Comments for Hordes of Hordes

avatar for eladinbar5
eladinbar5

Feb. 3, 2012

Under rating threshold (show) Suggestions, (some of them have already been mentioned but it's just to put them altogether) 1. Make achievements give Permanent Upgrades (like more initial Gold/Mana, Range increase) or additional resources. 2. Show the stats of the current wave's enemy on the top right corner (or anywhere else). 3. More than 2X speed would be great. 4. Full refund on purchases before you click "Send Wave" in order to experiment and don't turn "Show Paths" off when initiating a wave. 5. Add an Auto-Send next wave button or allow sending multiple waves at once. 6. Show the unit's range when selected and allow changing its target priority (further/closer to the goal, most/least HP). 7. Increase the amount of resources gained from a level according to performance or a consolation prize if you fail. 8. If enemies go through multiple ways, specifying who will go through which will be a huge help, especially for trap placing (perhaps by using different colors). If you agree + this so the developer can see!

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(898)

avatar for sanityfaerie
sanityfaerie

Feb. 1, 2012

Under rating threshold (show) There's the core of an entertaining game here, but with the grindingly long period of time it takes to actually play each level (worse because you can't just walk away from the keyboard - you have to hit the button every time) and the limited resources you get from each play it's just not worth the time to try to advance. Give it a much higher speed multiplier (say, 10), and an autosend toggle, and fix the bug so that endless modes actually give you as many resources as they say they do, and it might be worth playing. Without that, it's just pain.

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(1125)

avatar for BoneyBoy
BoneyBoy

Feb. 1, 2012

Under rating threshold (show) If I turn on Show Paths, please don't turn it off for me every single wave...

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(834)

avatar for M0ria
M0ria

Feb. 1, 2012

Under rating threshold (show) A good Tower Defense, but 1 Game takes tooooo Long, i suggest an Autostart option and a x5 speed button at least, even with x2 its still too slow, but still a really good made TD

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(879)

avatar for Fuzzyfsh
Fuzzyfsh

Feb. 1, 2012

Under rating threshold (show) One big suggestion, have an auto-send next wave that we can toggle on/off.

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(642)

avatar for IronWorker512
IronWorker512

Feb. 2, 2012

Under rating threshold (show) My archers keep attacking new enemies as soon as they see them instead of killing their current target. I have lost dozens of lives at a time as monsters, all with only a sliver of health, file through the end-gate.

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(19)

avatar for RandaxKull
RandaxKull

Feb. 7, 2012

Under rating threshold (show) Endless spoils for 108 waves on map 2 = 1 metal?!? I want my 2 hours back. -.-

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(18)

avatar for MerelyFlowers
MerelyFlowers

Feb. 2, 2012

Under rating threshold (show) Each map is a huge time investment with very little sense of reward. Compare to My Little Protectors, which had difficult, intimidating, but ultimately satisfying maps. Here, every fight it much like any other and there's not much feel of advancement.

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(18)

avatar for Atalan
Atalan

Feb. 12, 2012

Under rating threshold (show) You need partial rewards for doing maps because going through 29 waves then getting killed on the 30th wave (happened on the second map) feels like wasted effort and time for all the trouble one went through.

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(17)

avatar for Scherazade
Scherazade

Feb. 1, 2012

Under rating threshold (show) Version 1.0.1 K, so still no 10x speed button and bugfixes. You are the maker of the awesome Protector series, how could you do that! I like your games VERY much, but I didn't expect your next game to be so unripe.

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(352)

avatar for poyerter
poyerter

Feb. 1, 2012

Under rating threshold (show) 1.needs a consolation prize 2.needs a X5 speed button for those 100 enemy survival waves 3. don't turn of enemy path option before a wave thank you that is all

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(16)

avatar for AdmPunchington
AdmPunchington

Feb. 2, 2012

Under rating threshold (show) I played level one on normal and spent most of the time wondering if I had accidentally clicked endless. I like this game but there is no way I will play the same level for that long. Especially for the tiny amount of resources you get afterwards. I'll be keeping an eye on this game for updates though.

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(40)

avatar for polarhooah
polarhooah

Feb. 2, 2012

Under rating threshold (show) give resources even on failed levels

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(15)

avatar for Razor_G
Razor_G

Feb. 1, 2012

Under rating threshold (show) The tower AI in this game is SERIOUSLY in need of revision. I cannot even count the number of lives that I lost because the targets right by the ending were ignored over some less credible threat. I think that, lacking the choice, I would prefer towers to attack the target CLOSEST to the goal rather than the first one on there. Additionally, while I saw that upgrading towers provided great benefits, I could see no way to determine what they were statistically.

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(15)

avatar for coolohoh
coolohoh

Feb. 2, 2012

Under rating threshold (show) this game seems really unpolished... quite surprising considering you've always done a great job with the protector series... As many others have mentioned... i'd like a auto send wave, speed up 10x.. show path always showing... etcetc

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(15)

avatar for GOmaDn
GOmaDn

Feb. 2, 2012

Under rating threshold (show) Path prediction showing how a new block would alter the battlefield would be great. It's not always obvious which direction the creeps will head. Also, a restart button for the ocd crowd.

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(14)

avatar for LordBucket
LordBucket

Feb. 1, 2012

Under rating threshold (show) BY the time I reached round THIRTY on the very first map I was starting to think I'd accidentally chosen endless mode. Like others are saying, this is way too long. Needs maps with fewer waves, a speedup button, and a x/30 indicator for wave progress. Campaign needs a story rather than just more mindless maps, achievements won should be more informative than just "acheivement earned." Many, many things could be improved.

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(14)

avatar for Jack_Raid
Jack_Raid

Feb. 4, 2012

Under rating threshold (show) Why is it that I spend 30 minutes on a level and get all the way to wave 30, killed all the monsters up to that point, die on the final wave, and not even get ONE power up? What, you want me to play the first area 50 times or something?

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(14)

avatar for scarotum
scarotum

Feb. 12, 2012

Under rating threshold (show) More freaking bugs with this game... Still kinda shocked nothing has been done to fix any issues players have mentioned... I've noticed in a few cases now that I pay for upgrades, and only the speed of attack goes up and the damage does not. This is horrible, since I'm paying 2300 to level up a paladin from rank 2 to 3 and all that happened was .5 seconds came off attack speed and the other 56 damage did not add on. Makes it a HUGE waste of money on the paladin upgrade when that happens, and it happens often to multiple guys during my endless mode games. I've seen it happen with snipers and warriors as well... not sure about other units, since they are pointless to use.

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(13)

avatar for fatdawgpeet
fatdawgpeet

Feb. 2, 2012

Under rating threshold (show) restart level button?

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(13)

avatar for kb_master
kb_master

Feb. 1, 2012

Under rating threshold (show) 3nd - The Unit Ignore skill is totally unbalanced. There is no way to counter it, so you have to rely on traps and spells. I know that UI waves have lesser hp than the others, but that's not enough. I filled the rainbow level with the most dmg/s trap (holy), then I continuously used Airwall+Oiling+HolyRain (all lv5+), but I couldn’t defeat a UI with 1600hp, even if I easily disposed of the preceding one with lv2 units. Adding Slow and upgrading everything to the max should allow me to defeat at max a UI with around 2500hp, meaning that, in that level, 2500UI is the max you can reach. And note that this forces the player to lock 7 (money, mana & holy traps; Airwall, Slow, Oiling & Holy Rain spells) out of 9 slots (barricade is required), only to deal with a single type of immunity. I think it is a bit too much. So you have to balance them more: you can lower the hps of UI waves more, allow the traps to be upgraded like units, or at least slow the walking and entering speed of UI waves.

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(13)

avatar for ErockRPh
ErockRPh

Feb. 12, 2012

Under rating threshold (show) This has a lot of potential, but I have some suggestions: 1) Auto-send next wave 2) Stats and immunities/weaknesses for the current/next wave 3) Tell me what achievement I just earned when I earn one 4) Maybe make the upgrade points a little better from 1 level to the next

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(12)

avatar for Balwaj
Balwaj

Feb. 8, 2012

Under rating threshold (show) Looks like the Prone spell also works against Unit Ignore

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(12)

avatar for phoyphoy
phoyphoy

Feb. 8, 2012

Under rating threshold (show) Undefined pretty much stated on his forums that he screwed up with this game. The way it has been coded makes it impossible to add additional speeds without making it more difficult. Heart was in the right place. Brain just wasn't operational.

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(12)

avatar for Shumanfoo
Shumanfoo

Feb. 3, 2012

Under rating threshold (show) The targeting is terrible, please make them hit the person closest to the exit

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(12)

avatar for Chatturgha
Chatturgha

Feb. 2, 2012

Under rating threshold (show) Yeah, definitely a bug. 7 metal reward from endless, checked my inventory and I only had one. Such a shame, undefined, I was always a big fan! Hope you update this, it really could be a fantastic game.

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(11)

avatar for jokerman05
jokerman05

Feb. 2, 2012

Under rating threshold (show) too many waves, too much grinding. Wave 23 and I am still on Level 1? Too time consuming for me. Cool "Core" game for a TD but I am too ADD for grinding for eternity.

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(11)

avatar for CoBecTb
CoBecTb

Feb. 1, 2012

Under rating threshold (show) Some tips for the game: the most important thing is that the prone spell(11th slot to open) works for your units too. Comes very handy with unit/trap ignore waves. Most of the spells can be used muliple times with a stacking effect. Hit the slow spell 5 times and the enemies stop.6th time they go backwards :) Same for Oiling, Midas Touch. To finish the game, including 100 survival waves, you need only two units - warrior and paladin(11th slot, huge AOE dmg), three spells - prone , oiling(7th slot, reduce trap cooldown ) and midas touch (4th slot , converts enemy armor to gold), and one trap - mana drain(5th slot,provides tons of mana and deals %hp based dmg). As for upgrades, the priority is warriors, mana drain, oiling.

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(27)

avatar for RobinT3
RobinT3

Feb. 14, 2012

Under rating threshold (show) Too much grinding.

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(9)

avatar for GagLV
GagLV

Feb. 6, 2012

Under rating threshold (show) This is a quote from Undefined just in case there are more people like to who check back on this game and hoping for the improvements: "At this point I'm not sure, a faster speed function is an impossibility due to the way speed interacts with various other functions. The game hasn't performed at all well and so I'm probably going to label it a bad apple and focus on MPP3. I may re-approach HoH later but much like Engage, it's probably better attention goes elsewhere. I think Hordes suffers for many of the same reasons some others do. Time, it's always against me and always has been prioritized. From general reaction I think I spent too much time developing variance in traps, units and spells and not enough on the core mechanics. But, this is how lessons are learned and at least I still made enough to make MPP3, unlike Engage with I took a loss with"

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(22)

avatar for N7791
N7791

Feb. 11, 2012

Under rating threshold (show) The game is good, but it's far too time-consuming and needs lots of improvements (a drag n drop for army modification screen, path modification preview, a Quit to Menu that wouldn't be a Defeat, permanence of Show Path option, needs Restart Map and Restart Wave options, some kind of reward for spending one hour on one map and getting defeated still, and most of the other players' recommendations). As a result, I don't think I'll go past map 2 for the moment.

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(8)

avatar for Scram
Scram

Feb. 6, 2012

Under rating threshold (show) I'm going to have to agree with everyone. I dove into this, I kept playing, but I haven't gotten past the third level, and I consider myself pretty good at TD games. I spent my training manual to get the Hammer dude, not realizing that it would be a zillion games before I got a chance to get anything ever again. I was looking forward to digging in and trying out all the spells, traps, etc ... but at this rate, I don't have enough hours in my life.

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(8)

avatar for randomvar
randomvar

Feb. 4, 2012

Under rating threshold (show) I like how maps are different from one another in ways that might require different strategy. That combined with limited options or traps/spells/towers each level is a great bonus compared to most TD games. Still, there are too many annoyances to fully enjoy it. 1) WAY too much grinding. 2) needs UI improvements like better speed, auto start button and tool tips for enemies and towers including tower range. 3) Since traps cannot be upgrades, I feel cheated when a wave of "immune to towers" is created. I have no real chance of stopping that wave unless I created a very long route, which is nearly impossible with the blocker prices.

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(8)

avatar for Delauney
Delauney

Feb. 4, 2012

Under rating threshold (show) In addition to many of the suggestions already made, please show a preview of how the path will change when I hover a new barricade over the spot I'd like to place it. If placing a new barricade changes the path too drastically, it costs additional money to remove it, so some kind of warning would be nice. Also, I'm not sure what exploit you're trying to block by not allowing barricades to be built during the level, but that needs to change. Make it so you can only tear them down between waves, or something. Finally, for a path-building TD, the barricades are prohibitively expensive.

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(8)

avatar for EvoGeek
EvoGeek

Feb. 3, 2012

Under rating threshold (show) uggg... glitch I've ran into three times in endless mode... On a wave of "cannot target units" I use the spell "Oiling" to speed up traps and "Rain" to damage all units on screen. The game then glitches where it freezes for 2 - 3 seconds, plays for a second, freezes for 2 - 3, plays for a second. One time I just closed the browser. The other times, not wanting to lose all that time I started selling off units/boxes so I could lose on purpose. The slow down continues after the wave and even after ending the level. Have to refresh the page or close browser and go back to game again for normal operation.

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(8)

avatar for DatenshiSan
DatenshiSan

Feb. 2, 2012

Under rating threshold (show) Target priority is a bit odd. Things walking behind characters and the character won't hit it because its fighting something else. If you can't change target priority, then priority should be set to first.

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(8)

avatar for Gaminic
Gaminic

Feb. 1, 2012

Under rating threshold (show) The lack of depth is disappointing, the maps are too long (most waves are equal anyway; why not simply skip them?) and overall it feels like it's been artificially lengthened. I'm still hoping for a new Protector, that doesn't turn into a grind after three maps.

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(65)

avatar for Byere
Byere

Feb. 1, 2012

Under rating threshold (show) ok, that's just plain unfair! Firstly, having enemies with the ability "Unit Ignore" (your "towers" can't target them and since traps can't be upgraded and have a long cool down, the often get through quite easily) AND not giving me resources despite going through 17 levels of Endless Mode on a level... that was just a slap in the face!

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(89)

avatar for draconblackblade
draconblackblade

Feb. 3, 2012

Under rating threshold (show) Needs a higher speed-up as each level takes way too long. (Not to mention no auto-waves.) HATE the waves that are immune to any of my built towers targeting them, having to rely on traps which can't be upgraded unless you grind through other levels for the resources to upgrade. Would like to see the bar from protector which displays the enemy waves rather than having to constantly pause the game to check. Then there's the target priority which isn't selectable and is also questionable. Why is he attacking the guy with full heath almost at the exit when he should be attacking the guy one hit away from death instead of letting both escape? -- Appreciate the effort and see a potentially awesome, epic game but until many of the issues are resolved, this is probably a sub-3/5 game.

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(7)

avatar for Kiatk
Kiatk

Feb. 3, 2012

Under rating threshold (show) so much work for no reward T__T spending hours on game and getting nowhere, just bores me blind then i get nothing >_< i was liking the game but it WAY off ballance

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(7)

avatar for drdragonek
drdragonek

Feb. 2, 2012

Under rating threshold (show) i hate the targetting system ... i want my units to attack first unit ... not the last

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(7)

avatar for Mebomb
Mebomb

Feb. 2, 2012

Under rating threshold (show) Okay, who was the idiot who thought it was a good idea to make the units attack the enemy furthest from the exit AND not have an option to change that?

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(7)

avatar for LikeWtfOmg
LikeWtfOmg

Feb. 2, 2012

Under rating threshold (show) Way to slow,which leads it to be boring. There's no auto send,like many have pointed out and 2x speed isn't cutting it. 30 waves of creepers, and if you so happen to lose, that's a good 15 minutes at least you just lost and you get nothing to show for it.

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(7)

avatar for qwasek
qwasek

Feb. 2, 2012

Under rating threshold (show) Game is hot mostly due to dev and people checking for update. Because it's unplayable, and we know you can do better. To list other issues than speed, non-unit waves are kind of stupid without traps strong enought to kill them easly, so even if you prepeare for them you can't defeat them completly. Either remove, weaken, or some other way make them more manageable. Patches staying visible, preview of new patch with barricade, maybe change algorithm for finding patch, so placing new barricade that's not on current patch won't change it. Autosend waves, better rewards(maybe as separate, 'easy' mode), something I forgot? Fun is in progress, and if it takes hours of boredom to see any progress, it's not fun. Personal thought, this achievement display is rather unreadable.

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(16)

avatar for seikokk
seikokk

Mar. 30, 2012

Under rating threshold (show) I actually like how the game has a massive grind in it. What I don't like though is how long each grind session is. 10 minutes a map for a random 4 pieces of loot. It takes way to long to start leveling anyone up seriously. A 5x or 10x Speed Feature would sell this game a lot better, as well as a auto send feature. Those two negatives are enough to make me stop playing, but if they ever were fixed, I'd be back to playing in a heartbeat.

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(6)

avatar for grumpdogx
grumpdogx

Feb. 11, 2012

Under rating threshold (show) Alright, Ive tried to report a bug, and that got me no where, So maybe if I leave a comment and others watch, they may see the same thing I am. Now 1st off, I started playing this one over on Armors site, as a matter of fact, armor is how I found this site, and now I find myself here wayyyy more then over on armor, I was really hoping that the bug had been fixed when I saw this one come here, but it has not... Here what Iam having a problem with, when you do a long game, say 85 waves plus (and ya, Ive pushed it too 143 waves) at the end it said its going to give u all the resources, but as soon as u go to spend them, you have no where as many as the end screen shows, this has happened many times over and its made me stop playing the endless modes... why bother if its just going to give u the shaft afterwards.... anyways, if anyone else has had this happen, plz speak up..... thanks...(other then that, its not a bad game at all. I love TD games)

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(6)

avatar for zebeljan
zebeljan

Feb. 7, 2012

Under rating threshold (show) as some people have said, this game has good potential but its WAY to much of a grind. you need to put a much higher speed multiplier in there, at least like X5 or something. an alternative would be cutting down the amount of monsters per wave, though then you would need to adjust all of the xp ratios

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(6)

avatar for Aktiel
Aktiel

Feb. 7, 2012

Under rating threshold (show) No real loot improvement from wave 65 to wave 120ish. Only two more pieces for almost double the waves survived in endless mode.

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(6)

avatar for indie88
indie88

Feb. 5, 2012

Under rating threshold (show) Jesus christ why am I still on the first proper level twenty minutes later?

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(6)

avatar for neyna
neyna

Feb. 3, 2012

Under rating threshold (show) Well I expected more , since it is from the developer of Protector serie. Well, the concept is good but the waves are kinda boring. Too many units. Only 2x fast forward. No screen for next waves(I have to go to the menu...). Well... still I will give 3-4 stars

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(6)

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