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Should be an option where you can buy mana with gold. Or have some use for all the extra gold. In later levels I have a lot more gold than I know what to do with...
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Wow, the life leech ability, especially with the Wizard's Bow turned the sudden death matches into regular matches. I find myself with over 200 lives every time...
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little protecters:were serious fighters we just saved the world everyone:awwww do you want a cracker you adouable things
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i was playing this game and then i was compelled to say out loud what me and my brother were thinking. "this game is adorable"
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I usually like all their games but the two without badges seem to have a problem with balance. Things seem to get through very fast in both of them.
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@nobslayer
You need to craft the items for the unit in their personal menu, underneath the weapons/armor/accessory slot.
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Do I have to craft weapons per individual unit in the game, or can I group dress them under Known blueprints? I would LOVE to know this
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Tips: 1. Some spells stack. This is a Robbery & Champions stack and can make you very powerful in a short time. 2. Mana% is amazing, if you have enough wizards with mana recovery, you can cast lots of spells per round. 3. Units and skills change over time so don't rely on the same stuff, learn to adapt. 4. Some skills are useless, the whole last row and the last column are mostly useless. Also any skill which improves starting gear, you will exchange that gear quickly. 5. The best skills are Damage, Recruiter, Mana Recover, Soul Stealer and on scarce maps Master Crafter.
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Why does the developer say this is far more simple than the others Protector. This game's graphics are simple but the gameplay is far more in depth and challenging than MOST defense games. The skill tree and being able to reorganize it at will alongside resource harvesting are awesome additions to defense games.
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i wish u could harvest multiple things at once so that if a unit cant reach one of the things you are harvesting they harvest 1 they can reach. Also it would be nice if units harvested until an enemy was in range, and then started harvesting when all the enemy's are out of its range.
P.S. zombies are annoying :(
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Funny, i managed to make a unit (single/giant) go backwards (slow from iceshard, beard and trinket > 100%) it left the fild through the entrance but my archers still shot it down.
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So let me get this straight. I'm turning 30 crystals, 500 souls, and 300 gold into a book that I cast spells with? How does that work?