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to Z7MASTER.. man you can put new weapons to warriors but it cost stuff in map, so skill no necesary just the weapons and eqquipement u put it
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the harvesting system is annoying. sometimes the soldiers continue harvesting when enemies are in their range and sometimes they don't start harvesting again after the wave.
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First Protector needed some work but was otherwise competent, Reclaiming the throne was pretty fun with all the different strategies you had to come up with. Never played 3 so no idea. Mercenaries was a turd cause all problems could be solved by brute force (one mage one physical one archer with maxed attack stats) and grind. This I cannot find words for. The gameplay is meh, the graphics are repulsive and the fun is nowhere to be found. Cmon, you can do better.
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I concur with the top comments that this game didn't quite facilitate our expectations. You say 'simpler', but game has advanced targeting / multi-tasking need between harvest and battle / tougher placing of units / tougher enemies. Not to mention no way to grind for better stuff than to beat levels, which become exponentially harder. The tutorial and tips are written in kid lingo, but doesn't match game difficulty. 3/5 imo.
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This is so much better then protector. You don't have to place them in the back because they might otherwise lvl too fast. The lvling way here rules. As the skill-distribution. You can tweak it for every lvl. As the use of the scripts. And the lootdrops are nice too. Awesome game.
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This games are like wine, with every attempt and after some frustrating maps, I start liking them more and more... And for the fact of not been a sissy, I have keep trying the maps until I start working through it (just like Resonance of Fate, but without the... it's just hard, ok?).
Either way, after starting to survive the maps I realize that not only you have to harvest resources, but that you must do it one at a time... and thats kinda really sucks XD... ok, it's more difficult, but doesn't make too much sense, besides, after depleting the adjacent resources, the best harvesters (at least at this point of my game) become useless (I mean the soldiers with axes). Though, good game.
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The game is big fun, but it suddenly gets to hard. The first levels are like: Oh, I don't need units anyway to beat this zZzZ. And after the first few levels its like: Wtf? I nearly got beaten in the first round, how can I ever survive this level?
I think it would be a good idea if units harvest automatically if they don't attack enemys when they are out of range.
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People... Known Blueprints / Little Dress Up is a way to browse the blueprints you have found and see how they look. It's Not a way to equip your units before starting a level. It wouldn't be much of a challenge if you could pre-equip everyone in uber gear now would it?
You get the Weapons and Armour during a level by crafting them in the unit window.
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Can someone please help me? How do i equip items, i click them and click on map i click back and its back to normal PLEASE HELP!
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I can hardly believe the same author of the Protector series made this.I mean, no exp grinding is possible, useless achievements...finished it out of laziness?
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I cant even get past level 2 , you can't sell units if you put a ring on a unit , you cant place it on another after , but its a great game anyway 4/5
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Dressing up resets after entering Known Blueprints screen. I suppose we fight with standard items and that's why game is so hard.
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Yes, this game is hard. But after just scraping through a hard level you get good items and a skill point. that makes it slightly easier to do the next level. which will again be hard but you'll get by by the skin of your teeth. It's good to have that relief. However. Not being able to start with any souls get make the first wave or 2 a bit hairy. Maybe add a skill point section that gives you 2 souls per level. not game breaking but makes it so you could upgrade at least one little guy first.
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I love this game. I like how it forces you to balance between resource gathering and building up the right defenses. It adds an excellent twist to general TD difficulty.
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Like the game, but I just wish I could "Love" it... I am get quite frustrated when I can't pass a part because the wave is like 80 creatures long and I need to harvest at the same time because I don't have enough units out to defend; On top of that, I can't back-track to previous maps to get myself stronger. Overall, the game is pretty good.
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Harvesting takes far too long, especially since you can't attack enemies while harvesting. Skill points are too few and far between.
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I don't see why people are complaining. The game is great, sure it's somewhat complex but that not only adds to the challenge, but the strategy as well. I very much like the game, people complaining about it being impossible or not thought out really don't grasp the concept, I suppose. The one thing I'd like to see added, though, would be the ability to sell resources for gold, or visa versa. 5/5
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I love the game 5/5.... it is extremely hard and frustrating at times though, but I'm told it's possible and I guess part of the fun is the challenge and figuring it out.
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I'm thinking from the comments some people don't understand that you can (and need to) craft weapons and armor: Click the plus under the equipment after selecting a unit in battle to make items. The "little dress up"map screen option is just to show what they'll look like with certain items (and see item stats outside of a mission).
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I really like the game. Its actually more complex than Protector in some ways, because the things you can adjust seem to be more meaningful than in some Protector versions. Its also a lot easier to learn... the latest main Protector game was really tough to get into. Oh, and this flash doesn't crash my system, which is nicer than normal Protector too.
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Half-assed attempt at a game. Please put more thought into it next time. Do not act like this is simple when we are expected to FARM FOR RESOURCES IN BETWEEN MINION WAVES. That does not make the game simple, it makes it tedious to level up my towers and upgrade my towers. 1% critical on an item? How about the account can use like 5 items that buff each character...or am I expected to equip 11 towers each with an accessory? LOL Must be joking me the last protector was simpler especially if you focused on the weaknesses. 1/5.
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Okay, there are some problems with this game and I recommend some upgrades, 1. Let the units be able to level up to better their base stats, 2. Have the actual person be able to level up by exp, instead of by level. Then it makes it too hard to level up in the beginning~ and 3. Give the achievements some kind of bonus, like the archer attacks upgrade the damage done by archers by like 5% or something. Something small, but still gives something. Ty for your time~
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yeah. this sucks. you get to the smunch and the drainage lvls and i'm stuck. yeah. this sucks. 1/5 because things cost too much, the harvest ai sucks. i can only set one thing to harvest at a time AND the guys come to fast and no bonuses for achieves? come on then why have them.
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This is bull I miss the old pet protecters like 1 and 2 and dont give me a - until you play them both then talk to me or rate me
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all right! this would be a GREAT game! Hwever there is only one problem... I CANT BEAT THE SECOND LEVEL!!!!! And i would be able to if i could get some more upgrades and things.. but you cant!!! great posibility of a game
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The difficulty ramp up is way too intense. First map is kind of easy, all the units attack so slow and when there's big giant snaking rows of them all you can do in the beginning is use blast magicians to try and take them all down, which don't work. As well like everyone is saying... no exp when you replay maps...?
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This is supposed to be simplified? Wow, this one really seems overly complicated to me with all the harvesting and what not. If you want to simplify, then simplify. I love your other protector games, but this one needs something added or removed. It seems stuck between simple and complex.