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I wish I could spend as much of my life on vacation as this character does. You know in the real world that stress bar needs to go much higher.
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one major complaint from me (which isn't really that special) is that there is no complete mute option. the music in this game is nice and all, but i would love to be able to listen to my own music instead. and you gt kinda tired of the same loop after a while -_-
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This game would be a lot better with text-based results for combat/training/working (or at least an option to disable the animations.) I don't mind the mechanics system, but waiting for combat or training to finish feels wasteful.
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Legen, a 12-year-old, is tasked with buying absolutely every building in the village? Yes, that king does have a lot of "glorious wisdom", tasking a 12-year old with upkeeping a city.
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I usually send my apprentice to five-week combat training sessions in between difficulty spikes so as to hit consistently. Also tactics is a must if you are gonna explore a lot of dungeons.
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I made all the choices to become a Magician, and then I found out that all my MP was lost with misses and I had to go with melee...
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Telemarketer: "Worried that even when you dodge a blow, you can't hit your foe adequetly enough? Tired of hitting below 10 on a monster with over 300 or even 400 health? Don't you wish you had something to defeat those nasty skeletons blocking your way from a renowned and long forgotten item? Then try our newest product, the Head Clomper! With a base damage of 56, and a physical to poison alignment ratio of 1:4, you can whomp those baddies where it hurts the most! Buy it today!!" Pet Protector: Dials number on screen and buys one.
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This guy is pretty much a failure of a person IMO, he takes TONS of vacations, gets stressed out over EVERYTHING, can't find wood in a forest to build houses, has no coordination considering after having 600+ combat skill and every piece of armor having 10-15% hit chance increase and he still can't hit a skeleton. I have to say, I could probably do better than him with a piece of chalk and a whiteboard, I'd just annoy the hell out of the orcs by scratching the chalkboard... well I wouldn't miss lol... yeah but if theres ever gonna be a pet protector 3 I suggest making the chance to hit MUCH higher, you might want to consider adding blocking instead... more believable imo.
Summary: Less miss, a more observant character that can find wood in a forest, also he could take less vacations or pay rent or something, finally... if he's going to be some sort of "hero" he should atleast be a little LESS stressed out... or have medication or something.
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I've got to say, I think I enjoyed the first game better than this one. In the first game I enjoyed the non-combat parts the best, like strategicly keeping certain stats high and other stats low, and mastering a job so you would allways suceed at it to make more coins, another thing that I liked in the first game was the simplicity, but with this game you made it less simple. And you made it more combat based and took out some of the good non-combat parts (Such as the work animation). If you make a third one please expand the non-combat part of the game and make the whole thing more interesting (less boring fight, bring work and school animation back etc.) thank you.
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The Caves: you've found some foreboding caves, from the outside they look scary and dangerous, but once inside you soon realize it's one of the most relaxing places you've been to. You quickly draw a map and decide to return later. +10 Stress. WTF.
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Why does the stress meter even go up to 100 if filling it up to 70 screws us? Is it just to make us waste time resting? Messed up, dude.
Also, if my guy could actually hit piddly monsters with worse stats all around, that'd be really, REALLY helpful.
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For all of you who don't know how to increase your hit rate. You simply increase your combat attack(if you want to hit with melee), or magic attack(if you want to hit with spells), You do this by visiting the combat or magic schools. Combat/Magic defense makes it more difficult for enemies to hit you. Also dexterity increases your hit/dodge rate. I would suggest working into some money and training your fighting prowess to like 150 in the schools before you even hit the testing ground.
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Very nice gameplay, it's all 'bout setting goals, you can't rush things things out 'ere.
As i said, very nice, smooth gameplay.
I hope for My Pet Protector III to come soon!
[TIP for undefined: In MPPIII, add left handed spell books/shields]
Click '+' if you agree!
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"Whelp, I'm at the dungeon! I've got 35 Healing potions, a few Mana potions just in case... Oh no - Where'd I put my Prozac potions? Man, now I know I'm going to get stressed out in there..."
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Regardless of being "a hero of destiny" or whatever, why the hell is this little kid doing all the work fixing the town??
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Great game, I would love to see a third, however if you would make another one I have a few suggestions.
-For random "book" adventures, create many more scenarios your character can go through that utilize his skills even more often. Right now they're far too repetitive (boring, boring, fight, poison, treasure, boring, fight...)
-If you move onto a square, and your stress bar hits 70+, you should still interact with that square before you have to go home. It doesn't make sense if you entered a square with a monster that you can just teleport out of there. Also, no matter how stressed your character is, he isn't going to just annoy the treasure. This upsets many people, which is counterproductive to the rest of the game.
-There should be a buyback option in the shop (at an increased price from what you sold it) in case you sold anything that you later decided you needed (such as if you were originally a warrior and sold your spell dmg. increases, then decided to go mage).
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OK Kurt(my character), Next time, grab the treasure you are standing on, BEFORE you decide you are "too stressed out." Pansy.
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This is a good concept for a game but stress meter fills up too quickly, I can't find any building materials, and when fighting in a dungeon I can get the enemy's health to go almost all the way down then miss the rest of my attacks so he can kill me. A few simple changes would make this game a lot better.
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Oh also age requirements should be lowered by at least 2 years across the board. This is a very inefficient medieval town otherwise.
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I really wonder what Legen Dary's doing at the village garden every day for the whole week. Like, I understand visiting it for a few hours. But that's gotta be some interesting garden to have to visit it by weeks at a time.
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Wow, just got the hard badge with 96 weeks left on the timer... This game is really imbalanced towards warrior classes. Just focus on constitution/bravery/tactics and this is a breeze.
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Very boring overall. Lots of things that would really help:
First: A decent tutorial. I had no idea what I needed when and wasted alot of time doing adventures I couldn't finish.
Second: Give an option to run from a fight in dungeon. But it leaves the whole dungeon. Spending ages fighting something I know I can't beat. Total waste of time.
Third: A list of how to get certain stats increased. I need dex. Can I get it? Not without wasting ages trying to find out what kind of training/work may have a small chance of giving it.
Fourth: An option to leave a dungeon immediately via the shortest path. I must have spent a good 10 minutes just walking back to an exiti I couldn't reach.
Fifth: Combat. Why give so many options if I can't use half of them for most of the game? An auto feature would be good. Auto-hit with weapon for example would save alot of the slug fests with things I know I can beat.
Oh and finally health potions seem to totally suck. Make them better!
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All evil vanquished... by the teenage boy with clown shoes, pajamas, and a Mr. Clean scrubbing brush. God what a hero.
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GOD DAMMIT my i got all 19 blue chests and it was the last week of the game (i was focusing on rebuilding and not paying attention to weeks) so im rushing and doing all the dungeons in 3 weeks (including rest time) so my character get right in front of the last chest and decides he's too stressed to get it... kill... me... now...