Play: Protector

Strategy & Defense

Four achievements & 65 points to earn!

Rampage Badge

(5 points - 420,995 awarded)
Goal Checklist:
50 kills with a single unit [Best so far: ]

Road Scholar Badge

Part of the Best of 2008 quest.

(15 points - 135,265 awarded)
Goal Checklist:
5 maps completed [Best so far: ]

Life, Death, and Honor Badge

(15 points - 47,936 awarded)
Goal Checklist:
5 energy (purple) mages hired – You must complete the map for this condition to register. It does not need to be in the same game as the other two conditions. [Best so far: ]
2 necromancers hired – You must complete the map for this condition to register. It does not need to be in the same game as the other two conditions. [Best so far: ]
2 paladins hired – You must complete the map for this condition to register. It does not need to be in the same game as the other two conditions. [Best so far: ]

Legendary Protector Badge

(30 points - 32,764 awarded)
Goal Checklist:
23 maps complete [Best so far: ]

Game info loaded

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Protector

Current Achievements (See all achievements for all games)

Rampage
Badge earned
Badge Of The Day
Rampage Badge ( easy ~ 5 points )
50 kills with a single unit [Best so far: ]
Road Scholar
Badge earned
Badge Of The Day
Road Scholar Badge ( medium ~ 15 points )
5 maps completed [Best so far: ]
Life, Death, and Honor
Badge earned
Badge Of The Day
Life, Death, and Honor Badge ( medium ~ 15 points )
5 energy (purple) mages hired – You must complete the map for this condition to register. It does not need to be in the same game as the other two conditions. [Best so far: ]
2 necromancers hired – You must complete the map for this condition to register. It does not need to be in the same game as the other two conditions. [Best so far: ]
2 paladins hired – You must complete the map for this condition to register. It does not need to be in the same game as the other two conditions. [Best so far: ]
Legendary Protector
Badge earned
Badge Of The Day
Legendary Protector Badge ( hard ~ 30 points )
23 maps complete [Best so far: ]

Created by:

S_holy07_chat undefined

Rating:

  • Currently 0.0/5 Stars.
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4.2 (78105 ratings)

Click star to add your rating.

Published:

2008-02-04

Game Plays:

Description

Deep strategy and involving depth, deceptively simple to play, yet so many avenues and strategies to master. Protector is a game that will steal your free time and leave you feeling happy to have lost it.
Updated 15 feb 08
Bug fixes – Thanks for finding and reporting them!

Instructions

Place units to kill invading enemies. Extensive documentation provided in game via the “Protectopedia”

Best (see all)
avatar for MasterNinja
MasterNinja

Mar. 15, 2011

Under rating threshold (show) This game used to be great but my only problem with it is that they totally removed what helped MAKE this game in other words, the wave preview bar, thats what made this game so addicting and why I could play it for so long, but now its become guess and wait, before i could stand the slow pacing of the game because this allowed me time to plan ahead for the far ahead waves, but now that you removed it it took ALL strategy with it, its now just luck.

+ - !

(23)

avatar for FEARdebater
FEARdebater

May. 20, 2011

Under rating threshold (show) Game definitly needs fast foward to keep ppl interested. It takes awhile to win

+ - !

(318)

avatar for roddel80
roddel80

Apr. 15, 2010

Under rating threshold (show) Needs x3 button

+ - !

(1735)

avatar for Illucoran
Illucoran

Nov. 14, 2010

Under rating threshold (show) I'm kind of a long time player to the series and this title as well, though I never gotten around to getting the hard badge until now. As such I still maintain the high rating for the game that it originally had even though it is clear that the TD development went forward a bit in the years (as evident even by further games in the series). I would, however, like to express my disappointment at the removal of the wave preview feature. Without it the initial approach to a level is guesswork only at times assisted by a hint in the level description. The player is all but incapable of knowing if the the final waves will maintain the same elemental weaknesses as the initial ones, what's more, this title doesn't permit an effective "good against everything" build, a trait I always deemed a plus but which is now detrimental to the gameplay. I honestly have no idea what might have brought this design decision.

+ - !

(544)

avatar for wsxcde13
wsxcde13

May. 15, 2010

Under rating threshold (show) Game was alright... except it was a bit slow...

+ - !

(1137)

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