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Tip: If you want to get both your Combat and Magic Repute up, you might want to try using magic from the beginning, because you have a limited amount of mana and will end up using normal combat.
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The info on what the character traits mean is totally useless. This is used in adventures... how about, this ones makes you hit more often, this one increases your odds of loot, stuff like that?
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I am clearly destined to be a legendary hero, but every step I take around this empty basement just adds so much to my stress... ugh... just moving, it's too stressful...
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Legen. I know you're just a kid. But if you can hit a pinata you can hit a skeleton without missing more then 70% of the time. (ಠ_ಠ)
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okey funny game but i cant play this... i cant see "missed" any more...
i get that you get low acuracy in the begining... but just not winning any fights even the weakest becouse you miss 90 % of the time, makes this game a 2/5 for the idea... wich i think could have been 4/5 easy, if only i could win 1 fight... ah well one word.... MISSED.... ^_^
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Sigh, entered the wrong dungeon again. Another 'week' lost, presumably that means I won't make the hard badge this time either - I have too many 'oops, this was not a suitable level yet'. Not to mention when I misstep inside the dungeon and lose a move, thereby failing to complete the dungeon that week.
There are some good ideas, but to play it well, it seems pen and paper is needed to keep track of where you've been, in which dungeon.
That commitment is a little bit beyond what I'm looking for in a casual game.
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Would be a lot better if you did more than get your arse handed to you in almost every fight you undertake. Not one to play a game in which I'm losing the majority of the time.
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What bad entry for a game.... it takes forever to start, the first enemy kills you because you never ever seem to be able to hit and the music is annoying!!! Would love to give 0/5!
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Y'know, for a game that promises a grand destiny for the main character, I did an impressive amount of sleeping, not being able to hit things, and failing at work.
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Tried the "fix" for keys sticking. Now I can't move at all. Why give a badge of the day to a completely messed up game. Major FAIL Kongregate!
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Forgotten Tower - 100+ Bravery, Broken Shipyard - 150+. Forbidden Halls - 180+, Forge of the Ancients - 200+, Tower of Darkness - 250+, Alchemist's Den and Frozen Lair - 300+, Creepy Shack - 425+, Sturdy Passage - 500+, Fire Mountain - 700+, Titan's Hall - 850+, Demon Mines - 900+, Path to Hell - 950+. This is from pure bravery, did not do anything but Garden to Level 3 and Barracks to level 2. Please + for people who want to play for fun. :)
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Am i the only one that notices that in the old tower for adventures after you clear the map the pathway and the walls spell out ncis?
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It's a nice and rather complex game...but the combat is horribly tedious. I know that i'll win anyway, why do I have to watch 30+ seconds of 2 chars missing each other. Autocombat, please. As in: *Click* -> result screen
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how about you fix the freaking walking around bug
cant even explore the corner you start at in a dungeon with out him stressing out
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... Fights are almost *Missed* *Missed* *Missed* ... And *Defeated* ... Just annoying, i even don't know how to increase my hit chance rate ... And the stress bar, what an awful idea. Okay, exploring is stressing, but walking in an ALREADY explored dungeon, what's stressing about it ? Exploring took more than one travel, and we lost stress point just to go back to the point we have finished last time.
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I usually send my apprentice to five-week combat training sessions in between difficulty spikes so as to hit consistently. Also tactics is a must if you are gonna explore a lot of dungeons.