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Might be just me but I've always hated it when in games like this there's some time limit and you just lose. I understand the time limit but what if instead of the game just ending you could continue to play anyways to still get everything but you just won't get the proper ending or something. It's the same thing in Pikman, if you don't beat the whole game by the time limit you have to start over. I personally hate that, might just be me, but, + if you agree
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A bit like an RPG but with no role play and no game. One star for being a boring grindfest (and this is from a guy who loves dragon warrior and Korean MMOs)
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I agree somewhat with FinalStrife about needing to have a way to know the level of the dungeons. (I think he overreacted quite a bit though.) But I'm still giving you a 5/5 because I think this is a very unique game, which is a rare find as of late and because it is ri-dic-u-lously fun to play! Thanks guys!
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(name here) found a few coins on the ground, it took a while but, he quickly gathered them up.... +2 gold coins... ummm if it takes you a while to pick up two gold coins then you arent gathering them quickly
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Thats neat to where I can buy something for 400 and sell for 550 charisma and charm increase revenue by 15% and reduce costs by 15% I must look really good or something...
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My biggest issue with this game is that all of the dungeons are displayed as equal on the map. Some are ridiculously easy and some are impossible (I hit once every sixth time for 16 dmg; badguy hits once every 2nd or 3rd for 33 dmg). It's not hard to implement a feature that compares the overall strength of my character to the collective strength of the dungeon. It would save me the wasted time (both IRL and in-game) of getting creamed. I'm less than halfway through (week 160) and this game has eliminated any desire of mine to continue playing it. It's not a hard template (e.g. Princess Maker) but these people managed to break it. Thanks for wasting my time.
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go into a fight with rookie knight, i think, hmmm this should be easy, i have 120 more hp than him, a battleaxe (green) okayish armour and hit 4 of my 14 attacks beforedieing, this game makes yuor mis chance too high, but good game though, lithe whole concept
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Oh and i forgot that id you find the mountain castle it gives you skills.Like Dexterity,Costitution(witch gives you more rest and Hp.)
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For everybody worried about HP you want to build the smith and do it as a job as well as labourer.And leveling up your smithing skills lets you make a SuperGodLike weapon witch is useful against the hardest monster in this game.And leveling up your enchanting helps make that SuperGodLikeWeapon.
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too complicated, too many stat, too few explaination about which job increase which stat, which training increase which stat, which house for which purpose..... too many for nothing.
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This game is ridiculous, especially considering the hard badge.
It's not a bad game by any means, but the amount of dedication and luck involved is ridiculous. I don't mind devoting a few hours to a game like this if there's some skill involved, but this one requires either extensive memorization or a lot of note-taking, neither of which I want to do. 13 play-throughs in order to be three chests away from winning? Losing out on a crucial dungeon due to the "random" nature of the adventure tiles in a limited time-based game? WTF? I imagine they fixed most of this since the third edition has recently been released, but... really!? Why is this hard instead of impossible?
This thing is more of an irritating time waster than fun. It requires way too much intimate knowledge of functions only learned through multiple replays, and is hindered by the random nature of certain portions.
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great game very fun and artistic. tip: if fights are too hard go on an easy adventure get materials and then buy a barracks then upgrade and do a ton of mixed training and then your strong and ready for fighting + if helps
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*So tired that he can't walk another step into the dungeon*Me : Okie*Walks all the way out of the dungeon*Me : ...lazy brat.
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after days of hard work i managed to complete everything: maxed all skills,beat all the dungeons, and fully rebuilt the village.... wooo? D:
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Magic needs to almost never miss or hit massively harder than simple attacks if it's going to have a resource. Dunno why so many games make them equal in all things except magic runs out. What's the point of magic, then?
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I'm afraid to tell you that the magician is a dangerous sociopath that likes to collect people and magical creatures and lock them in his basement
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can i say something and I'm not trying to knock this game but can u improve the hitting chance for the player thanks BTW i played the first this one and the third and i love them all keep up the hard work