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@blur: Click Inventory Button on top of game.
Then click shops button on left side of game screen.
Then drag items you want to sell to the dude in the black robe.
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Also, how does one miss at whacking something over the head with a staff? Can all the enemies move at the speed of light and teleport?
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This game is great. At first, it IS confusing, but once i got a hang of it, it was fun. Also, this game breaks the 4th wall more than Scribblenauts.
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Enemy: Could headshot a fly from 100000 meters away, with an elephant gun.
You: Couldn't hit the broad side of a barn with a hydrogen bomb.
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*Miss**Miss**Miss**Miss**Miss**Miss**Miss**Miss**Miss**Miss**Miss**Miss**Miss**You were defeated* WHAT HE F_CKING SHIT. THE CHARACTER CANT HIT THE BROADSIDE OF A BARN WITH A TACTICAL NUKE FROM POINT BLANK RANGE.
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Took a good chunk of the night due to the game having me addicted for quite a while, but I got the hard badge. (Did a couple of test runs for a good beginning.) With the Title of Royal Associate earned, I can finally sleep.
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@spiderspark The requirement to improve the Gardens at the very beginning is pretty ridiculous. Without good CON and the Gardens at the beginning, it can get pretty difficult it seems.
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cant rate this game any good as long it has stuff like "age" "time" or anything alike , as long this things are present this game wont get anything higher than 1 star , even if it rly good.
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Wow, just got the hard badge with 96 weeks left on the timer... This game is really imbalanced towards warrior classes. Just focus on constitution/bravery/tactics and this is a breeze.
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Very boring overall. Lots of things that would really help:
First: A decent tutorial. I had no idea what I needed when and wasted alot of time doing adventures I couldn't finish.
Second: Give an option to run from a fight in dungeon. But it leaves the whole dungeon. Spending ages fighting something I know I can't beat. Total waste of time.
Third: A list of how to get certain stats increased. I need dex. Can I get it? Not without wasting ages trying to find out what kind of training/work may have a small chance of giving it.
Fourth: An option to leave a dungeon immediately via the shortest path. I must have spent a good 10 minutes just walking back to an exiti I couldn't reach.
Fifth: Combat. Why give so many options if I can't use half of them for most of the game? An auto feature would be good. Auto-hit with weapon for example would save alot of the slug fests with things I know I can beat.
Oh and finally health potions seem to totally suck. Make them better!
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19 dungeons unlocked and completed, but not getting the 20th... 29 weeks to go, no idea how to open the last one I need.