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Azgara

Feb. 03, 2012

Under rating threshold (show) Dev y u no fix bad game???

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(6)

BuffKitTon

Feb. 02, 2012

Under rating threshold (show) each defeat is completely demoralizing as you have spent the last hour on this level only to lose and get absolutely nothing to show for it, perhaps this should have somehow been corrected in some beta tests with actual users, it seems only the dedicated will play long enough to get the feeling of achievement that ppl actually play games to get

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(6)

Deeplight

Feb. 02, 2012

Under rating threshold (show) It's the barrier cost that's really getting me. 100 Gold! for one block? I guess making mazes isn't really what you were going for

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(6)

Sanchimaru

Feb. 02, 2012

Under rating threshold (show) How to improve the game: 1. Remove the bouncing effect of menus 2. Add more speed up options 3. Make money and mana always visible, they can be covered by unit description windows 4. Add a restart level button

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(6)

kenneth2830

Feb. 02, 2012

Under rating threshold (show) I thought I'd give this game the benefit of the doubt and try it out after reading the top comments. Sadly, once again, I'm mistaken. The speed is ridiculously slow and the show path disappearing each wave is annoying. Auto-send feature, as suggested, is almost standard now in td games as well. It's decent, but needs heavy improvements.

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(6)

kornii

Feb. 02, 2012

Under rating threshold (show) Hey, to all the 10x-speed-guys. Really. 10x isn't enough. There should be a 1000x-Button! YEA ! Kick'n Ass !

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(6)

zerocreature

Feb. 02, 2012

Under rating threshold (show) Come on bro- x5, x10, just give us more speed. I'm sitting here practicing sketches while I wait on x2 turns to pass on endless. Your x2 speed is x1 speed on most other games.

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(6)

deszczowiec

Feb. 02, 2012

Under rating threshold (show) Would be nice to see new path _before_ placing barriers – just when moving unplaced barrire over field.

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(6)

chaosguard

Feb. 01, 2012

Under rating threshold (show) Would be nice to see how the path will change prior to placing a block.

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(6)

Yinan

Feb. 01, 2012

Under rating threshold (show) And here i thought there would be a new version... still the same old one (just with a K for Kongregate i guess), with all the old issues we all want to have solved...

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(6)

techtag

Apr. 06, 2013

Under rating threshold (show) @chronian that isn't a glitch, it is an ability of that specific wave. You will notice on waves like that your traps still work and others (I believe) some enemies avoid traps.

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(5)

Idyll

Feb. 05, 2012

Under rating threshold (show) The game is like all Undefined games - so, so much fun... ruined by a massive series of small oversights and poor UI decisions. I really really want to look past the mistakes (like I do with the Protector series), but wow is it SLOW. As mentioned, a times ten speed modifier is mandatory for me to play any further. Also, why does there need to be 50 enemies on every wave? The way the game is set up, if i beat the first 25 I can beat the next 25 - it just makes the game drag on even further.

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(14)

Aktiel

Feb. 04, 2012

Under rating threshold (show) This game is underdeveloped in comparison to other "Undefined" games. The amount of creeps in this game, compared to the most recent protector series makes it seem like it would benefit more from the "xp per hit/kill" system rather than just buying the upgrade levels. There isn't any noticeable increase in resources gained for the difficulty. As mentioned a number of times, the speed multiplier needs to be greater and there needs to be an automatic send. You can do better than this guys...

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(14)

Ravensvoice

Oct. 21, 2013

Under rating threshold (show) relaxrelax: if you select an achievement you have, and then move your mouse over empty space you will get a random hint about an achievement that you dont yet have, move to one you have and away again, you get a different random hint

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(5)

eladinbar5

Feb. 03, 2012

Under rating threshold (show) Ok then, I've got quite a bit of suggestions which would surely improve the game ;) So let's go. 1. Make achievements (at least some of them) give permanent upgrades (like more initial/killing gold, Mana related improvements, special upgrades, you know what I mean) and/or perhaps a specific amount of additional resources per achievement. 2. Show the stats of the current wave's enemy in the top right corner (or any other place) in addition to the pause menu. 3. Just like some people here said, 5X and/or 10X speed would be great. 4. Give a full refund (or a cancel button) on purchases before you click "Send Wave" in order to be able to experiment. Especially useful with the paths system. 5. Don't turn "Show Paths" off when initiating a wave. 6. Add a auto-send next wave button with a toggle on/off option and/or allow to send multiple waves at once. Just started playing the game though, so I may come up with some more later on. If you agree + this so the developer can see!

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(13)

TickRaw

Feb. 02, 2012

Under rating threshold (show) Building a box on the wrong place, thus altering the path renders all your well placed traps and minions useless. Even destroying the box won't bring your old path back. That sucks, especially when happening very late in a level. Building a maze is nearly impossible, which would be very useful for endless mode. Good concept, but not thought through.

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(13)

frogspit

Apr. 21, 2012

Under rating threshold (show) News Flash: the "Endless Mode" isn't truly endless.... There are 300 waves on the first map. When I got to wave 250, I looked to see what was ahead. The final wave was Shrooms with over 800 MILLION hit points. I made it only as far as wave 261 when I was wiped out by a wave with the infamous "Anti-Magic Field". Score for map 5.47 million. Reward: pitiful.

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(5)

LivingEndGame

Feb. 06, 2012

Under rating threshold (show) Upgrading Holy Rain causes the cast price to go from 300 to 299. I'm SOLD!

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(5)

CluelessWonder

Feb. 05, 2012

Under rating threshold (show) The only thing I can say about this is: "There is no incentive to play the game, in it's current state (1.0.1K)" Really, it feels as though I am being punished for choosing to spend time playing this game, instead of something else. Reasons why have already been stated by nearly every prior commenter.

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(5)

chaotikalkid

Feb. 04, 2012

Under rating threshold (show) needs a target prefer selection 3/5 and all the things top comments say

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(5)

zipdog

Feb. 03, 2012

Under rating threshold (show) This has the feel of a game you're supposed to be doing while playing something else. It just takes too long to play each level, and you need to replay levels a disturbing number of times in order to upgrade things.

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(5)

Hellraiser1977

Feb. 03, 2012

Under rating threshold (show) Ok.. Just completed a round on endless and got 6 metal and some other ingredients.... but nothing actually got awarded. I feel jiped.. please fix :)

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(5)

Beerduck

Feb. 03, 2012

Under rating threshold (show) I just played the first level on endless and recieved around 8 metal and 4 manuals. My ingredients only show 5 metal. Is that the limit? Or is it a bug?

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(5)

Mrfox123

Feb. 02, 2012

Under rating threshold (show) The fact that you dont earn anything when failing even when you get to the last lvl sort of ruins the mood to acutally progress.

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(5)

azimm369

Feb. 02, 2012

Under rating threshold (show) Most of the comments here sum this game up pretty well. This is an unpolished game with many flaws. Upon seeing who created this, I had high hopes. Then I actually played it and was very let down. For anyone new to this guy's games, you should know that this guy did better work on other games. Just check out his Protector series if you need proof. Undefined, we know you are better than this.

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(5)

Mat2PL

Feb. 01, 2012

Under rating threshold (show) where's autostart? where's mute button? why show paths turn off every single wave?? why there are sooo many waves on each lvl? where's 5x speedup button? why i can't upgrade things like spears? Its good tower defence game but need upgrades and some time to work with it, but still pretty good job.

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(5)

HadBrunt99

Feb. 01, 2012

Under rating threshold (show) The unit paths are very hard to shape the way you want with such massively open levels. I find myself restarting a level over and over just to see where I need to put walls to get the enemy to go where I want. Freedom to shape the path you want is always nice but this is a bit overboard I think.

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(5)

moingboy

Feb. 01, 2012

Under rating threshold (show) This game is tedious, but with some improvement it could be a truly great game. A couple ideas: 1. Add some direct player interactions (a controllable/movable player icon perhaps, like in dungeon defender), 2. If not direct interactions then an extreme speed up button would be nice, and if we do get the character then a wave shortening so we can have less time just sitting there with the person in one place and whatnot.

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(5)

sabertooth15

Feb. 01, 2012

Under rating threshold (show) In my opinion, if a game needs a speed up button, it's not a good game. A fun tower defense game should have you active throughout the whole level, instead of just standing there and waiting for the enemies to walk into your bullets. Take Kingdom Rush as a reference... They got it all right.

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(5)

Jean88

Jan. 23, 2013

Under rating threshold (show) i heard you like hordes...

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(5)

Brobin

Feb. 01, 2012

Under rating threshold (show) I hope this game gets a lot of improvements before it gets badges.

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(12)

kb_master

Feb. 01, 2012

Under rating threshold (show) 3nd - The Unit Ignore skill is totally unbalanced. There is no way to counter it, so you have to rely on traps and spells. I know that UI waves have lesser hp than the others, but that's not enough. I filled the rainbow level with the most dmg/s trap (holy), then I continuously used Airwall+Oiling+HolyRain (all lv5+), but I couldn’t defeat a UI with 1600hp, even if I easily disposed of the preceding one with lv2 units. Adding Slow and upgrading everything to the max should allow me to defeat at max a UI with around 2500hp, meaning that, in that level, 2500UI is the max you can reach. And note that this forces the player to lock 7 (money, mana & holy traps; Airwall, Slow, Oiling & Holy Rain spells) out of 9 slots (barricade is required), only to deal with a single type of immunity. I think it is a bit too much. So you have to balance them more: you can lower the hps of UI waves more, allow the traps to be upgraded like units, or at least slow the walking and entering speed of UI waves.

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(12)

griffindoom

Feb. 02, 2012

Under rating threshold (show) I thought endless mode was supposed to be a good way to get resources, but apparently it gives you none.

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(11)

Incetardis

Feb. 02, 2012

Under rating threshold (show) Has potential, but major flaws, mostly already noted. Each map is a massive endeavor, goes on forever. And placing one barricade can change the entire path without any preview, making the enemy totally avoid your defenses. Work on it, it could be a solid game.

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(11)

Ralfo

Feb. 03, 2012

Under rating threshold (show) so i tried endless mode one lv.: after 2-3 hours the wrath simply couldn't be stopped, because there was no more space for traps. i used the whole field, still only 2/3 of the unit were upgraded. after the final wave 84, i was rewarded 11x iron, 2x manual, 1x mana. no here it comes: there is a limit of FIVE (!) for reward, so i got only 5 iron. changed my rating from 3/5 into 1/5.

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(10)

Mysticsilk

Feb. 02, 2012

Under rating threshold (show) Top rated??? Are you joking?

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(10)

sod11

Jan. 20, 2013

Under rating threshold (show) not bad

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(3)

St_Satan

Apr. 05, 2012

Under rating threshold (show) there should be an achievement for click "show path" in every wave XD

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(4)

BaronBadBeaver

Feb. 23, 2012

Under rating threshold (show) endless mode isn't working properly, well itself is, but u get hardly half the ressorces displayed at the end of the game! rly annoying!!

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(4)

JustAnotherVoice

Feb. 15, 2012

Under rating threshold (show) For the grinding required, the upgrades are damned near worthless.

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(4)

Dcromm

Feb. 07, 2012

Under rating threshold (show) wth, I didn't get the right amount of loot shown after endless mode. I only received half.

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(4)

goldbrokat

Feb. 05, 2012

Under rating threshold (show) I rarely comment unless I have something to say. This game has potential but is severely lacking in attention to detail. 1. far too slow. 2. insignificant upgrades. 3. only one reason to win (getting to the final level) and that isn't enough to justify length. 4. Balance between money and level of mobs in endless is out of whack. It needs to be redone. I love the style from the maker and always look forward to future versions. just fix it! we all want to play it!

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(4)

scarotum

Feb. 05, 2012

Under rating threshold (show) So I have some gripes about this game like everyone else. First off I do enjoy it and I've been addicted to it since it came to Kong. There needs to be a 10x button, because some of the endless modes are taking me almost 3-4hrs to play which is a little crazy. More resources should be given after endless maps. If I spent a few hours playing a map I should be able to upgrade more than 2 things after all that play time. Especially after you've already done a couple upgrades and need 4-5 resources to level something. Also, there needs to be a priority selection for units. Too many times my units let someone walk by with practically no life while they shoot at the unit that is just walking onto the map. Those are really what I find to be the most annoying parts of this game, and with these changes I can see alot of people getting into this game. I gave it a 5/5 and favorited it, but I am downgrading that to 3/5 until I see some effort to give the people what they want :-D.

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(4)

klippo

Feb. 05, 2012

Under rating threshold (show) This game has possibilities of greatness.i like unlocking new powers & classes,but it takes far too much time.i don't feel like experimenting,if you don't succeed there are no resources given at all?i think i'm done with this game until upgrades are applied

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(4)

gorbadoc

Feb. 04, 2012

Under rating threshold (show) Unit-ignore rounds are fine. They're supposed to be challenging: It's not enough to build a generic solid defense; you need to plan according to the waves in a level. Unit-ignore is eventually a problem in Endless mode, since there's finite room for traps, and they can't be upgraded, but that's just one problem among many in that mode. You can still go far: in Drained Sea, my maze of Explosion traps didn't start leaking Unit Ignore waves until round 110 or so.

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(4)

AzAk

Feb. 04, 2012

Under rating threshold (show) 2/5 i just can't handle the frustration... it could be a great game if the developers take in account what the users are saying

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(4)

deadtrack

Feb. 04, 2012

Under rating threshold (show) There are to many fatal flaws to make this a good game. The time to complete each map is in your face obvious, the failed maps gives no bonus wasting far to much time to make it appealing. In the beginning you may as well forget all the other maps and grind the first map for materials. It turns the game into a complete bore fest as well. Because anything risky just rewards you with wasting your time and providing no advancement. So you end up just trying to bore your way through the same maps farming materials.

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(4)

Tinyboss

Feb. 03, 2012

Under rating threshold (show) Excessively long levels + last wave is WAY harder than anything before + no reward whatsoever if you die on the last level = needless frustration. Lots of good stuff here, but parts of it just seem calculated to make the player angry.

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(4)

turnipo

Feb. 03, 2012

Under rating threshold (show) This game is terrible. Normally I love undefined's stuff, but this is some weak sauce.

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(4)

caland

Feb. 03, 2012

Under rating threshold (show) the game turns laggy after you use the rain spell a few times.

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(4)

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