

Jul. 29, 2011

Under rating threshold (show) With no replayable missions and the games difficulty curve (pure exponetial) I think most people will hit the wall by area 4.

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(7)

Harbinger909

Jul. 29, 2011

Under rating threshold (show) Almost all of the enemy ships look like ships from "Star Wars"

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(3)

Agi311

Jul. 29, 2011

Under rating threshold (show) I like how one of the first ships you get is just a Naboo Fighter turned backwards.

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(0)

Janity

Jul. 29, 2011

Under rating threshold (show) This game is too complicated, no matter what I do I always lose. Please allow to be able to redo a mission for exp and credits, as in this game there is only one way to win: Do everything the developers way, no way out of that. This game would be a 5/5 if grinding was allowed, but currently a 1/5 because I cannot beat the 2 mission :(

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(8)

Darkaros

Jul. 29, 2011

Under rating threshold (show) The gameplay is really good and I like the upgrade variety. The thing I hate the most is definitely the unbalanced gameplay. I've just gotten the first Warp Key and I literally have no idea how to advance forward: the easiest levels are capped at level 8 when my ships are level 9 and 10, so I get reduced exp, but the enemies are still hard as nails. My new ships are pathetically weak, and there's no easy way to grind them up to higher levels. For all the upgrade variety, the upgrades themselves are too weak -- a "fully" upgraded ship at level 10 still fights toe to toe with a ship at level 1, with the only difference being the level 10 dies more slowly - which isn't much comfort since you're almost always outnumbered. I have to say, this game feels like either a beta that's going to be patched twice before being abandoned, or just "unpolished" as usual.

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(18)

Volcris

Jul. 29, 2011

Under rating threshold (show) all the ships are ripped from some other world of fiction (sadly) I have seen all the battlestar galactica ships, all star wars (in the early levels you can see the ship the Jedi used in episode one and the suiciders are the A wings from episode one), the list goes on. I also agree with the difficulty issue.

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(0)

DarthChimay

Jul. 29, 2011

Under rating threshold (show) Infuriating. This could be a good game, but right now the difficulty spikes way too quickly. I can't get past the first system. As far as I can tell, I didn't purchase equipment wisely or spend my points wisely, but I have no way of knowing that so early in the game. I feel that I have no choice but to start over. I have a level 7 ship and a level 8 ship, but they don't feel any different than any other level and they can still be taken out by a level 1 enemy, which doesn't seem right. Without any way to grind or reset points, I'm stuck. This could be a good game, but right now I feel like the game is just trying to read the mind of the developer.

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(15)

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