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I think the auto-attack buttons should have been on the left side of the screen, closer to the actual attack buttons.
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needs the ability to FULLY mute music, and while the autoattack button makes the game playable (as opposed to maddening), autofight would be way better - waiting through the animations and misses means that I switch over to another tab, and read a couple of paragraphs at another site before coming back - not a great selling point for your game.
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I'm in the dungeon that's in the shape of a spiral, and I had 50-something Stress when I reached the Blue Chest. I walk aaaaaaaaaaaaaaaaaaall the way back to the entrance. When I reach the square right next to the entrance square (one more step to exit) stress reaches 70 and it says the usual "stress too high, time to go" message... wow XD. You know, I'm curious as to why stress can go up to 100. When it reaches 70 you exit a dungeon; when it gets too much more than that you can't do Work or School. I'm doing dungeons thinking "Oh comeon! At least make it so that the Stress meter being able to read to 100 can actually mean something."
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This game is pure hit-and-miss(joke intended).
You are never told what a job or a school increases until you did it not once, but 5 times. You are NEVER told what increases your chance to hit.(some people guess dex and tactics for physical). Even worse is the unlocking of dungeons and finding of blue chests inside them. Might as well be random.
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I understand that battling will have more stress than simply walking, but WHY ON EARTH would you be more stressful when you pick up some treasures and GPs than walking?
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It's an interesting game, but the leveling and combat system is really poorly made in comparison to other similar games. Damage is really controlled by the combat weapon (which depends partially on luck during adventuring). I have 3k gold right now and I can't do any training which will increase damage or decrease the stress in adventuring.. which means I need to spend 5 weeks on something that I'm easily able to defeat simply from stress. Lame.
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Maybe you should be able to BUY building materials... I mean I don't go dungeon diving for 2x4's i just go to a lumber yard.
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OK I have searched High and low throughout the internet for the answer and cannot find it.
How do you unlock ALL the Dungeons namely the 4 on the right island? I have the Sturdy Passage on that island to the right but the other 4 will not unlock - 1)Underground Cavern, 2) RAIDERS LAIR, 3) Secret Barracks, and 4) Wahl's Lair. I can get everything else but those.
I believe it has something to with the Broken Shipyard being fully clear(which I have done several times) and possibly Bravery being at 1000 (also I have done that several times). It might have something to do with a part of your village being at a certain level (I have had them all maxed out). The only thing I can think of is that it you have to clear the Broken Shipyard before a certain week or age? (I have cleared before age 17).
If anyone knows for sure how to unlock those 4 places please put me out of my misery and either post or send me a reply.
Thx,
Corloc
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Why do you get +3 stress from getting treasure or buildong supplies in a dungeon. If i found a bunch of treasure, I'd say, "sweet a bunch of valuable items." Overall I'd probably be less stressed.
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Here is a Complete list and every job and school stat gain and loss hope it helps.
Job=5 Trys Skill Gain+StatGain-StatLoss
Sweeper=Dexterity+Humility-Compassion
BabySitter=Wisdom+Compassion-Humility
Ratcatch=Strength+Bravery-Refinement
Labourer=Constitution+Temperment-Refinement
Scribe=Intelligence+refinement-Bravery
Squire=Charisma+tactics-Compassion
Nurse=Wisdom+Healing-Charm
Builder=Strength+Construction-Refinement
Tailor=Dexterity+Tailoring-Bravery
Smith=Constitution+Smithing-Compassion
Hunter=Wisdom+Scavanging-Temperment
Librarian=Intelligence+Enchanting-Bravery
Musician=Charisma+Charm-Humility
Apprentice=Wisdom+Enchanting-Tactics
Politician=Charisma+Charm&Refinement
Warden=Constitution+Compassion&Magic Defense
Banker=Intelligence+Refinement&Scavanging
Guard=Strength+Bravery&CombatAttack
Ninja=Dexterity+Tactics&CombatDefence
Trainer=Wisdom+Temperment&Bravery
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and so the 12 year old hero must go and defeat all evil in the world before he is able to get a beer. what great wisdom the king has.
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In the later dungeons, the combat is just so boring. I literally had 20 turns of me and the enemy missing each other.
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Maps: www.imgur.com/a/M7cL9AI How to get hard badge: Select constitution and building supplies. Build Garden lvl 3, Barracks lvl 2. Sweep until 13 y/o, labor until 14, combat train until 15. When doing levels go straight to blue chest then back out, leave everything else behind. Refresh weapons & armor based on dropped loot. Do Creepy Cave, Forgotten Tower, and Broken Shipyard. Build Graveyard, Mage's Tower, Hunter's Lodge. Do Burial Tomb, Mage's Basement, Discovered Lair, Forbidden Halls, Forge of Ancients, Frozen Lair, Tower of Darkness, and Alchemist's Den. Build Library & Farmlands. Clear Researched Castle & Farmer's Field for their resources. Build Music Academy 2, do Ravine of Beauty. Build Village Bank 2, do Hero's Crypt. Build Graveyard 2 & Hunter Lodge 2, do Treasure Spot. Build Graveyard 4, buy 100 HP potions, do Creepy Shack, Sturdy Passage, and Ancient Tomb. Personal Study to 700 Bravery if needed, then do Fire Mountain. Upvote for visibility.
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Did anyone else notice items with names from other games like sonny's shirt, fancypant's pants, boxhead basher, and hedgehog launch pantaloons.
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The info on what the character traits mean is totally useless. This is used in adventures... how about, this ones makes you hit more often, this one increases your odds of loot, stuff like that?
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To the many complaining about hit percentages: You aren't supposed to go into the dungeons until you have built up some. Use the starting options that give you building supplies and build a good barracks, then train a few times and you will hit more than miss. Your hit rate is based on combat skill and tactics versus enemy's defense skill, so as they get tougher you need higher stats, which you train for with the money and materials you get from working and early dungeons.
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Age 12: I started as a babysitter. It's easy money. Age 13: I became a scribe for a year. My penmanship is unmatched. Age 14: I decided to study medicine and become a nurse. Age 15: My love of books calls to me, and I've become a Librarian. Age 16: All the time to myself has given me the opportunity to write my own music and perform as a musician. Age 17: I've decided to take my knowledge into politics. Age 18: F*CK IT, I'm a ninja now!
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THANK YOU, for removing sin on killing monsters, that made NO SENSE! I mean think about it, if my family was in danger from an orc and I killed it, would I become more evil? No, not unless im a strange person. Great job on this sequal! In number 3 please let materials be buyable! Maybe bring back the shop to, that was rather nice and helped eat up the large sum of money. On second thought, I am an unremarkable citizen so don't listen to me...
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can't figure out how to unlock the top two dungeons on the right continent. Satan was a fun, hard fight though. Game is kind of tedious and I'm not a fan of the limited age dynamic, but it was a decent challenge beating all the dungeons (besides the two I couldn't figure out how to unlock)
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For a legendary equipment; work as an apprentice or librarian to maximixe your enchanting skill. After that studying smith's or working as a smith will increase your smithing skill, working as a tailor or studying stitching also increases your tailoring skill. Smithing and tailoring sometimes asks you to make a equipment. with both mastering enchanting and smithing/tailoring skills, you can make a legendary equipmenyt; such as "Supreme Godlike Dagger". (Dmg: 60 / Hit Chn Inc: %49 / Luck Bns: 80 / Crit Chn: %5)
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A timed game with limited attempts at.... bad imbalances to avoid and good imbalances to abuse/exploit. You don't know which is which, so you get to guess! Even making this game yourself doesn't tell you without wasting absurd amounts of time "testing" it over and over and over. Brilliant.
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Just finished it for second time, I got tier 1 result, Warrior of the Legends, score 450k.
The idea of the game is great, but you can't make a good run on your first play, as you don't know anything about stats, and by the time you learn about them, you will have wasted too many weeks. There should be a tutorial or something.
Oh btw, for begginers, I recommend choosing from the beggining whether you wanna be a fighter or wizard. And don't work unless you do so for stats, you will have enough money to buy anything by half of the game.
I chose to be a fighter, first of all I did the basic dungeons and found the castle to rest (str+dex+cons), then made my guy work as a sweeper until he had enough dex, then did some dungeons and upgraded barracks. Then I maxed his combat stats.
By that time, I was ready to take the world, and I had 80% of my time left to do only dungeons.
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OK! I am fed up. By week 3 I had the forest and beach rest areas (You can only get a max of 20 attributes from each one, so keep count). By week 45, I fully cleared 6 dungeons, including the Broken Shipyard. I have NEVER, repeat, NEVER gotten the 4 dungeons on the right island, excluding the Sturdy Passage, which I had already gotten the blue chest from. I have done over 10 playthroughs. I have no clue how to get them to show up. You cannot clear these dungeons faster than that. SOMEBODY PLEASE TELL ME EXACTLY WHAY YOU NEED TO DO!!!
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Thank you Greg, for giving me your pink striped pajamas on my 13th birthday. I now wear them whenever i go questing in the abandoned castle.... O_o
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This was way better then the first. But one thing I think you should change is the spell books. I think you should have a left hand side. You should be able to equip one sword in your right and an a spell book in your left that has no porpous but increasing your spell damage. Or be able to equip a shield or another weapon such as a sword or something. I think this one was TEN times better then the first but it could be better still...
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I was battling a red demon and he ran out of mana, so i hit him with a magic attack....
it broke the game...
dont hit mana based enemies with magic if they run out of mana folks
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So, I just created a new character to be a pure mage... still, I do more damage in hand to hand combat than using a spell :-/
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This comment: http://puu.sh/kQm4o/e77357e14b.png - Plus this comment: http://puu.sh/kQm7R/ccdd2a3288.png = Hard badge easily gotten. -- If you're after the Easy badge, just continuously rest at your house until you get it. Medium badge will be gotten on your way to the Hard badge.
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The accuracy thing isn't that bad, it's the crafting and enchanting that are horridly broken in a bad way, you need 1000 enchanting to get a 50% chance of putting enchantments on weapons and armor, and you can only increase it by seven points a week, smithing and tailoring only have a 50% chance of creating something, and it seems to be more along the lines of 25%...
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Miss miss miss-->trial and error trainning-->you level up some more-->miss miss die-->STRESS MVP (at this point you lose your sanity at the pace of stress bar)-->combat trainning works!-->miss in next dungeon (does it work? you wonder)
(let's be honest, if you got the last achievement like I did you're probably a masochist, but damn it felt SO good when you got it)